From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #9977 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Wednesday, October 26 2022 Volume 14 : Number 9977 Today's Subjects: ----------------- Shopper, You can qualify to get a $100 Venmo gift card! ["Venmo Shopper G] ---------------------------------------------------------------------- Date: Wed, 26 Oct 2022 12:19:36 +0200 From: "Venmo Shopper Gift Card Chance" Subject: Shopper, You can qualify to get a $100 Venmo gift card! Shopper, You can qualify to get a $100 Venmo gift card! http://unitedairlines.today/8vLZkJBJa09h-1NRo5x5OBmGxVcDcXb_qMWxkHo89ljVSm51ww http://unitedairlines.today/mqf0oy0x-K7dN68h4yszhQ66DcLPHXoE0d0fU3DR8PA6SL5AZw ischief Makers, released in Japan as Yuke-Yuke!! Trouble Makers (????!!?????????, Yuke Yuke!! Toraburu M?k?zu) is a side-scrolling platform video game developed by Treasure and published by Enix in Japan and Nintendo overseas for the Nintendo 64 in 1997. The player assumes the role of Marina Liteyears, a robotic maid who journeys to rescue her creator, Professor Theo, from the emperor of Planet Clancer. The gameplay revolves around grabbing, shaking, and throwing objects. There are five worlds and 52 levels, and the game is displayed in 2.5D. The game was the first 2D side-scrolling game for the Nintendo 64, and Treasure's first release for a Nintendo console. The company began Mischief Makers's development in mid-1995 with little knowledge of the console's features. The 12-person team wanted to make a novel gameplay mechanic, and implementing the resultant "catching" technique became their most difficult task. The game appeared at the 1997 Electronic Entertainment Expo and was released in Japan on June 27 the same year and later in the United States, Europe, and Australia. The game received mixed reviews from critics. Critics praised Mischief Makers's inventiveness, personality, and boss fights, but criticized its short length, low difficulty, low replay value, sound, and harsh introductory learning curve. Retrospective reviewers disagreed with the originally poor reception, and multiple r ------------------------------ End of alt.music.moxy-fruvous digest V14 #9977 **********************************************