From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #7437 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Saturday, September 11 2021 Volume 14 : Number 7437 Today's Subjects: ----------------- Spraying WD-40 in your joints!? ["Your Knees" ] High Blood Pressure Cured In 9 Minutes ["High BP Program" Subject: Spraying WD-40 in your joints!? Spraying WD-40 in your joints!? http://gadgetsology.us/Cnk_0Il4g5mU3zvU8RDByeS0bzToD8lvpYFHpczN22TvQ3l0 http://gadgetsology.us/9qooJiB_4PL68pb9rYOts9mBfBYGw3HDEiU_-TzklYQ79wFd signed to allow combat; when battles take place the player is not taken to an abstract map as in The Stick of Truth. Schroeder said, "when we have to cut away from a certain background for the fighting it kind of broke the feeling of Ibm fighting where Ibm exploring so we thought about what can we do to make the place Ibm exploring also the combat space?" The team considered removing movement from a previously explorable area did not work, so they added movement to combat, which in turn led to the more tactical combat in The Fractured but Whole. Schroeder described the concept as a mixture of Parker's affection for board games and Stone's preference for shooter, action, and sports games. The design team retained the turn-based combat system of The Stick of Truth because it better enabled the implementation of timing for jokes. Parker invited Schroeder and lead designer Ken Strickland to play the board game Star Wars: Imperial Assault, which helped them develop a unified jargon language and a common understanding of the game's campaign. Later in development, Parker and Stone played early builds of the game, helping them visualize their planned changes. They wrote out ideas for changes and feedback on a whiteboard, which the Ubisoft team used to understand what was required of them. Parker and Stone watched Let's Play videos by PewDiePie of The Stick of Truth to observe a consumer playing it and giving feedback about the game and considering what worked and what did not work. Schroder said the USF team had to adapt to prioritizing comedy and comedic timing over gameplay, meaning it was more important to convey humor than to improve systems. They sometimes needed to step back from the less comfortable aspects of Parker's and Stone's design, at one point contemplating an autoplay option that would complete segments for the player, such as a sequence in which the 9b10-year-old protagonists give a lap dance in a strip club in a minigame. The team decided allowing players to opt out of the interactivity removed the core of the joke, forcing the player to participate in "this ridiculous thing". Menzel said good interactive comedy was dependent on a more intimate relationship between the joke teller and receiver, and making the player participate or even be responsible for the joke; for instance giving them control over interrogating someone by farting, heightened the South Park hum ------------------------------ Date: Fri, 10 Sep 2021 11:01:16 -0400 From: "High BP Program" Subject: High Blood Pressure Cured In 9 Minutes High Blood Pressure Cured In 9 Minutes http://bloodpressurez.co/1qmBLAxDWBinFIK3ZdpS_k9W9kyT_X2MmjeH1jaRYR6yJ0F9 http://bloodpressurez.co/PC5ASGqgnoFNXHdDfpWu6xJAm2WnPW_2-WAM9JuZ_kivU6bC Birds of prey (raptors) are known to display patterns of sexual dimorphism. It is commonly believed that the dimorphisms found in raptors occur due to sexual selection or environmental factors. In general, hypotheses in favor of ecological factors being the cause for sexual dimorphism in raptors are rejected. This is because the ecological model is less parsimonious, meaning that its explanation is more complex than that of the sexual selection model. Additionally, ecological models are much harder to test because a great deal of data is required. Dimorphisms can also be the product of intrasexual selection between males and females. It appears that both sexes of the species play a role in the sexual dimorphism within raptors; females tend to compete with other females to find good places to nest and attract males, and males competing with other males for adequate hunting ground so they appear as the most healthy mate. It has also been proposed that sexual dimorphism is merely the product of disruptive selection, and is merely a stepping stone in the process of speciation, especially if the traits that define gender are independent across a species. Sexual dimorphism can be viewed as something that can accelerate the rate of speciation. In non-predatory birds, males are typically larger than females. However, in birds of prey, the opposite is the case. For instance, the kestrel is a type of falcon in which males are the primary providers, and the females are responsible for nurturing the young. In this species, the smaller the kestrels are, the less food is needed and thus, they can survive in environments that are harsher. This is particularly true in the male kestrels. It has become more energetically favorable for male kestrels to remain smaller than their female counterparts because smaller males have an agility advantage when it comes to defending the nest and hunting. Larger females are favored because they can incubate larger numbers of offspring, while also being able to breed a larger clutch size. Olfaction It is a long-standing belief that birds lack any sense of smell, but it has become clear that many birds do have functional olfactory systems. Despite this, most raptors are still considered to primarily rely on vision, with raptor vision being extensively studied. A 2020 review of the existin ------------------------------ End of alt.music.moxy-fruvous digest V14 #7437 **********************************************