From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #9718 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, September 12 2022 Volume 14 : Number 9718 Today's Subjects: ----------------- Turn Your Home Into a Self-Sufficient Homestead ["Off-The-Grid" Subject: Turn Your Home Into a Self-Sufficient Homestead Turn Your Home Into a Self-Sufficient Homestead http://schoolined.ru.com/eO-Q82nHcLXzBlhn-eE4HSgEsbYYJeaLCkAF0xdtr36HtuZtUw http://schoolined.ru.com/yWB9QCsmoLy4xgGAj3fi_toJaccdFek7jung02-2zhyeFREbjA In May 1972, Nutting Associates chief engineer Nolan Bushnell, designer of the first commercial arcade video game, Computer Space, saw a demonstration of the Odyssey. Inspired, when he and Ted Dabney quit Nutting to found Atari, he assigned Allan Alcorn to create a cheap ping pong arcade game as a training exercise, though he did not tell Alcorn that it was for training nor that the idea was based on the Odyssey Table Tennis game. Alcorn soon developed Pong (1972), which Bushnell recognized as a potential hit, and it became the company's first game. Pong was very successful, and in turn helped drive sales of the Odyssey; Baer noted that customers bought the console because of Table Tennis, in turn because of Pong, and joked that they may as well have stopped designing games after that game card. In April 1974, however, Magnavox sued Atari along with several competitors, including Allied Leisure, Bally Midway, and arcade distributor Empire, for infringing on its patents for video games played on a television screen. Two more lawsuits joined it by 1975, against Sears, Nutting, Williams Electronics, and others. Baer later stated that the lawsuits were not filed right away because Magnavox and Sanders needed to wait until they could expect to be awarded more money than it would cost to pursue the suits. The root of the conflict was a set of patents by Baer and the development teambparticularly a pair which described how the Odyssey showed player-controlled objects, or dots, on a video monitor and described a number of games that could be played with the system, with one patent by Baer and one by Rusch. The judge, John Grady, ruled in early 1977 that Baer's patent for the Odyssey constituted "the pioneering patent of the video game art", held the defendants' games as infringing, and set a precedent that any video game where a machine-controlled visual element hit and bounced off a player-controlled element violated Rusch's patent. At the time of judgement, only Seeburg Corporation and Chicago Dynamic Industriesbthough bankruptbremained out of the defendants of the initial three lawsuits, with all other companies having settled out of court. Atari's settlement, m ------------------------------ End of alt.music.moxy-fruvous digest V14 #9718 **********************************************