From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #6964 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Sunday, July 18 2021 Volume 14 : Number 6964 Today's Subjects: ----------------- Your Participation is Needed! ["Consumer Savings" Subject: Your Participation is Needed! Your Participation is Needed! http://prayermracle.co/4849hl4hOz_f0WuC98S1w4eSdYiJohOWVJ6vfyZpzMJL2pRT http://prayermracle.co/CvH3F07A5VUbsJior7jHlNnWZMJO--AtAAudUgFGbgR-kqRB aper Mario: The Origami King was planned to be announced for the 35th anniversary of Super Mario Bros. in early September 2020, but was instead announced in mid-May the same year. After the game was leaked for PC emulators, the game released worldwide in mid-July 2020. The Origami King is the first game in the series that Miyamoto was not actively involved with. Despite the return of allies and some iconic characters from the series, critics were still disappointed in their lack of role in the plot and other gameplay aspects. The game features large overworlds instead of linear-based levels in the previous games. In a 2020 interview with Video Games Chronicle, Tanabe reaffirmed from previous interviews that while he makes note of general criticisms, he makes sure not to ignore "casual players" and new fans of the series. With this in mind, The Origami King greatly focused on puzzle-solving. Tanabe said that he could not satisfy every fan amidst the core veterans and casual players, and instead attempted to gravitate towards new concepts, which is why The Origami King used origami as a new paper-like theme. Tanabe explained how the game's writing was kept broad in its context and format so it could be understood by other ages and cultures. He has since kept away from a complicated plot due to how it "led the game away from the Mario universe", and instead created a story where different locales would be tied to specific memorable even ------------------------------ Date: Sat, 17 Jul 2021 08:59:29 -0400 From: "Prepare and Protect" Subject: Is Your Neck Stressed From Work? We Got the Solution! Is Your Neck Stressed From Work? We Got the Solution! http://healthdesks.co/Y3NwsYyIJ2LdGgEUwClE0ETJszsDNN9As3-eKliotgmbYhNg http://healthdesks.co/VhIV8e8uBSpN-7zw8iCAtWxPuMKSWLnxarFP6lg8zCreeR6h rly video games use interactive electronic devices with various display formats. The earliest example is from 1947ba "Cathode ray tube amusement device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display technology, it consists of an analog device allowing a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which are drawings fixed to the screen. Other early examples include Christopher Strachey's Draughts game, the Nimrod computer at the 1951 Festival of Britain; OXO, a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim, OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. Ralph H. Baer (left) receiving the National Medal of Technology from U.S. President George W. Bush in 2006. Nolan Bushnell giving a speech at the Game Developers Conference in 2011. Nolan Bushnell in 2013. These preliminary inventions paved the way for the origins of video games today. Ralph H. Baer, while working at Sanders Associates in 1966, devised a control system to play a rudimentary game of table tennis on a television screen. With the company's approval, Baer built the prototype "Brown Box". Sanders patented Baer's inventions and licensed them to Magnavox, which commercialized it as the first home video game console, the Magnavox Odyssey, released in 1972. Separately, Nolan Bushnell and Ted Dabney, inspired by seeing Spacewar! running at Stanford University, devised a similar version runn ------------------------------ Date: Sat, 17 Jul 2021 08:53:04 -0400 From: "Secret Healthy Hair" Subject: Tap The top of Your Head Like This to Grow Thick Dense Hair in 30 Days Tap The top of Your Head Like This to Grow Thick Dense Hair in 30 Days http://ostgeens.co/bbakEC6vCS9bbapYhvSa3dbhhSRGDIbLwh5ErB_1P_4rEylUGw http://ostgeens.co/5r2rxTj4Zs4kT0QDm3boE69OdJtvc_ez9w-IlTh1GE_Do52scA phical power than previous Nintendo consoles, development for Color Splash emphasized the console's graphics and controls. The artists made the graphics look like paper and craft materials, and the Wii U GamePad heavily influenced player combat as the developers found the motion controls fun to use. The game was