From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #5889 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Friday, February 5 2021 Volume 14 : Number 5889 Today's Subjects: ----------------- 4 super sheds you can build right now... ["Shed Plans Inside" ] The Revolutionary Smartwatch ["AirWatch S" ] Congrats! You've received an Capital One reward ["Capital One Shopper Fee] Want to meet Asian singles? See photos! ["Attractive Asian Women" Subject: 4 super sheds you can build right now... 4 super sheds you can build right now... http://airwatchs.us/xLrJmIDPFWg36e-nzm3rHBydfBKIn17yI9klUv4mYBQPtjgt http://airwatchs.us/etRAXFZJGT-Of2Lbjr5g1nzVWot1JwCBVfomqjgL2FsIgeTf oyal Academy does not receive funding from the state or the Crown. However, its home in Burlington House is owned by the UK government and provided to the Academy on a peppercorn rent on a lease of 999 years. This represents a considerable public subsidy. Its income is from exhibitions, trust and endowment funds, receipts from its trading activities, and from the subscriptions of its friends and corporate members. It also gains funds by sponsorship from commercial and industrial companies, in which the Academy. It operates as a charity. Permanent collection and loans One of its principal sources of revenue is hosting a programme of temporary loan exhibitions. These are comparable to those at the National Gallery, the Tate Gallery and leading art galleries outside the United Kingdom. In 2004 the highlights of the Academy's permanent collection went on display in the newly restored reception rooms of the original section of Burlington House, which are now known as the John Madejski Fine Rooms. Exhibitions Under the direction of the former exhibitions secretary Norman Rosenthal, the Academy has hosted ambitious exhibitions of contemporary art. In its 1997 "Sensation," it displayed the collection of work by Young British Artists owned by Charles Saatchi. The show was controversial for its display of Marcus Harvey's portrait of Myra Hindley, a convicted murderer. The painting was vandalised while on display. In 2004, the Academy attracted media attention for a series of financial scandals and reports of a feud between Rosenthal and other senior staff. These problems resulted in the cancellation of what were expected to have been profitable exhibitions. In 2006, it attracted the press by erroneously placing only the support for a sculpture on display, and then justify ------------------------------ Date: Fri, 5 Feb 2021 09:16:23 -0500 From: "Jonathan Grim" Subject: Follow Weight Loss Tips Follow Weight Loss Tips http://alphazymhack.buzz/pjx1U3wknvVlxTYy_HoSk-FANfM7r2vExNIAjmHP-eRXPEpP http://alphazymhack.buzz/gVBPcvDLQHjjW-LyWEvBjKBb9BgJJcG_Hklu5gOdYK9B9t-g and Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main entry in the Grand Theft Auto series, following 2001's Grand Theft Auto III. Set in 1986 within the fictional Vice City, based on Miami, the single-player story follows mobster Tommy Vercetti's rise to power after his release from prison and being caught up in an ambushed drug deal. While seeking out those responsible, he slowly builds an empire by seizing power from other criminal organisations in the city. The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cubans, Haitians, and biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Miami, and the dominance of glam metal. The game was also influenced by the film and television of the era, most notably Scarface and Miami Vice. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world. The game was released in October 2002 for the PlayStation 2, in May 2003 for Microsoft Windows, and in October 2003 for the Xbo ------------------------------ Date: Fri, 5 Feb 2021 08:53:48 -0500 From: "AirWatch S" Subject: The Revolutionary Smartwatch The Revolutionary Smartwatch http://airwatchs.us/v8kZLY2nj-Fl3tIPhJigV0Qgj8MweJNwOANrxpgk4hQgNc8M http://airwatchs.us/-gFW2CANudUtXwOJw3TeF_lS-PCdXAEnp_R1MfMpJKpR40kd he Manchester Baby was the world's first stored-program computer. It was built at the Victoria University of Manchester by Frederic C. Williams, Tom Kilburn and Geoff Tootill, and ran its first program on 21 June 1948. It was designed as a testbed for the Williams tube, the first random-access digital storage device. Although the computer was considered "small and primitive" by the standards of its time, it was the first working machine to contain all of the elements essential to a modern electronic computer. As soon as the Baby had demonstrated the feasibility of its design, a project was initiated at the university to develop it into a more usable computer, the Manchester Mark 1. Grace Hopper was the first person to develop a compiler for programming language. The Mark 1 in turn quickly became the prototype for the Ferranti Mark 1, the world's first commercially available general-purpose computer. Built by Ferranti, it was delivered to the University of Manchester in February 1951. At least seven of these later