From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #7031 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Wednesday, July 28 2021 Volume 14 : Number 7031 Today's Subjects: ----------------- 68-Year Old Grandmother Kills Belly Fat Sleeping Like THIS... ["Your Old ] Re: check this drone for you ["Sam Jones" ] Re: check this drone for you ["Sam Jones" ] DronePro 4Kâs unparalleled Ultra Wide-Angle 4K definition Zoom ["DronePro] ProWatch GT is Going to Change a Rugged Smartwatch Industry Forever ["Ru] This Revolutionary Portable AC Helps You Stay Extra Cool During This Summer... ["CoolEdge" ] ---------------------------------------------------------------------- Date: Tue, 27 Jul 2021 06:32:05 -0400 From: "Your Old Metabolism" Subject: 68-Year Old Grandmother Kills Belly Fat Sleeping Like THIS... 68-Year Old Grandmother Kills Belly Fat Sleeping Like THIS... http://eyesightmaxz.us/gRja65cIpdjMb0jp8CLo6046cpKfAVeLT3Nr0zsDNAkUJU5u http://eyesightmaxz.us/k2qWD8IMJMt5HG3Jb2sohNmXjDGj4y1ucL4bVEvyiAqFSAFQ ssic types are the deathmatch (and its team-based variant) in which players score points by killing other players' characters; and capture the flag, in which teams attempt to penetrate the opposing base, capture a flag and return it to their own base whilst preventing the other team from doing the same. Other game modes may involve attempting to capture enemy bases or areas of the map, attempting to take hold of an object for as long as possible while evading other players, or deathmatch variations involving limited lives or in which players fight over a particularly potent power-up. These match types may also be customizable, allowing the players to vary weapons, health and power-ups found on the map, as well as victory criteria. Games may allow players to choose between various classes, each with its own strengths, weaknesses, equipment and roles within a team. Free-to-play Main article: Free-to-play There are many free-to-play first-person shooters on the market now, including Wolfenstein: Enemy Territory, Apex Legends, Team Fortress 2, and Planetside 2. Some games are released as free-to-play as their intended business model and can be highly profitable (League of Legends earned $2 billion in 2017), but others such as Eternal Crusade begin their life as paid games and become free-to-play later to reach a wider audience after an initially disappointing reception. Some player communities complain about freemium first-person-shooters, fearing that they create unbalanced games, but many game designers have tweaked prices in response to criticism, and players can usually get the same benefits by playing longer rather than paying. History For the history of light gun shooter, rail shooter and shoo ------------------------------ Date: Tue, 27 Jul 2021 15:55:37 +0200 From: "Sam Jones" Subject: Re: check this drone for you Hi, How are you doing? Have you read the information about the drone that sent you earlier? Now this product is ready in our warehouse. I don't know if you like it or not. I will send you the specific information about the product again. The drone has a battery life of 28 minutes. There is a safety distance of 1000m from the electric fence. Inside optical flow fixed point, GPS position is outside. Using the power off/off signal, return to your home on low power. In addition to follow and surround modes and multi-point cruises, VR mode is offered as well as multi-lens switching and panoramic photo/video capture. A few of the features provided include MV (multi-view) mode, one-button return to the home screen, headless mode, definition switching, gesture photo/video, and front lens up/down adjustment. GPS and air pressure are used to fix altitude. 30 fps at 3840x2160 Electronic stabilization camera parameters for ESC PTZ + ES electronic stabilization. Wind resistance level: 8 (high wind resistance) 5G picture transmission signal with low interference About 5.8 cm is the diameter of the fan blades (in centimeters). Battery capacity is 7.4V 3000mAh with board. It has a remote control that may be used to charge the battery. The capacity of the battery is a key (with charging) 5G 4K with optical flow is possible with this technology. Charge time: 180 minutes With the remote control, you may charge your endurance batteries (no battery required) Drone size: Finished size when unfolded is 26x30x5cm. Pricing: Price of one drone: 285.90 Two drones for 275.90 each For three or more drones, the cost is 265.50 each Are you interested in taking one or two today? Send us the address and we'll contact logistics to arrange shipping for you. [IMAGE][IMAGE] [IMAGE][IMAGE] [IMAGE][IMAGE] Optical flow with a fixed point within and GPS positioning outside. When you get back to your house, the power goes out or you get a signal that the electricity has been turned off. Virtual reality mode, multi-lens