announced via a Nintendo Direct presentation in early 2016. The game received negative reception afterwards, as fans were frustrated the series was following an action-adventure genre format like Sticker Star. Tanabe mentioned that Mario & Luigi would replace Paper Mario as the RPG series and Tabata noted that the Paper Mario series would focus more on non-RPG elements, such as "puzzle-solving" and "humor", to differentiate the two. The game released worldwide in early October 2016 and became the lowest-selling game in the series, possibly due to the low sales of the Wii U and the announcement of the Nintendo Switch prior to its release. Paper Jam was the last game in the Mario & Luigi series created by AlphaDream before the company filed for bankruptcy in 2019. This game is an action-adventure. I'm sure you're aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series, and so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we've tried to focus more on the non-RPG elements for the Paper Mario games. Producer Risa Tabata, E3 2016 Paper Mario: The Origami King was planned to be announced for the 35th anniversary of Super Mario Bros. in early September 2020, but was instead announced in mid-May the same year. After the game was leaked for PC emulators, the game released worldwide in mid-July 2020. The Origami King is the first game in the series that Miyamoto was not actively involved with. Despite the return of allies and some iconic characters from the series, critics were still disappointed in their lack of role in the plot and other gameplay aspects. The game features large overworlds instead of linear-based levels in the previous games. In a 2020 interview with Video Games Chronicle, Tanabe reaffirmed from previous interviews that while he makes note of general criticisms, he makes sure not to ignore "casual players" and new fans of the series. With this in mind, The Origami King greatly focused on puzzle-solving. Tanabe said that he could not satisfy every fan amidst the core veterans and casual players, and instead attempted to gravitate towards new concepts, which is why The Origami King used origami as a new paper-like theme. Tanabe explained how the game's writing was kept broad in its context and format so it could be understood by other ages and cultures. He has since kept away from a complicated plot due to how it "led the game away from the Mario universe", and instead created a story where different locales would be tied to spec ------------------------------ Date: Sat, 17 Jul 2021 07:06:01 -0400 From: "Costco Shopper Gift Card Chance" Subject: BONUS: $500 COSTCO Gift Card Opportunity BONUS: $500 COSTCO Gift Card Opportunity http://maxsheds.us/SUKJfxAeTCYafCA_g6g615bcAxxtCjLbl7AlL40WaPoxCRPK http://maxsheds.us/8H7wEHotLnJaNa2sNhhJQZJBBjK6NAGXuvgX13xvPkIG2KJ3 aper Mario From Wikipedia, the free encyclopedia Jump to navigationJump to search This article is about the video game series. For the first game in the series, see Paper Mario (video game). For the third, see Super Paper Mario. Paper Mario The words "Paper Mario" in an outlined blocky font. The color transitions vertically from red to orange. The words have a rough paper texture. Logo since 2012 Genre(s) Role-playing, action-adventure, puzzle Developer(s) Intelligent Systems Publisher(s) Nintendo Platform(s) Nintendo 64 Nintendo Gamecube Wii Nintendo 3DS Wii U Nintendo Switch First release Paper Mario August 11, 2000 Latest release Paper Mario: The Origami King July 17, 2020 Parent series Mario Paper Mario is a video game series and part of the Mario franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, sometimes with allies, on a quest to defeat the antagonist, who is usually Bowser. The series consists of six games and one spin-off; the first, Paper Mario (2000), was released for the Nintendo 64, and the most recent, Paper Mario: The Origami King (2020), for the Nintendo Switch. The original Paper Mario began as a sequel to Super Mario RPG (1996), developed by Square for the Super Nintendo Entertainment System. Changes in development resulted in the game becoming a standalone game. Although the early games in the series were well-received, Kensuke Tanabe wanted each one to have different genre and core gameplay elements. This led the series to slowly move genres from role-playing to action-adventure, though some role-playing