From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #9963 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Tuesday, October 25 2022 Volume 14 : Number 9963 Today's Subjects: ----------------- Wake Up Feeling Unstoppable. ["Bad Sleep" Subject: Wake Up Feeling Unstoppable. Wake Up Feeling Unstoppable. http://deltaairline.rest/ZLeAcFEZO_XHI5EFw4DPT0gkkVekrGd-S0b22C7ldbAYSQ0 http://deltaairline.rest/JQ0TpLiJC1ySlt7My9_Ie7a1uY_ZbRBL_vY-oRYYJ-USu_g Peter Main, Nintendo's vice president of marketing at the time, stated Super Mario 64 was meant as the killer app for the Nintendo 64. The game's US$20 million marketing campaign included videotapes sent to more than five hundred thousand Nintendo Power subscribers and advertisements shown on MTV, Fox, and Nickelodeon. Super Mario 64 was released in Japan in June 1996, North America in September, and in Europe and Australia in March 1997. During its first three months of sale in North America, the game sold more than two million copies and grossed $140 million in the United States, becoming its bestselling video game of 1996. It was also its bestselling game from 1995 to 2002. During the first three months of 1997, it was the second-best-selling console game at 523,000 units. By early 2001, it had sold 5.5 million units, and 5.9 million by September 2002. At the 1999 Milia festival in Cannes, it won a Gold ECCSELL prize for earning revenues above b,21 million in the European Union in 1998. The game had become the second most popular game on Wii's Virtual Console by June 2007, behind Super Mario Bros. By March 2008, Super Mario 64 sold 11.8 million copies worldwide, being the bestselling Nintendo 64 game. By 2015, Super Mario 64 was th ------------------------------ End of alt.music.moxy-fruvous digest V14 #9963 **********************************************