switching and video/picture panorama are some of the features that can be found in this camera. Modes: MV, one key to return to the home screen; headless; photo/video gestures; front lens adjustment. Fixed altitude flight system GPS/air pressure is a combination of the two. 3840x2160/4K 30 frames High wind resistance (wind resistance level of 8) Thanks, Sam Jones ------------------------------ Date: Tue, 27 Jul 2021 15:27:54 +0200 From: "Sam Jones" Subject: Re: check this drone for you Hi, How are you doing? Have you read the information about the drone that sent you earlier? Now this product is ready in our warehouse. I don't know if you like it or not. I will send you the specific information about the product again. The drone has a battery life of 28 minutes. There is a safety distance of 1000m from the electric fence. Inside optical flow fixed point, GPS position is outside. Using the power off/off signal, return to your home on low power. In addition to follow and surround modes and multi-point cruises, VR mode is offered as well as multi-lens switching and panoramic photo/video capture. A few of the features provided include MV (multi-view) mode, one-button return to the home screen, headless mode, definition switching, gesture photo/video, and front lens up/down adjustment. GPS and air pressure are used to fix altitude. 30 fps at 3840x2160 Electronic stabilization camera parameters for ESC PTZ + ES electronic stabilization. Wind resistance level: 8 (high wind resistance) 5G picture transmission signal with low interference About 5.8 cm is the diameter of the fan blades (in centimeters). Battery capacity is 7.4V 3000mAh with board. It has a remote control that may be used to charge the battery. The capacity of the battery is a key (with charging) 5G 4K with optical flow is possible with this technology. Charge time: 180 minutes With the remote control, you may charge your endurance batteries (no battery required) Drone size: Finished size when unfolded is 26x30x5cm. Pricing: Price of one drone: 285.90 Two drones for 275.90 each For three or more drones, the cost is 265.50 each Are you interested in taking one or two today? Send us the address and we'll contact logistics to arrange shipping for you. [IMAGE][IMAGE] [IMAGE][IMAGE] [IMAGE][IMAGE] Optical flow with a fixed point within and GPS positioning outside. When you get back to your house, the power goes out or you get a signal that the electricity has been turned off. Virtual reality mode, multi-lens switching and video/picture panorama are some of the features that can be found in this camera. Modes: MV, one key to return to the home screen; headless; photo/video gestures; front lens adjustment. Fixed altitude flight system GPS/air pressure is a combination of the two. 3840x2160/4K 30 frames High wind resistance (wind resistance level of 8) Thanks, Sam Jones ------------------------------ Date: Tue, 27 Jul 2021 06:48:35 -0400 From: "DronePro 4K Superior" Subject: DronePro 4Kâs unparalleled Ultra Wide-Angle 4K definition Zoom DronePro 4Kbs unparalleled Ultra Wide-Angle 4K definition Zoom https://containerjet.us/M7snZRtW8Hu_YCkT0ooTko2gbQvl7rtMvsXT4V4IEvNMDTS1 https://containerjet.us/N34dZr3U_aIFcYldvI3TFvuxDmLe_Mm8mrCHrURZLk_veaJd iest two documented first-person shooter video games are Maze War and Spasim. Maze War was originally developed in 1973 by Greg Thompson, Steve Colley and Howard Palmer, high-school students in a NASA work-study program trying to develop a program to help visualize fluid dynamics for spacecraft designs. The work became a maze game presented to the player in the first-person, and later included support for a second player and the ability to shoot the other player to win the game. Thompson took the game's code with him to Massachusetts Institute of Technology, where with help from Dave Lebling to create an eight-player version that could be played over ARPANET, computer-run players using artificial intelligence, customizable maps, online scoreboards and a spectator mode. Spasim had a documented debut at the University of Illinois in 1974. The game was a rudimentary space flight simulator for up to 32 players, featuring a first-person perspective. Both games were distinct from modern first-person shooters, involving simple tile-based movement where the player could only move from square to square and turn in 90-degree increments. Such games spawned others that used similar visuals to display the player as part of a maze (such as Akalabeth: World of Doom in 1979), and were loosely called "rat's eye view" games, since they gave the appearance of a rat running through a maze. Another crucial early game that influenced first-person shooters was Wayout. It featured the player trying to escape a maze, using ray casting to render the environment, simulating visually how each wall segment would be rendered relative