elements are still present later in the series. The first two games in the series, Paper Mario and The Thousand-Year Door, received critical acclaim, and were praised for their story, characters, and unique gameplay. When Paper Mario: Sticker Star was released in 2012, the series began to receive complaints about its change in genre, but continued to earn praise for its writing, characters, music, and enhanced paper-inspired visuals. Super Paper Mario is the bestselling game in the series, having made 4.3 million sales as of 2019. The series has collectively sold 12.54 million copies. Except for Paper Mario and Paper Jam, each game was nominated for at least one award; The Thousand-Year Door won "Role Playing Game of the Year" at the 2005 Interactive Achievem ------------------------------ Date: Sat, 17 Jul 2021 07:36:30 -0400 From: "Knives" Subject: Last.Chance.Last.Day.to.Grab.this.BIG.Promo.50%.off.!! Last.Chance.Last.Day.to.Grab.this.BIG.Promo.50%.off.!! http://prayermracle.co/SzuFbXB6t834it2_61Ksmqc6cJ5U0cSNcqLky-Gsf_prlH9v http://prayermracle.co/ZEtjAY5zMjHd3w_dti2Etb4whZj2_U5Wj4jiM6Ngq5bx_oBP per Mario RPG, which was released on the Super Nintendo Entertainment System (SNES), was the first Mario role-playing game and was developed by Square. Square used experimental gameplay mechanics, such as timed button presses to deal more damage in combat, to try to ease fans into finding interest in the genre. Although Nintendo wanted Square to create another RPG game, Square later signed a deal with Sony Interactive Entertainment to create Final Fantasy VII on the original PlayStation. Instead, Nintendo hired Intelligent Systems to create an RPG for their newest console, the Nintendo 64. Game development began shortly after the console's release in Japan in 1996. The game, produced by Shigeru Miyamoto, was originally planned to be a sequel to Super Mario RPG, Super Mario RPG 2, used a similar graphics style to its predecessor, and was to be released on the 64DD, a disk drive add-on for the Nintendo 64. Naohiko Aoyama, the game's art designer, later switched the graphics to a paper-like style because he believed players might prefer a game with "cute" 2D character designs instead of one with low-polygon 3D graphics. Development took four years and was released in August 2000 towards the end of the console's lifecycle with the Nintendo GameCube nearing announcement. The game was titled Mario Story in Japan and Paper Mario in North America. At the 2003 Game Developers Conference, Nintendo announced a direct sequel to the previous game, The Thousand-Year Door. The game had a playable demo at E3 2004, and was released worldwide later that year as The Thousand-Year Door internationally and Paper Mario RPG in Japan. By the time the game was released, another series of Mario RPGs, Mario & Luigi, was created for Nintendo's handheld consoles. The first game in the series, Superstar Saga, was developed by AlphaDream and released for the Game Boy Advance in 2003. Kensuke Tanabe, the supervisor of The Thousand-Year Door, and assistant producer Risa Tabata drew inspiration from Miyamoto to introduce different gameplay concepts to make the series more entertaining. In a 2020 interview, Tanabe acknowledged the difficulty of maintaining motivation when every game in the series is the same, leading them to explore bigger changes in each game's gameplay and design tea ------------------------------ Date: Sat, 17 Jul 2021 05:09:08 -0400 From: "Kris McCarthy" Subject: Congratulations, Youâve been nominated Congratulations, Youbve been nominated http://mysheds.buzz/fR3Z6Rtb8930ttRu0uPn152am6EFp__CzyAa-WqjOH8-Ql5p http://mysheds.buzz/GzLYl0vyQ-uxPDuMZEPmos3EaFtH2TcimjHWcrCHCmAsFvev he Wii U has more graphical power than previous Nintendo consoles, development for Color Splash emphasized the console's graphics and controls. The artists made the graphics look like paper and craft materials, and the Wii U GamePad heavily influenced player combat as the developers found the motion controls fun to use. The game was announced via a Nintendo Direct presentation in early 2016. The game received negative reception afterwards, as fans were frustrated the series was following an action-adventure genre format like Sticker Star. Tanabe mentioned that Mario & Luigi would replace Paper Mario as the RPG series and Tabata noted that the