From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #6938 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, July 12 2021 Volume 14 : Number 6938 Today's Subjects: ----------------- The AirBuds 2 comes with silicone tips that tailor to your ear type ["360] The Definitive Guide To Flying For Less. ["Save On Airfare" Subject: The AirBuds 2 comes with silicone tips that tailor to your ear type The AirBuds 2 comes with silicone tips that tailor to your ear type http://wifispy.us/NagpfabnJS78NTycEWYPR9r8I4YE8nh7eKw0_OFnCrMaiIDh http://wifispy.us/zouasxZKQk-feIK5a9VS_caUe8nQVOQOhDe2KqBvNaaXQfUP ants vs. Zombies took three and a half years to make. Much of the first year of development focused on Adventure mode. Semple began working on ideas later used for Mini-Games mode. Some ideas for the Puzzle mode section were later modified and moved into Adventure mode: "Vasebreaker" and "I, Zombie", for example, came from single-level concepts for Mini-Games mode. During testing, Fan found that the Mini-Games and Puzzle modes detracted from a focus on Adventure mode, so he locked most additional modes, requiring advancement within Adventure mode to unlock them. Later, the development of Plants vs. Zombies consisted of Fan testing the game and writing down notes of what could be done to tweak it before sending them off to Semple. The last year of development had the team fine-tuning Plants vs. Zombies before release. One of the critical aspects of the development was designing Plants vs. Zombies to be balanced between hardcore and casual gaming. Fan designed the tutorial to be simple and merged within the game to attract casual gamers. It had the player learning by performing actions, rather than reading about how to do the actions. The in-game messages were also made to be as short and easy-to-read as possible; with the dialogue from Crazy Dave was broken up into small chunks of text to match this. The in-game messages were also designed to match a player's skill set; an example being the message telling the player to place Peashooters further to the left would only pop up in an early level if a Peashooter was placed towards the right of the lawn and was eaten. The team discovered that newcomers to the genre of real-time strategy often had difficulty learning the importance of sun collection. The price of the income-generating Sunflowers was halved, encouraging the player to buy them instead of the attack-only Peashooter. The change forced restructuring of the balance between plants and zombies, a move that Fan said was worth the eff ------------------------------ Date: Sun, 11 Jul 2021 10:11:07 -0400 From: "Save On Airfare" Subject: The Definitive Guide To Flying For Less. The Definitive Guide To Flying For Less. http://gutsource.co/8Stnk8qBuGO0YqUUy-QyE_W5S-nbn7FxwoAQTcmWq824tg http://gutsource.co/rUmweExSA_NzNvLD7O9FCz_WMP7wpeINGGkm28T_WeWWQA rrier creates a tight hydrophobic layer around the capillaries in the brain, inhibiting the transport of large or hydrophilic compounds. In addition to the BBB, the choroid plexus provides a layer of protection against toxin absorption in the brain. The choroid plexuses are vascularized layers of tissue found in the third, fourth, and lateral ventricles of the brain, which through the function of their ependymal cells, are responsible for the synthesis of cerebrospinal fluid (CSF). Importantly, through selective passage of ions and nutrients and trapping heavy metals such as lead, the choroid plexuses maintain a strictly regulated environment which contains the brain and spinal cord. Choroid plexus. Choroid plexus By being hydrophobic and small, or inhibiting astrocyte function, some compounds including certain neurotoxins are able to penetrate into the brain and induce significant damage. In modern times, scientists and physicians have been presented with the challenge of identifying and treating neurotoxins, which has resulted in a growing interest in both neurotoxicology research and clinical studies. Though clinical neurotoxicology is largely a burgeoning field, extensive inroads have been made in the identification of many environmental neurotoxins leading to the classification of 750 to 1000 known potentially neurotoxic compounds. Due to the critical importance of finding neurotoxins in common environments, specific protocols have been developed by the United States Environmental Protection Agency (EPA) for testing and determining neurotoxic effects of compounds (USEPA 1998). Additionally, in vitro systems have increased in use as they provide significant improvements over the more common in vivo systems of the past. Examples of improvements include tractable, uniform environments, and the elimination of contaminating effects of systemic metabolism. In vitro systems, however, have presented problems as it has been difficult to properly replicate the complexities of the nervous system, such as the interactions between supporting astrocytes and neurons in creating the BBB. To even further complicate the process of determining neurotoxins when testing in-vitro, neurotoxicity and cytotoxicity may be difficult to distinguish as exposing neurons directly to compounds may not be possible in-vivo, as it is in-vitro. Additionally, the response of cells to chemicals may not accurately convey a distinction between neurotoxins and cytotoxins, as symptoms like oxidative stress or skeletal modifications may occur in response to eith ------------------------------ Date: Sun, 11 Jul 2021 15:49:23 +0200 From: "Perfect acupuncture pen" Subject: The perfect acupuncture pen for your muscles This email must be viewed in HTML mode. ------------------------------ Date: Sun, 11 Jul 2021 07:44:27 -0400 From: "Customer Survey" Subject: Leave your feedback and you could WIN! Leave your feedback and you