to the player's position and facing angle. This allowed more freeform movement compared to the grid-based and cardinal Maze War and Spa ------------------------------ Date: Tue, 27 Jul 2021 08:34:18 -0400 From: "Rugged Smartwatch" Subject: ProWatch GT is Going to Change a Rugged Smartwatch Industry Forever ProWatch GT is Going to Change a Rugged Smartwatch Industry Forever https://materzila.co/rFYrx888RgSg3gMzo7pPhp6-JxOTO5VjexqqjFlk_xOq29-x https://materzila.co/yErSYHAKBFG0cFYDzLzgc6zDm2V2KMg48xTIzVDqOhkEW7GW rrying only two weapons at a time and using a single button on the controller to switch between them (or to swap their currently held weapon for one on the ground). PC shooters allowed their player to save their game at any place and time of their choosing, and store many saved games, often with custom names. This allowed players to "bookmark" their favorite parts of the game, take turns playing a game on the same computer without interfering with each others' progress, and do other useful things. Halo instead automatically saved a player's progress upon reaching certain locations (called "checkpoints"), with only one checkpoint saved at any given time. This had the unwanted side effect of saving a player's progress when their health was extremely low, making progression difficult afterward; to compensate, players were given personal shields that automatically regenerated between fights. Halo was later ported to Windows. Efforts to develop early handheld video games with 3-D graphics have eventually led to the dawn of ambitious handheld first-person shooter games, starting with two Game Boy Advance ports of Back Track and Doom not long after the system was launched in 2001. The GBA eventually saw the release of several first-person shooter games specifically tailored for it, including Duke Nukem Advance, Ecks vs. Sever and Dark Arena, with a sizable amount of them being praised for pushing the hardware to the limit while providing satisfying gameplay.[citation needed] Despite their varying reception, they would demonstrate the viability of first-person shooters on handhelds, which became more apparent with new technological advances that accompanied future handheld syst ------------------------------ Date: Tue, 27 Jul 2021 16:17:34 +0200 From: "CoolEdge" Subject: This Revolutionary Portable AC Helps You Stay Extra Cool During This Summer... Content-Transfer-Encoding: 8bit ------------------------------ Date: Tue, 27 Jul 2021 10:13:44 -0400 From: "Crisis Home Defense" Subject: Why Civil War Is Possible and Terrifying... Why Civil War Is Possible and Terrifying... https://materzila.co/1nRW84Heqo42Q4k0ibnDPTR8P4mdXb5F6ytcJzOntO3V4v0 https://materzila.co/f4a3hjcQ6PB24EZsoYyOL7v3OfZ0FXqYtZFKSkb34gFZEzU he Tokyo Organising Committee of the Olympic and Paralympic Games (TOCOG) gave the first report of preparations in December 2017, with the release of the "Basic Policy" document for the Olympic and Paralympic ceremonies. The document was based upon feedback from experts and opinions of the Japanese public and includes the foundational elements for the positioning and overall concept of the four ceremonies. The Olympic opening ceremony is to introduce the themes and concepts of the four ceremonies, including peace, coexistence, reconstruction, the future, Japan and Tokyo, the athletes and involvement. The opening and closing ceremonies have had three different directors as its Chief Creative Director. Between July 2018 and December 2020, Mansai Nomura, an actor in traditional Japanese theater, was the Chief Creative Director. Normura stepped down from the role as the original ceremony team disbanded. He became an advisor. Between December 2020 and March 2021, Hiroshi Sasaki was Chief Creative Director, until Sasaki resigned after making a derogatory comment about Japanese comedian and fashion icon Naomi Watanabe. The reports came a month after Yoshir? Mori, president of the Tokyo 2020 Organising Committee, resigned over derogatory comments made about female members of the Committee. Since March 2021 until 22 July 2021, Kentar? Kobayashi was made Chief Creative Director, with Takayuki Hioki, managing director of Sports Branding Japan, promoted to Deputy Chief Ceremonies Officer and Executive Produ ------------------------------ Date: Tue, 27 Jul 2021 05:46:33 -0400 From: "Customer Survey" Subject: Leave your feedback and you could WIN! Leave your feedback and you could WIN! https://containerjet.us/-_O0sSSBYzau79kILK2wg8-mfKSygDTQEWU7uDZLFm1-rmrD https://containerjet.us/3E75C5E0UXSCVQE6mpXkxy42xjaeU21IWzvPH79h5bJ1qIB0 erson shooters may be structurally composed of levels, or use the technique of a continuous narrative in which the game never leaves the first-person perspective. Others feature large sandbox environments, which are not divided into levels and can be explored freely. In first-person