From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #6435 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, April 19 2021 Volume 14 : Number 6435 Today's Subjects: ----------------- Confirmed: Your Fifty Dollar FedEx Offer ["FedEx Feedback" Subject: Confirmed: Your Fifty Dollar FedEx Offer Confirmed: Your Fifty Dollar FedEx Offer http://smartsnakepro.us/kgH99waVCL6PooWQQChR1sikNPGzyDwKBYKbf2rMaGNE9_0- http://smartsnakepro.us/iaScMiUGdvoZWaX8QAgOpjoeNUk3AzgWB_JByz44HnoQCTnm me modes have been made available on a temporary basis. Ultra Rapid Fire (URF) mode was available for two weeks as a 2014 April Fools Day prank. In the mode, champion abilities have no resource cost, significantly reduced cooldown timers, increased movement speed, reduced healing, and faster attacks. URF was available for two weeks. A year later, in April 2015, Riot disclosed that they had not brought the mode back because its unbalanced design resulted in player "burnout". The developer also said the costs associated of maintaining and balancing URF were too high. Development Pre-release A photograph of Riot Games's headquarters in West Los Angeles Riot Games's West Los Angeles headquarters (2015) Riot Games's founders Brandon Beck and Marc Merill had an idea for a spiritual successor to the MOBA Defense of the Ancients, known as DotA. A mod for Warcraft III: Reign of Chaos, DotA required players to buy Warcraft III and install custom software; The Washington Post's Brian Crecente said the mod "lacked a level of polish and was often hard to find and set up". Phillip Kollar of Polygon noted that Blizzard Entertainment supported Warcraft III with an expansion pack, then shifted their focus to other projects while the game still had players. Beck and Merill sought to create a game that would be supported over a significantly longer period of time. Beck and Merill held a DotA tournament for students at the University of Southern California, with an ulterior goal of recruitment. There they met Jeff Jew, later a producer on League of Legends. Jew was very familiar with DotA, and spent much of the tournament teaching others how to play. Beck and Merill invited him to an interview, and he joined Riot Games as an intern. Beck and Merill recruited two figures involved with DotA: Steve Feak, one of its designers, and Steve Mescon, who ran a support website to assist players. Feak said early development was highly iterative, comparing it to designing DotA. A demonstration of League of Legends built in the Warcraft III game engine was completed in four months, and then shown at the 2007 Game Developers Conference. There, Beck and Merill had little success with potential investors. Publishers were confused by the game's free-to-play business model and lack of a single-player mode. The free-to-play model was untested outside of Asian markets, so publishers were primarily interested in a retail release, and the game's capacity for a sequel. In 2008, Riot reached an agreement with holding company Tencent to oversee the game's launch in China. League of Legends was announced October 7, 2008 for Microsoft Windows. Closed beta-testing began in April 2009. Upon the launch of the beta, seventeen champions were available. Riot initially aimed to ship the game with 20 champions, but doubled the number before the game's full release in North America on October 27, 2009. Although the game's full name was announced as League of Legend ------------------------------ End of alt.music.moxy-fruvous digest V14 #6435 **********************************************