Paper Mario series would focus more on non-RPG elements, such as "puzzle-solving" and "humor", to differentiate the two. The game released worldwide in early October 2016 and became the lowest-selling game in the series, possibly due to the low sales of the Wii U and the announcement of the Nintendo Switch prior to its release. Paper Jam was the last game in the Mario & Luigi series created by AlphaDream before the company filed for bankruptcy in 2019.This game is an action-adventure. I'm sure you're aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series, and so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we've tried to focus more on the non-RPG elements for the Paper Mario games.Producer Risa Tabata, E3 2016Paper Mario: The Origami King was planned to be announced for the 35th anniversary of Super Mario Bros. in early September 2020, but was instead announced in mid-May the same year. After the game was leaked for PC emulators, the game released worldwide in mid-July 2020. The Origami King is the first game in the series that Miyamoto was not actively involved with. Despite the return of allies and some iconic characters from the series, critics were still disappointed in their lack of role in the plot and other gameplay aspects. The ! game fea tures large overworlds instead of linear-based leve ------------------------------ Date: Sat, 17 Jul 2021 08:29:35 -0400 From: "Restore Healthy Hair" Subject: Tap The top of Your Head Like This to Grow Thick Dense Hair in 30 Days Tap The top of Your Head Like This to Grow Thick Dense Hair in 30 Days http://ostgeens.co/Rw0j971o1BqthJDUATIiyvZjlwE-3Be1E0iqVGmrGDoHKHAe http://ostgeens.co/FW03odF0zq07xmxXrwWH56YAeX6mWV_zuu7tERmGzGHviHvn phical power than previous Nintendo consoles, development for Color Splash emphasized the console's graphics and controls. The artists made the graphics look like paper and craft materials, and the Wii U GamePad heavily influenced player combat as the developers found the motion controls fun to use. The game was announced via a Nintendo Direct presentation in early 2016. The game received negative reception afterwards, as fans were frustrated the series was following an action-adventure genre format like Sticker Star. Tanabe mentioned that Mario & Luigi would replace Paper Mario as the RPG series and Tabata noted that the Paper Mario series would focus more on non-RPG elements, such as "puzzle-solving" and "humor", to differentiate the two. The game released worldwide in early October 2016 and became the lowest-selling game in the series, possibly due to the low sales of the Wii U and the announcement of the Nintendo Switch prior to its release. Paper Jam was the last game in the Mario & Luigi series created by AlphaDream before the company filed for bankruptcy in 2019. This game is an action-adventure. I'm sure you're aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series, and so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we've tried to focus more on the non-RPG elements for the Paper Mario games. Producer Risa Tabata, E3 2016 Paper Mario: The Origami King was planned to be announced for the 35th anniversary of Super Mario Bros. in early September 2020, but was instead announced in mid-May the same year. After the game was leaked for PC emulators, the game released worldwide in mid-July 2020. The Origami King is the first game in the series that Miyamoto was not actively involved with. Despite the return of allies and some iconic characters from the series, critics were still disappointed in their lack of role in the plot and other gameplay aspects. The game features large overworlds instead of linear-based levels in the previous games. In a 2020 interview with Video Games Chronicle, Tanabe reaffirmed from previous interviews that while he makes note of general criticisms, he makes sure not to ignore "casual players" and new fans of the series. With this in mind, The Origami King greatly focused on puzzle-solving. Tanabe said that he could not satisfy every fan amidst the core veterans and casual players, and instead attempted to gravitate towards new concepts, which is why The Origami King used origami as a new paper-like theme. Tanabe explained how the game's writing was kept broad in its context and format so it could be understood by other ages and cultures. He has since kept away from a complicated