shooters, protagonists interact with the environment to varying degrees, from basics such as using doors, to problem solving puzzles based on a variety of interactive objects. In some games, the player can damage the environment, also to varying degrees: one common device is the use of barrels containing explosive material which the player can shoot, harming nearby enemies. Other games feature environments which are extensively destructible, allowing for additional visual effects. The game world will often make use of science fiction, historic (particularly World War II) or modern military themes, with such antagonists as aliens, monsters, terrorists and soldiers of various types. Games feature multiple difficulty settings; in harder modes, enemies are tougher, more aggressive and do more damage, and power-ups are limited. In easier modes, the player can succeed through reaction times alone; on more difficult settings, it is often necessary to memorize the levels through trial and error. Multiplayer More 21st century first-person shooters utilize the Internet for multiplayer features, but local area networks were commonly used in early games. First-person shooters may feature a multiplayer mode, taking place on specialized levels. Some games are designed specifically for multiplayer gaming, and have very limited single player modes in which the player competes against game-controlled characters termed "bots". Massively multiplayer online first-person shooters allow thousands of players to compete at once in a persistent world. Large scale multiplayer games allow multiple squads, with leaders issuing commands and a commander controlling the team's overall strategy. Multiplayer games have a variety of differe ------------------------------ Date: Tue, 27 Jul 2021 07:39:02 -0400 From: "CVS Opinion Requested" Subject: BONUS: $100 CVS Gift Card Opportunity BONUS: $100 CVS Gift Card Opportunity https://eyesightmaxz.us/mWbkSUKI8EgevNhLoWmzdGoYP8e7m7_wBwZ2Fvy-wQL_NfmE https://eyesightmaxz.us/akoDswpT5hFnXbbzoV-ss3jI5AUWX9obp2goqjyVmOB7i4ww oom has been considered the most important first-person shooter ever made. It was highly influential not only on subsequent shooter games but on video gaming in general, and has been made available on almost every video gaming system since. Multiplayer gaming, which is now integral to the first-person shooter genre, was first successfully achieved on a large scale by Doom. While its combination of gory violence, dark humor and hellish imagery garnered acclaim from critics, these attributes also generated criticism from religious groups and censorship committees, with many commentators labelling the game a "murder simulator". There was further controversy when it emerged that the perpetrators of the Columbine High School massacre were fans of the game; the families of several victims later unsuccessfully attempted to sue numerous video game companies - among them id Software - whose work the families claimed inspired the massacre. Rise of the Triad was released almost exactly a year later, on December 21, 1994. Based on a very heavily modified Wolfenstein engine, it did not feature Doom's variable-height ceilings or diagonal walls. However, various powerups and environmental features gave players the ability to fly or be launched through the air, and its use of GADs (Gravitational Anomaly Devices) provided staircases and a primitive form of rooms over rooms, both which Doom lacked. ROTT would become Doom's biggest competitor on the PC platform. In the same month, Marathon was released for the Macintosh. Its engine's capabilities were extremely similar to those of the Doom engine, but it featured a few improvements like mouselook and rooms over rooms in addition to a more sophisticated story. It was one of the earliest shooters, if not the earliest, to utilize alternate fire modes, reloading magazines, and dual-wieldi ------------------------------ Date: Tue, 27 Jul 2021 09:55:38 -0400 From: "Shipping Crate House" Subject: The Ultimate Guide to Building a Shipping Container Home Made Easy 2021 The Ultimate Guide to Building a Shipping Container Home Made Easy 2021 https://trustedmaterial.us/rZcw4PW3pW_IqqE_kY2AN-C5KJj_MkjCEY_imVNoxU-BSyUN https://trustedmaterial.us/VVlXd0mYP46wrDFJyE9xc62e47xeCU0oqPfSLD4ygT1N7Qmy rrying only two weapons at a time and using a single button on the controller to switch between them (or to swap their currently held weapon for one on the ground). PC shooters allowed their player to save their game at any place and time of their choosing, and store many saved games, often with custom names. This allowed players to "bookmark" their favorite parts of the game, take turns playing a game on the same computer without interfering with each others' progress, and do other useful things. Halo instead automatically saved a player's progress upon