From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #9976 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Wednesday, October 26 2022 Volume 14 : Number 9976 Today's Subjects: ----------------- Hurry, Time is Running Out! ["Insurance Options" Subject: Hurry, Time is Running Out! Hurry, Time is Running Out! http://statefarms.email/lx1eJnLS8eB5Xz2h_Itytuf0iNFK7291OuIRwA7ohNmza-WQlQ http://statefarms.email/REYmWL-SbKV4eB3Qw2_SNTOHQatJwUAWRzGeUEXFvVpkKksVuw erience. The company sought to depart from the Gunstar Heroes shoot 'em up design, and chose to build Mischief Makers around an original "catching" gameplay mechanic, which became the hardest aspect to implement. While foreign (non-Japanese) aesthetics were popular with other Japanese developers, Treasure's CEO felt the company's games did not look "particularly foreign" and could appeal to Japanese audiences. The game was Treasure's first to be published by Enix. The publisher sought out Treasure for their reputation in the action game genre, and had approached Treasure several times before the Nintendo 64 project surfaced. Upon choosing to make the game for the Nintendo 64, Treasure thought it would be a "good idea" to work with Enix. Similar to how Treasure ended its historic loyalty to the Sega Genesis by developing Mischief Makers for Nintendo, Enix had just recently ended its historic loyalty to Nintendo by signing Dragon Quest VII of their Dragon Quest franchise to Sony. Neither Square or Enix built a "special relationship" with Nintendo specific for Mischief Makers's release, though Nintendo later served as the game's publisher for Western markets. Prior to Nintendo proposing to publish the game in the West, Enix said it had no plans to release the game outside Japan. When their English localization of the Japanese game finished ahead of schedule, the North American release date was advanced two weeks accordingly. Mischief Makers was the only game displayed at the Enix booth at the April 1997 Tokyo Game Show. It was later demonstrated at the 1997 Electronic Entertainment Expo and released in Japan on June 27, 1997, the United States on Octo ------------------------------ End of alt.music.moxy-fruvous digest V14 #9976 **********************************************