From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #6442 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, April 19 2021 Volume 14 : Number 6442 Today's Subjects: ----------------- Get.WiFi.anywhere..anytime. ["WiFi.Portable" ] ---------------------------------------------------------------------- Date: Mon, 19 Apr 2021 05:16:51 -0700 From: "WiFi.Portable" Subject: Get.WiFi.anywhere..anytime. Get.WiFi.anywhere..anytime. http://sqribblee.us/-qFD_3qNPg1e7V4dUXRIqJL8s1gqBjb-V7grCY7zCi8H52v_ http://sqribblee.us/1P-HZ-f8s2hramS6huwQ89lWYz3UZ6NVUY72Lpli1opsD75v nce fiction film". iot Games operates esports leagues worldwide. This includes the League of Legends Championship Series, comprising leagues in North America and Europe. In total, there are more than 100 teams in Riot Games' 14 regional leagues around the world. Teams compete over the course of a season separated into two seasonal splits. Teams earn championship points to qualify for two major international competitions: the Mid-Season Invitational and the League of Legends World Championship. Riot Games' World Championship is the annual professional tournament at the conclusion of each season. During 2010 and 2011, the Riot Games team developed new content for League of Legends; it was during this time that the company realized that people also liked to watch the game being played. As a result, Riot Games established its own League of Legends esports leagues which produce weekly broadcasts and create a professional game schedule. Following Riot Games' first world championship event in 2011, a small affair at a conference in Sweden, the company decided to turn their tournaments into professional sports-like events. It invested in broadcasting equipment, hired sports programming producers, and trained pro gamers to be "TV-ready". In 2012, Riot Games held its tournament at University of Southern California's Galen Center, offering $1 million in prize money. Riot Games has since held tournaments in Berlin, Seoul, Madison Square Garden in New York City, and the Staples Center in Los Angeles. The company sells corporate sponsorships, merchandise, and streaming rights for its esports league. In 2015, investors bought stakes in teams and began building their own squads. Among the team owners in Riot Games' leagues are the owners of the Washington Wizards, Cleveland Cavaliers, Houston Rockets, Golden State Warriors, Philadelphia 76ers, Los Angeles Dodgers, AOL co-founder Steve Case, and life coach Tony Robbins. Inc. cited the growth of the leagues and high-profile ownership as part of its reasoning for making Riot Games its 2016 Company of the Year. Following debates over whether pro players and coaches should have a greater share of Riot Games' esports revenue and concerns raised about the company making in-game changes prior to matches, the company issued an open letter in 2016 promising higher revenue shares and more collaboration with professional teams. In 2017, Riot Games held the League of Legends World Championship in China, with the finals taking place in Beijing. The same year, the company announced it would franchise its ten-team North American League of Legends Championship Series, which cost at least $10 million to enter. Riot Games disallows the expression of personal views on what it deems sensitive issues (including politics and religion) during its live-broadcast esports eve ------------------------------ End of alt.music.moxy-fruvous digest V14 #6442 **********************************************