reaching certain locations (called "checkpoints"), with only one checkpoint saved at any given time. This had the unwanted side effect of saving a player's progress when their health was extremely low, making progression difficult afterward; to compensate, players were given personal shields that automatically regenerated between fights. Halo was later ported to Windows. Efforts to develop early handheld video games with 3-D graphics have eventually led to the dawn of ambitious handheld first-person shooter games, starting with two Game Boy Advance ports of Back Track and Doom not long after the system was launched in 2001. The GBA eventually saw the release of several first-person shooter games specifically tailored for it, including Duke Nukem Advance, Ecks vs. Sever and Dark Arena, with a sizable amount of them being praised for pushing the hardware to the limit while providing satisfying gameplay.[citation needed] Despite their varying reception, they would demonstrate the viability of first-person shooters on handhelds, which became more apparent with new technological advances that accompanied future handheld syst ------------------------------ Date: Tue, 27 Jul 2021 07:47:31 -0400 From: "Sterilize Home" Subject: The.Ultimate.Clean-Harness.the.power.of.UV.Light! The.Ultimate.Clean-Harness.the.power.of.UV.Light! https://trustedproduct.biz/iHhBXZiqc7sRBkJx29Nl0rwauPnIqOo8Fct_LZeEXvAhF299 https://trustedproduct.biz/N6EjcKvr3ScdbZQFrv1UEkwxzOGSYE19bM2t7XXxIlFZx8a8 te 1997 brought yet another sweeping set of changes to the genre. Hexen II, based on a heavily modified Quake engine, was released in September. It was followed by Star Wars Jedi Knight: Dark Forces II, based on the Sith engine, in October, and Quake II, based on the Quake II engine, in December. First-person shooters of this generation were the first to offer 3D hardware acceleration via DirectX and/or OpenGL, and often offered a choice between that and software rendering. The difference was not just in frame rates: software rendering modes looked extremely pixelated due to nearest-neighbor resizing, just as previous generations of shooters did, while 3D hardware acceleration modes added support for features like linear filtering (which smoothed out the pixelation) and colored light sources. Unreal, released in May of 1998, introduced the world to the Unreal Engine, which in its various iterations would go on to become the primary competitor to the various iterations of the Quake Engine (later renamed id Tech). This generation was the first to ditch DOS and require Microsoft Windows. Non-hostile NPCs became common during this generation, but true "allied" NPCs that helped the player in meaningful ways were rare. November of 1998 saw the back-to-back releases of three titles. The first, on November 9th, was SiN, based on the Quake II engine. The second, on the 19th, was Valve's Half-Life, based upon the GoldSrc engine, an extremely heavily modified Quake engine. Initially met with only mild anticipation, it went on to become a commercial success. While most of the previous first-person shoo ------------------------------ Date: Tue, 27 Jul 2021 05:18:06 -0400 From: "Amazon Shopper Feedback" Subject: Leave your feedback and you could WIN! Leave your feedback and you could WIN! https://coolmepro.us/bMZzXH_sEoufARWG1rIl8dA3lbT55AjD-Q7XIqNj-Z-Ko6sd https://coolmepro.us/VhysRUKzocFrslr43DUUifFVW7rwtdP3SviybR46dzgnhrjr erson shooters typically present players with a vast arsenal of weapons, which can have a large impact on how they will approach the game. Some games offer realistic reproductions of actual existing (or even historical) firearms, simulating their rate of fire, magazine size, ammunition amount, recoil and accuracy. Depending on the context, other first-person shooters may incorporate some imaginative variations, including futuristic prototypes, alien-technology or magical weapons, and/or implementing a wide array of different projectiles, from lasers, to energy, plasma, rockets, and arrows. These many variations may also be applied to the tossing of grenades, bombs, spears and the like. Also, more unconventional modes of destruction may be employed by the playable character, such as flames, electricity, telekinesis or other supernatural powers, and traps. In the early era of first-person shooters, often designers allowed characters to carry a large number of different weapons with little to no reduction in speed or mobility. More modern games started to adopt a more realistic approach, where the player can only equip a handheld gun, coupled with a rifle, or even limiting the players to only one weapon of choice at a time, forcing them to swap between different alternatives according to the situation. In some games, there's the option to trade up or upgrade weapons, resulting in multiple degrees of customization. Thus, the