could WIN! http://bellypowe.co/awZkGVagUjm8zb5JwM-dz7UOHfGL03yNl1nc8P3kek4wUA http://bellypowe.co/swx9-yggJi4b7CU2M9WScin5fyiY63uNUSj91rPeyZIa9w AX Orange Line From Wikipedia, the free encyclopedia Jump to navigationJump to search MAX Orange Line The Tilikum Crossing bridge with a MAX train traveling northbound and pedestrians walking alongside A two-car train on Tilikum Crossing Overview Other name(s) PortlandbMilwaukie Light Rail Project Status Operational Owner TriMet Locale Portland, Oregon, U.S. Termini Portland Union Station (north) Southeast Park Avenue near Milwaukie in Oak Grove (south) Stations 17 Website MAX Orange Line Service Type Light rail System MAX Light Rail Operator(s) TriMet Daily ridership 3,480 (as of September 2020) History Opened September 12, 2015 Technical Line length 7.3 mi (11.7 km) Character At-grade and elevated Route diagram The MAX Orange Line is a light rail service in Portland, Oregon, United States, operated by TriMet as part of the MAX Light Rail system. It connects Portland City Center to Portland State University (PSU), Southeast Portland, Milwaukie, and Oak Grove. The Orange Line starts near Portland Union Station heading southbound within downtown Portland along the Portland Transit Mall on 5th Avenue. From the transit mall, it continues along a 7.3-mile (11.7 km) segment, which runs through the South Waterfront, across the Willamette River into Southeast Portland, then south to Oak Grove, just outside Milwaukie proper in unincorporated Clackamas County. The Orange Line serves 17 stations from Union Station/Northwest 5th & Glisan to Southeast Park Avenue and runs for 201?2 hours daily with a minimum headway of 15 minutes during most of the day. The line carried an average of 3,480 daily weekday riders in September 2020. The PortlandbMilwaukie Light Rail Project was the second and final phase of the South Corridor Transportation Project that in its first phase expanded light rail services to Interstate 205 (I-205) and the Portland Transit Mall. The PortlandbMilwaukie extension, which followed years of failed light rail plans for Clackamas County, began construction work in mid-2011. As part of the project, TriMet built Tilikum Crossing over the Willamette River, the largest "car-free" bridge in the United States. The extension opened to Orange Line service on September 12, 2015. Within the Portland Transit Mall, the Orange Line operates as a southbound through service of the Yellow Line from Union Station/Northwest 5th & Glisan station, sharing the tracks on 5th Avenue with the Green Line. From PSU South/Southwest 6th and College station, the Orange Line operates through to the Yellow Line as a northbound service on 6th Avenue, terminating at Expo Center station in North Portla ------------------------------ Date: Sun, 11 Jul 2021 09:26:29 -0400 From: "Precious Memories" Subject: 1 in 6 People Who Lack This Mineral Get Alzheimerâs 1 in 6 People Who Lack This Mineral Get Alzheimerbs http://flymee.us/4H49-O0h_PzbnmG6Ja3tHqH6K7dNAzMMlQQIm5Js1uIEN6pH http://flymee.us/hK1misE-M0RVVvQeuxp_lxhp8K9CCESBjYHXBh6HBQTCez0n en the game featured aliens, its working title was Weedlings, but Fan thought the name a poor fit because of how many gardening-themed video games were being released at the time. It was renamed Plants vs. Zombies as a placeholder after the enemies were changed. The planned name for most of development was Lawn of the Dead, a pun on the title of the George A. Romero zombie film Dawn of the Dead. Romero did not permit usage of the name, even after a plea from Fan, who sent Romero a video of himself dressed as a Zombie Temp Worker grunting and programming on a computer, subtitled with references to runtime errors. There were many other candidate names, including Residential Evil and Bloom & Doom, the latter of which was used as the branding on the in-game seed packets.DesignPlants vs. Zombies was initially designed by Fan alone. Because Fan was a full-time employee at PopCap Games, the video game company helped build up a small team consisting of a composer (Laura Shigihara), a programmer (Tod Semple), and an artist (Rich Werner). Fan was based in San Francisco, while Werner was in Seattle. Stephen Notley is credited as being a writer for Plants vs. Zombies. He wrote the plant and zombie descriptions in the in-game guide, the Suburban Almanac. Fan found working in small teams to be easier than working in large teams. According to an interview with Edge, while searching for an artist, Fan discovered Rich Werner, whose work Fan thought matched with his design intentions. Fan attributed the design's intrigue to its animation scheme; Tod Semple suggested using Adobe Flash, which Fan worried would generate an animation "cut out from paper" and too closely resembling South Park, but he was ultimately satisfied, crediting Semple and Werner's talent. Plants vs. Zombies was made using PopCap Games's own engine: PopCap Framework. Fan consistently posted updates of Plants vs. Zombies every four months in an internal forum within PopCap Games called Burrito, where he accepted feedback from the employees of PopCa ------------------------------ Date: Sun, 11 Jul 2021 21:11:14 +0200 From: EU Business Register Subject: EU Business Register 2021/2022 Hello, In order to have your company inserted in the EU Business Register for 2021/2022, please print, complete and submit the attached form in a reply to this email. Eu Business Register 3700 AA ZEIST THE NETHERLANDS Tel/Fax: +31 205 248 107 All electronic file formats are accepted. Updating is free of charge. [demime 0.97c-p1 removed an attachment of type application/octet-stream which had a name of EU-Business-Register.pdf] ------------------------------ End of alt.music.moxy-fruvous digest V14 #6938 **********************************************