From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #6441 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, April 19 2021 Volume 14 : Number 6441 Today's Subjects: ----------------- Swelling and joint pain are common side effects of consuming excessive tomatoes. ["Avoid Veggies" Subject: Swelling and joint pain are common side effects of consuming excessive tomatoes. Swelling and joint pain are common side effects of consuming excessive tomatoes. http://growpllus.us/R8rjLCqJSQ0kN0O-pC_p9vt8OIsiVXt51RNh-LxNo6BlVfGB http://growpllus.us/BfoOWdq9nnA6yzC7x9P8P5TNJvED3laumWpoC9kPWu9Wel5R BA genre resembles role-playing games (RPG) in gameplay, though the MOBA genre focuses on the multiplayer battle in the arena-like environment, while RPG as genre typically revolve around single player story and its chapters, and exploration of different locations. A key features, such as control over one character in a party, growth in power over the course of match, learning new thematic abilities, leveling and accumulation of experience points, using of mana, equipment and inventory management, completing quests, and fighting with the stationary boss monsters, have resemblance with role-playing games. History Origins The roots of the genre can be traced back decades to one of the earliest real-time strategy (RTS) titles, the 1989 Sega Mega Drive/Genesis game Herzog Zwei. It has been cited as a precursor to, or an early example of, the MOBA genre. It used a similar formula, where each player controls a single command unit in one of two opposing sides on a battlefield. Herzog Zwei's influence is apparent in several later MOBA games such as Guilty Gear 2: Overture (2007) and AirMech (2012). In 1998, Future Cop: LAPD featured a strategic "Precinct Assault" mode similar to Herzog Zwei in which the players could actively fight alongside generated non-player units. Although the Herzog Zwei was cited as an inspiration to the developers of Warcraft and Starcraft, the "Precinct Assault" mode could be the first example of MOBA gameplay, depending on the definition of the genre. The PC version of Future Cop: LAPD was a game that met the criteria of an online arena video game, unlike Herzog Zwei, as it allowed for online competitive play. In the same year, computer game company Blizzard Entertainment released its best-selling real-time strategy game StarCraft (1998) with a suite of game editing tools called StarEdit. The tools allowed owners to design and create custom maps that allowed play that was different from the normal maps. A modder known as Aeon64 made a custom map named Aeon of Strife (AoS) that became popular. Some of the key features introduced in AoS became the foundation of the newborn genre. It was rumored that modder was attempting to create gameplay similar to that of Future Cop: LAPD's Precinct Assault mode. In the Aeon of Strife map, players controlled a single powerful hero unit fighting amidst three lanes which were protected by defensive towers. However, the terrain outside these lanes was nearly vacant. In early versions of the game, hero units didn't have any particular special abilities. Instead, players spent gold on weapon and armor upgra ------------------------------ End of alt.music.moxy-fruvous digest V14 #6441 **********************************************