standards of realism are extremely variable. The protagonist can generally get healing and equipment supplies by means of collectible items such as first aid kits or ammunition packs, simply by walking over, or interacting with them. Some games allow players to accumulate experience points in a role-playing game fashion, that can generally be used to unlock new weapons, bonu ------------------------------ Date: Tue, 27 Jul 2021 10:11:35 -0400 From: "Container Home Plans" Subject: You Wan't Build a Seamless Shipping Container Home ON TIME... THE FIRST TIME! You Wan't Build a Seamless Shipping Container Home ON TIME... THE FIRST TIME! https://trustedmaterial.us/pr69AObw0qQLDwCgke24_fTK9vndI1JfT8jQx6rRV6EiJWXY https://trustedmaterial.us/kXIeQ6KoyWPqsdoudSO0ygKDhCJOb1uApa4xVV-DnCA0d1VK rrying only two weapons at a time and using a single button on the controller to switch between them (or to swap their currently held weapon for one on the ground). PC shooters allowed their player to save their game at any place and time of their choosing, and store many saved games, often with custom names. This allowed players to "bookmark" their favorite parts of the game, take turns playing a game on the same computer without interfering with each others' progress, and do other useful things. Halo instead automatically saved a player's progress upon reaching certain locations (called "checkpoints"), with only one checkpoint saved at any given time. This had the unwanted side effect of saving a player's progress when their health was extremely low, making progression difficult afterward; to compensate, players were given personal shields that automatically regenerated between fights. Halo was later ported to Windows. Efforts to develop early handheld video games with 3-D graphics have eventually led to the dawn of ambitious handheld first-person shooter games, starting with two Game Boy Advance ports of Back Track and Doom not long after the system was launched in 2001. The GBA eventually saw the release of several first-person shooter games specifically tailored for it, including Duke Nukem Advance, Ecks vs. Sever and Dark Arena, with a sizable amount of them being praised for pushing the hardware to the limit while providing satisfying gameplay.[citation needed] Despite their varying reception, they would demonstrate the viability of first-person shooters on handhelds, which became more apparent with new technological advances that accompanied future handheld syst ------------------------------ Date: Tue, 27 Jul 2021 15:00:37 +0200 From: "Joey Bolton" Subject: Re: foosball table for you Hi, How are you? Have you read the office foosball table information we sent previously? This product are available at our storage facility. I'm going to provide you again the product information here. This table has 22 players, a green playground, 2 manual scorers, and a restored football field. While the competition heats up, you can stay hydrated with two cup holders. To prevent hand slip and better control the ball, rod bars offer comfortable grips (2 balls included) 2 balls are included in the set. MDF Fiberboard is an environmentally beneficial product. High-quality MDF fiberboard is used in the construction of our football table. 4 strong legs with non-slip footings give stability. A single table can provide hours of game fun. If your home has a playroom or an extra room, this table will fit in just fine. It's made of MDF (Carb P2) and plastic. The product size is based on the product (48 x 24 x 30) "This work measures 121.92 x 61 x 77.5 centimeters (L x W x H) 21.5kg / 47.40lbs (325,1 x 167,6 x 35,6) "The dimensions of the artwork are 128x66x14mm (L x W x H) Quantity: One set per carton. Prices: For one foosball table, our pricing is 195.50 For two or three football table, our pricing is 185.50 each 155.50 each for ten or more. If you would like to take one or two today, please confirm us your specific address. We will arrange shipment for you as soon as we can. [IMAGE][IMAGE] [IMAGE][IMAGE] [IMAGE][IMAGE] There are 22 players at this table, a green playing surface, and two manual goalkeepers. Design compatible with a wide range of devices 2 cup holders to stay hydrated; In addition, rod bars are equipped with soft grips, which help to improve ball control and avoid slides in the hand (2 balls included) Include two balls in the price. Environmentally friendly MDF Fiberboard: Our football table is composed of high grade, secure MDF fiberboard. An adjustable non-slip foundation provides stability to each leg, which features four robust legs. If you would like to take one or two today, please confirm us your specific address. We will arrange shipment for you as soon as we can. Thanks, Joey Bolton ------------------------------ End of alt.music.moxy-fruvous digest V14 #7031 **********************************************