From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #6445 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, April 19 2021 Volume 14 : Number 6445 Today's Subjects: ----------------- People who brush their teeth like this are 2X more likely to get Alzheimer's ["Deteriorating Brain" Subject: People who brush their teeth like this are 2X more likely to get Alzheimer's People who brush their teeth like this are 2X more likely to get Alzheimer's http://promindpro.us/Lg1VHGlSL6l01IQc9AVE8JZGuMwvHNrsPcEomeSZn6SN-Ia6 http://promindpro.us/izaJgc7Jz2bjjtKE52ae8-P311SH4Cg9-LdK9HydNrjOjNEF ot Games' founders, Brandon "Ryze" Beck and Marc "Tryndamere" Merrill, became friends while roommates at the University of Southern California, where the two studied business and bonded over video games. Beck and Merrill believed too many video game developers jumped from game to game too quickly, and thought the success of Defense of the Ancients indicated games could be supported and monetized long-term. They also drew inspiration from Asian video game designers who charged for additional perks. Beck and Merrill sought funding from family and angel investors, raising US$1.5 million to launch their company. Riot Games was established in September 2006 and opened an office in an old, converted machine shop under an Interstate 405 overpass in Santa Monica, California. The first person Riot Games recruited was Steve "Guinsoo" Feak, one of the early developers of DotA Allstars, a game considered to have been foundational to the MOBA genre. As they refined League of Legends' initial creation, they pitched investors a video game company rooted in e-commerce. Merill said that they approached publishers who were baffled by the game's lack of a single-player mode and free-to-play business model. After several rounds of funding totalling $8 million, including investments by the Benchmark and FirstMark Capital venture capital firms, as well as Chinese holding company Tencent, who would later become League of Legends' distributor in China. Following six months of beta tests, Riot Games released League of Legends as a free-to-play game on October 27, 2009. Their game designers and executives participated in online forums to make adjustments based on player feedback. On May 10, 2010, Riot Games announced that they would take over distribution and operation of their game in Europe; to do so, Riot Games relocated their European headquarters in Brighton to new offices in Dublin. In February 2011, Tencent invested $400 million for a 93 percent stake in Riot Games. Tencent bought the remaining 7 percent on December 16, 2015; the price was not disclosed. In 2012, in response to toxicity and harassment in League of Legends, Riot Games launched a "player behavior team" of psychologists to combat harassment on its platform. Riot Games' tactics to address issues on League of Legends, including an opt-in chat function between opposing players, informing banned players of the reasoning behind the ban, and creating a tribunal of players to weigh in on bans, resulted in a 30 percent drop in reported harassment behavior. The efficacy of their results has been questioned by players and the gaming press. By 2013, League of Legends was the most-played multiplayer PC game in the world. From 2014 to 2016, the number of active League of Legends players grew from 67 million to more tha ------------------------------ End of alt.music.moxy-fruvous digest V14 #6445 **********************************************