From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #9990 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Wednesday, October 26 2022 Volume 14 : Number 9990 Today's Subjects: ----------------- Putin threatens to release Satellite evidence of 9/11 ["Building an EMP" ] ---------------------------------------------------------------------- Date: Wed, 26 Oct 2022 14:03:22 -0400 From: "Building an EMP" Subject: Putin threatens to release Satellite evidence of 9/11 Putin threatens to release Satellite evidence of 9/11 http://malebalance.email/UCKc1ZPzcHD6amPZjjW8E3p5ZfUQF959otErLTVNG4LPhhYrpA http://malebalance.email/dE5ZnL_Vdw_O67MKTXXllHe5DMQzIctJ7z0kbZt97flLIgSDBA said the "whimsical" music and sound effects worked perfectly with each stage, though the reviewer found the voice acting overly cutesy. Scott McCall of AllGame too appreciated the sound, from the voice to the "almost indescribable" music. Gamasutra's John Harris noted its "tremendous variety" in gameplaybfrom a Track & Field remake to outrunning a missile barragebas rare for 2D platformers, and commented that "it is obvious that Treasure poured their hearts into this game". Peter Bartholow of GameSpot summarized Mischief Makers as "a good game that will leave players wanting more". He liked the bosses, which made the player use all available skills but felt they were short-lived and easily solved in the context of a short game with tutorials as one-fifth of its levels. He did not consider the ending extension a suitable reward for returning to the levels, and predicted that most players would not finish the game more than once. Game Informer echoed Bartholow's comments about the game's brevity, and named the game's seven-event Olympics as a highlight. Sushi-X of Electronic Gaming Monthly wrote that the game felt incomplete and lamented that "a decent player can finish the game in under three hours", though Next Generation said the game was "certainly long enough". The game's frequent reuse of a small selection of titles, objects, sound effects, soundtracks, and bland backgrounds (compared to the "impressive" boss battle animations and effects) led GameSpot's Bartholow to suggest that Mischief Makers was limited by its cartridge space. He concluded that the "decent" game would be "truly excellent ... on another medium". Zachary Miller of Nintendo World Report reported that the graphics did not age well into 2010. Dan Hsu wrote in Electronic Gaming Monthly that the game is "definitely a sleeper hit". Hardcore Gamer's Ryan Cartmel said the game went "largely unn ------------------------------ End of alt.music.moxy-fruvous digest V14 #9990 **********************************************