From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #6467 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Friday, April 23 2021 Volume 14 : Number 6467 Today's Subjects: ----------------- These Effortless, 3 â 5 Minutes Stop Snoring Exercises ["Stop Snoring" Subject: These Effortless, 3 â 5 Minutes Stop Snoring Exercises These Effortless, 3 b 5 Minutes Stop Snoring Exercises http://blackliver.us/y5UrmwhDqJ2KBcg4FNAUnqNo_jsNnYhVR9A_-WKngn7IU3nr http://blackliver.us/rovZB88Rsm8HR4W1F0l0vW2pkyYtrpiUjrBjv-KIRPjhyZIv elopment of the game began shortly after the release of Saints Row IV. The game began its development cycle as some concept art and character descriptions, and after receiving positive comments from outsiders who have listened to their pitch, one of whom described it as "G.I. Joe versus Cobra Megafight 2020", the game soon entered full production. Unlike previous Saints Row games, which have only one player-controlled protagonist, Agents of Mayhem introduces multiple playable characters. This was done because Volition reflected on some of their previous fan events, where fans opted to cosplay as the supporting characters rather than the central character. They considered it an evidence to show that fans of the franchise would be interested in a character-focused game. Another reason is that the company, inspired by League of Legends and Dota 2, wanted players to form a strong connection with the characters. Volition also thought that the game, being a single-player title, has a great advantage, since most games with a diverse cast of characters are multiplayer-focused. The game's tone and style was inspired by 1980s action cartoons such as G.I. Joe, He-Man, and television series like The A-Team. In 2014, after receiving $200,000 in incentives from the city of Champaign, Illinois, Volition began hiring upwards of 100 employees to begin work on a new project. Little was known about this game until a trademark for Agents of Mayhem filed by Koch Media (Deep Silver's parent company) was discovered in May 2016, along with rC)sumC)s linking the project to Volition. Further speculation arose from a 2013 Polygon interview with Volition's Scott Phillips, referring to Saints Row players as "agent of mayhem". The game was formally announced on June 6, 2016 with a cinematic announcement trailer released via IGN. Agents of Mayhem was released in North America on August 15, 2017 and in Europe on Aug ------------------------------ End of alt.music.moxy-fruvous digest V14 #6467 **********************************************