From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #9796 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Friday, September 30 2022 Volume 14 : Number 9796 Today's Subjects: ----------------- It helps you set the mood. ["Incense Waterfalls" ] This Payday, you will get more! ["Norma" ] Congratulations! You can get a $100 Walmart gift card! ["Walmart Shopper ] Your email has been selected ["Amazing Deals" ] ---------------------------------------------------------------------- Date: Thu, 29 Sep 2022 08:34:50 -0400 From: "Incense Waterfalls" Subject: It helps you set the mood. It helps you set the mood. http://spirual.us/auOMMczd3n2_Vxm2E1pPbTxMv7fWKd6qjUEJxoPXjuVryC0mwQ http://spirual.us/s_qaGGR4vbXY8dPuwCCynjm9bdSIl873be6x2K64HDM3DuHoIQ ard made several attempts to breach the walls of Calais with trebuchets or cannon and to take the town by assault; all were unsuccessful. During March and April, more than 1,000 long tons (1,000 t) of supplies were run into Calais without opposition. Philip attempted to take the field in late April, but the French ability to assemble their army in a timely fashion had not improved since the autumn and by July it had still not fully mustered. Taxes proved ever more difficult to collect. Several French nobles sounded out the idea of switching their allegiance to Edward. Inconclusive fighting occurred in April and May: the French tried and failed to cut the English supply route to Flanders, and the English tried and failed to capture Saint-Omer and Lille. In June the French attempted to secure their flank by launching a major offensive against the Flemings; this was defeated at the Battle of Cassel. In late April the English established a fortification on the end of a spit of sand to the north of Calais, which enabled them to command the entrance to the harbour. In May, June and July the French unsuccessfully attempted to force supply convoys through. Despite increasing financial difficulties, the English steadily reinforced their army through 1347, reaching a peak strength of 32,000.[note 1] More than 20,000 Flemings were gathered less than a day's march from Calais. 24,000 sailors, in a total of 853 ships, supported this force.[note 2] On 17 July Philip led the French army north. On 27 July the French came within view of the town, 6 miles (10 km) away. Their army was between 15,000 and 20,000 strong; a third of the size of the combined English and Flemings, who had prepared earthworks and palisades across every approach. The English posi ------------------------------ Date: Thu, 29 Sep 2022 13:01:25 -0400 From: "Norma" Subject: This Payday, you will get more! This Payday, you will get more! http://spirual.us/5q-C-ZuNid_RKTR4AUQgPmbz3b_yDDYEiEtCVMB3ZaErjpoqiA http://spirual.us/IByoAQRerkEAT0LPcYcuW9XhEn7vNF7JT7_1aesuFrG3iaog ------------------------------ Date: Thu, 29 Sep 2022 12:09:40 -0400 From: "Walmart Shopper Gift Card Chance" Subject: Congratulations! You can get a $100 Walmart gift card! Congratulations! You can get a $100 Walmart gift card! http://walmartsurvu.us/94ISZjQGwreth6HcdrYV_OTZR4wj0MbbTdlCZNC1JIIoySKu http://walmartsurvu.us/JlWUdmfpmHSUruPv4uK8LmSIdZCf2qBv5_VM8D9MfaNdHKw5UQ claimed that any other game in the genre on the Nintendo 64 would inevitably be compared with Super Mario 64. Super Mario 64 introduced a free-floating camera that can be controlled independently of the character. To increase freedom of exploration and fluid control in a 3D world, Super Mario 64 designers created a dynamic virtual video camera that turns and accelerates according to the character's actions. This camera system became the standard for 3D platformers. Nintendo Power praised the game's camera movements along with The Legend of Zelda: Ocarina of Time's addition of the lock-on camera and concluded that the two games were trailblazers for the 3D era. PC Magazine's K. Thor Jensen considers Super Mario 64 to be the first truly realized 3D platformer with the integration of camera control into its core gameplay, which he called the medium's true evolutionary leap. Super Mario 64's use of the analog stick was novel, offering more precise and wide-ranging character movements than the digital D-pads of other consoles. At the time, 3D games generally only allowed the player to either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64's controls, in contrast, are fully analog and interpret a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick allows for precise control over subtleties such as running speed. In 2005, Electronic Gaming Monthly ranked Super Mario 64 the most important game since they began publication in 1989, stating that, while there were 3D games before it, "Nintendo's was the first to get the control scheme right". In July 2021, a pristine, sealed copy of Super Mario 64 was auctioned for $1,560 ------------------------------ Date: Thu, 29 Sep 2022 08:35:46 -0400 From: "Amazing Deals" Subject: Your email has been selected Your email has been selected http://littlecaesaresurevy.shop/b7KM2DXg4YCRYV2EsRcS4UistxtN5HwLHEBwQcuHjkzIwzf0Ew http://littlecaesaresurevy.shop/_DRvd1OgZFme0BIFx-gCGTsrs1Sy3MB3qZJ176cgkj7Db0Aa eation of the character models. In an interview with The Washington Post, Yoshiaki Koizumi recalled that his challenge was animating the game's 3D models without any precedents. To assist players with depth perception, the team positioned a faux shadow directly beneath each object regardless of the area's lighting. Yoshiaki Koizumi described the feature as an "iron-clad necessity" which "might not be realistic, but it's much easier to play". Miyamoto's guiding design philosophy was to include more details than earlier games by using the Nintendo 64's power to feature "all the emotions of the characters". He likened the game's style to a 3D interactive cartoon. Some details were inspired by the developers' personal lives; for example, the Boos are based on assistant director Takashi Tezuka's wife, who, as Miyamoto explained, "is very quiet normally, but one day she exploded, maddened by all the time Tezuka spent at work". Koji Kondo at the 2007 Game Developers Conference Composer Koji Kondo The game was first run on an SGI Onyx emulator, which only emulated the game's application programming interface and not its hardware. The first test scenario for controls and physics involved Mario interacting with a golden rabbit, named "MIPS" after the Nintendo 64's MIPS architecture processors; the rabbit was included in the final game as a Power Star holder. Super Mario 64 features more puzzles than earlier Mario games. It was developed simultaneously with The Legend of Zelda: Ocarina of Time but, as Ocarina of Time was released more than two years later, some puzzles were taken for Super Mario 64. The developers tried to include a multiplayer cooperative mode, whereby players would control Mario and his brother Luigi in split-screen, but could not make it work satisfactorily. The music was composed by veteran composer Koji Kondo, who created new interpretations of the familiar melodies from earlier media as well as new material. Yoji Inagaki was r ------------------------------ Date: Thu, 29 Sep 2022 10:50:02 -0400 From: "Translator" Subject: 50% OFF sale The best translator ever! 50% OFF sale The best translator ever! http://enencetranslator.shop/Rg1hMuLxxOkqL6wbjbTIZra2zJfGKhJc0AerjRggmliKYNlpGQ http://enencetranslator.shop/QRTGIadlJQ3E9l525l_insyI31NOjudV5G73t6op5LJiIlx3_Q mors spread rapidly after the game's release. The most popular was a pervasive rumor that Luigi existed as an unlockable character. In 1996, IGN offered a prize of $100 if a player could find Luigi, to no avail. Fueling the rumor was a very blurry message on a statue in the courtyard of Princess Peach's Castle, thought to say "L is real 2401". This was disproved in 1998, when a fan received a letter from Nintendo that the programmers included the text as a joke and it was not supposed to say anything. In July 2020, 24 years and 1 month after the initial release of Super Mario 64, unused assets for Luigi from the scrapped multiplayer mode were discovered in the game's development files, in an event known as the Nintendo Gigaleak. Satirical conspiracy theories about the game became popular in 2020, and were grouped into the "Super Mario 64 iceberg", an Internet meme of an iceberg, with the less likely theories representing places closer to the bottom of the "ocean". These were similar to other iceberg memes based on other topics and popular culture that were made before then and now. One popular rumor is the "Wario Apparition", based on an E3 1996 presentation with Charles Martinet voicing a disembodied Wario head. Some fans believed that the Wario head remained in some copies of the game. Conspiracy theorists also spread the rumor that "every copy of Super Mario 64 is personalized", claiming that the phenomena did not exist in all copies of the game. Players used glitches to reach previously unreachable parts of the game, including, in 2014, a coin not meant to be collected. Speedrun techniques include the Lakitu skip, a glitch that disables the long dialogue of Lakitu about camera tutorials; the Bob-omb clip, performed by Mario picking a Bob-omb to get across walls; and the backwards long jump glitch, which involves the player performing a repetitive move, the "backwards long jump", for Mario to cross the endless stairs for the final level ahead of schedule; the latter of which was patched in the 1997 Shind? ------------------------------ Date: Thu, 29 Sep 2022 15:04:20 -0400 From: "Payday" Subject: Perfect PayDay Surprise! 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