From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #6914 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Thursday, July 8 2021 Volume 14 : Number 6914 Today's Subjects: ----------------- Now You Can be the Life And Soul of the Party ["Piano Notes" Subject: Now You Can be the Life And Soul of the Party Now You Can be the Life And Soul of the Party http://jointtraner.co/5hrR1j4RkIzOjfRlediUjGbqkyAkIYR7X-ZsXdVLNmOU3IvY http://jointtraner.co/swz1P5KDcEDpyuX1FHWzCu5i-x2_lqiPAI8047gEQ-4sWZhl tlegrounds. Whereas most of the rest of the team continued to develop the core gameplay and maps, Greene is taking on the zombie mode as a near solo project, only using the assistance of the lead animator to help with the zombie animations. Greene sees Battlegrounds as a platform, and would like to see more custom game types and mods developed by players for it. Greene identified that some mods that he also previously worked on from ARMA 3 may become part of the Battlegrounds platform. Greene also wants to incorporate the game with streaming services like Twitch that would enable replays or other features amenable to treating Battlegrounds as an esport, calling this an "ultimate end goal" for his development, but he wanted to let the nature of how it would play out naturally with players. Release Release timeline Major release(s) 2017 PUBG (PC, early access) PUBG (Xbox One, game preview) PUBG (PC, release) 2018 PUBG Mobile PUBG (Xbox One, release) PUBG (PS4) 2019 Game for Peace PUBG Mobile Lite PUBG Lite (PC) 2020 PUBG (Stadia) Personal computers Bluehole used closed alpha and beta periods with about 80,000 players to gauge initial reaction to the gameplay and adjust balance prior to a wider release. Just prior to the early access phase on Steam, Bluehole opened a few servers and invited some popular live streamers of similar games to try it out as to start gaining interest. Early access for the Windows version launched on March 23, 2017. This period was planned to last approximately six months, originally aiming for a September 2017 release. In July 2017, Greene announced that they would need to extend the early access period by a few months, continuing to release updates on a regular basis, with plans to still release by the end of 2017, as committing to this original period "could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met". Initially, Bluehole had expected that they would just gain enough players through early access to smooth out the game ------------------------------ End of alt.music.moxy-fruvous digest V14 #6914 **********************************************