plot due to how it "led the game away from the Mario universe", and instead created a story where different locales would be tied to spec ------------------------------ Date: Sat, 17 Jul 2021 09:49:52 -0400 From: "Hooponopono Certification" Subject: Dr. Joe Vitale's Ho'oponopono Certification Dr. Joe Vitale's Ho'oponopono Certification http://healthdesks.co/ElW3NtAULfS6W4Do9VWuX5T1XGLlF1nMOYtyIoGtBNOW8jSd http://healthdesks.co/cSJlpNSop3UX5v3ws-Bz_bkuVYNP0wSkZUdW3PVi5h2gGNAS minology The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on a teletype printer or similar device. "Computer game" may also be used to describe video games because all video games essentially require a computer processor, though the term typically is reserved for games played primarily on personal computers. Other terms such as "television game" or "telegame" had been used in the 1970s and early 1980s, particularly for the home consoles that connect to a television set. In Japan, where consoles like the Odyssey were first imported and then made within the country by the large television manufacturers such as Toshiba and Sharp Corporation, such games are known as "TV games", or TV geemu or terebi geemu. The first appearance of the term "video game" emerged around 1973. The Oxford English Dictionary cited a November 10, 1973 BusinessWeek article as the first printed use of the term. Though Bushnell believed the term came from a vending magazine review of Computer Space in 1971, a review of the major vending magazines Vending Times and Cashbox showed that the term came much earlier, appearing first around March 1973 in these magazines in mass usage including by the arcade game manufacturers. As analyzed by video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those involved. This appeared to trace to Ed Adlum, who ran Cashbox's coin-operated section until 1972 and then later founded RePlay Magazine, covering the coin-op amusement field, in 1975. In a September 1982 issue of RePlay, Adlum is credited with first naming these games as "video games": "RePlay's Eddie Adlum worked at 'Cash Box' when 'TV games' first came out. The personalities in those days were Bushnell, his sales manager Pat Karns and a handful of other 'TV game' manufacturers like Henry Leyser and the McEwan brothers. It seemed awkward to call their products 'TV games', so borrowing a word from Billboard's description of movie jukeboxes, Adlum started to refer to this new breed of amuse This movie was released on 18 April 201 ------------------------------ Date: Sat, 17 Jul 2021 07:39:25 -0400 From: "Morning Ritual" Subject: She lost 71lbs, now she looks like THIS She lost 71lbs, now she looks like THIS http://maxsheds.us/jKNKEav_Lql_kiCxt01maayMi27GE4hR0LG4o16BgHUkAgAf http://maxsheds.us/0lRYEF9JH72QdLPbCgH2N6q87bx2NPuCHgmI7S74WJeDJ6qa ries underwent changes in an attempt to reach new and various audiences. For Super Paper Mario, game director Ryota Kawade wanted to surprise fans of the series with new concepts that did not appear in the previous games. When the idea of being able to alternatively switch from 2D to 3D was conceptualized, he presented the idea to the new producer, Tanabe. When Tanabe approved, they both agreed that the idea would work well as an action-adventure video game rather than an RPG, and real-time combat was also introduced to fit the idea. Despite the changes, Tanabe asked the writers to keep the plot similar to a role-playing game's. Super Paper Mario was announced for the GameCube at E3 2006, but it was ported to the Wii in mid-2006 before being released in April 2007. Since the game was intended to be played on a GameCube controller, it did not take advantage of Wii's new motion controls. Trailers for Sticker Star were shown at E3 2010, E3 2011, and Nintendo World 2011, but its title was not announced until E3 2012, and the game was released later in the year. As Miyamoto was no longer the series producer, he asked the developers to not create any new characters and instead use established pre-existing ones in the Mario franchise; Nintendo's intellectual property team enforced this statement into future games in the series. He also asked to change the combat system from The Thousand-Year Door, and to remove most of the story elements due to early feedba ------------------------------ Date: Sat, 17 Jul 2021 05:06:08 -0400 From: "Get Ready" Subject: Confirmed Your American Airlines Reward Confirmed Your American Airlines Reward http://discounty.us/xRiuaqQqT5OHEZAwGJVkIYtdwABT5Lp0B5vgy05YJMF6l_sm http://discounty.us/eYfVs76k59PncHtJh6NtujO_HS0YybGci4m7F4GoxqMbvCMj per Mario RPG, which was released on the Super Nintendo Entertainment System (SNES), was the first Mario role-playing game and was developed by Square. Square used experimental gameplay mechanics, such as timed button presses to deal more damage in combat, to try to ease fans into finding interest in the genre. Although Nintendo wanted Square to create another RPG game, Square later signed a deal with Sony Interactive Entertainment to create Final Fantasy VII on the original PlayStation. Instead, Nintendo hired Intelligent Systems to create an RPG for their newest console, the Nintendo 64. Game development began shortly after the console's release in Japan in 1996. The game, produced by Shigeru Miyamoto, was originally planned to be a sequel to Super Mario RPG, Super Mario RPG 2, used a similar graphics style to its predecessor, and was to be released on the 64DD, a disk drive add-on for the Nintendo 64. Naohiko Aoyama, the game's art designer, later switched the graphics to a paper-like style because he believed players might prefer a game with "cute" 2D character designs instead of one with low-polygon 3D graphics. Development took four years and was released in August 2000 towards the end of the console's lifecycle with the Nintendo GameCube nearing announcement. The game was titled Mario Story in Japan and Paper Mario in North America.At the 2003 Game Developers Conference, Nintendo announced a direct sequel to the previous game, The Thousand-Year Door. The game had a playable demo at E3 2004, and was released worldwide later that year as The Thousand-Year Door internationally and Paper Mario RPG in Japan. By the time the game was released, another series of Mario RPGs, Mario & Luigi, was created for Nintendo's handheld consoles. The first game in the series, Superstar Saga, was developed by AlphaDream and released for the Game Boy Advance in 2003. Kensuke Tanabe, the supervisor of The Thousand-Year Door, and assistant producer Risa Tabata drew inspiration from Miyamoto to introduce different gamepla! y concep ts to make the series more entertaining. In a 2020 interview, Tanabe acknowledged the difficulty of maintaining motivation when every game in the series is the same, leading them to explore bigger changes in each game's gameplay and design tea ------------------------------ Date: Sat, 17 Jul 2021 10:25:51 -0400 From: "Plansforsheds" Subject: Build Any Wood Working Project This Summer Build Any Wood Working Project This Summer http://ostgeens.co/mDkGwfU8UofTfkjViWdHn8qzhidyVVBUY6z4hhzht_hhk0qL http://ostgeens.co/pou_QF9OrY49Xex1SVEIhFlYk6ldLtGQcWpR0zM5vWM--E9M se preliminary inventions paved the way for the origins of video games today. Ralph H. Baer, while working at Sanders Associates in 1966, devised a control system to play a rudimentary game of table tennis on a television screen. With the company's approval, Baer built the prototype "Brown Box". Sanders patented Baer's inventions and licensed them to Magnavox, which commercialized it as the first home video game console, the Magnavox Odyssey, released in 1972. Separately, Nolan Bushnell and Ted Dabney, inspired by seeing Spacewar! running at Stanford University, devised a similar version running in a smaller coin-operated arcade cabinet using a less expensive computer. This was released as Computer Space, the first arcade video game, in 1971. Bushnell and Dabney went on to form Atari, Inc., and with Allan Alcorn, created their second arcade game in 1972, the hit ping pong-style Pong, which was directly inspired by the table tennis game on the Odyssey. Sanders and Magnavox sued Atari for infringement of Baer's patents, but Atari settled out of court, paying for perpetual rights to the patents. Following their agreement, Atari made a home version of Pong, which was released by Christmas 1975. The success of the Odyssey and Pong, both as an arcade game and home machine, launched the video game industry. Both Baer and Bushnell have been titled "Father of Video Games" for their contribu ------------------------------ End of alt.music.moxy-fruvous digest V14 #6964 **********************************************