machines were delivered between 1953 and 1957, one of them to Shell labs in Amsterdam. In October 1947, the directors of British catering company J. Lyons & Company decided to take an active role in promoting the commercial development of computers. The LEO I computer became operational in April 1951 and ran the world's first regular routine office computer jo ------------------------------ Date: Fri, 5 Feb 2021 04:14:31 -0500 From: "Capital One Shopper Feedback" Subject: Congrats! You've received an Capital One reward Congrats! You've received an Capital One reward http://bloodpressure.buzz/eb5XNRv7UXAKAIoVgzo7oBwnYlwEdZISTbmp_okPRudFPDP7 http://bloodpressure.buzz/BI0Gzhm8oV8Agy4D6G8XhEtNpAZgFsTwH-vlq8lvb2YiRJyh rand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games as part of the Grand Theft Auto series. Set in 1986 within the fictional Vice City, based on Miami, the game follows the exploits of mobster Tommy Vercetti after his release from prison. Upon being caught up in an ambushed drug deal, he seeks out those responsible while slowly building a criminal empire and seizing power from other criminal organisations in the city. The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cubans, Haitians, and biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Miami, and the dominance of glam metal. The game was also influenced by the film and television of the era, including Scarface and Miami Vice. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world. The game was released in October 2002 for the PlayStation 2, in May 2003 for Microsoft Windows, and in October 2003 for the Xbox. Upon release, Vice City received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy over its depiction of violence and racial groups, sparking lawsuits and protests. Vice City became the best-selling video game of 2002 and has sold over 17.5 million copies. Considered one of the most significant titles of the sixth generation of video games, and one of the greatest video games ever made, it won numerous year-end accolades including Game of the Year awards from several gaming publications. Since its release, the game has received numerous ports to many gaming platforms. An enhanced version was released for mobile platforms in 2012, for the game's tenth anniversary. Its successor, Grand Theft Auto: San Andreas, was released in 2004, and a prequel, Vice City Stories, was released in 20 ------------------------------ Date: Fri, 5 Feb 2021 02:12:44 -0500 From: "Attractive Asian Women" Subject: Want to meet Asian singles? See photos! Want to meet Asian singles? See photos! http://bloodpressure.buzz/hA8ykpt3DYTb7h5howTHcd5PfXxOURg3ALx4tpzxovfoSuwu http://bloodpressure.buzz/wk4gH1XGIotxgbo0Y9KGcG-lJee3MIeitEY1UtRmg--BVCrY he game's concept and design was led by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of popular mod DayZ, and inspired by the 2000 Japanese film Battle Royale. At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a few years as a photographer, graphic designer, and web designer, and played video games such as Delta Force: Black Hawk Down and America's Army. The DayZ mod caught his interest, both as a realistic military simulation and its open-ended gameplay, and started playing around with a custom server, learning programming as he went along. Greene found most multiplayer first-person shooters too repetitive, considering maps small and easy to memorize. He wanted to create something with more random aspects so that players would not know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that could not be easily memorized, and using random item placement across it. Greene was also inspired by an online competition for DayZ called Survivor GameZ, which featured a number of Twitch and YouTube streamers fighting until only a few were left; as he was not a streamer himself, Greene wanted to create a similar game mode that anyone could play. His initial efforts on this mod were more inspired by The Hunger Games novels, where players would try to vie for stockpiles of weapons at a central location, but moved away from this partially to give players a better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels. In taking inspiration from the Battle Royale film, Greene had wanted to use square safe areas, but his inexperience in coding led him to use circular safe areas instead, which persisted to Battlegrounds. When DayZ became its own standalone title, interest in his ARMA 2 version of the Battle Royale mod trailed off, and Greene transitioned development of the mod to ARMA 3. Sony Online Entertainment (now the Daybreak Game Company) had become interested in Greene's work, and brought him on as a consultant to develop on H1Z1, licensing the battle royale idea from him. In February 2016, Sony Online split H1Z1 into two separate games, the survival mode H1Z1: Just Survive, and the battle royale-like H1Z1: King of the Kill, around the same time that Greene's consultation period was ove ------------------------------ Date: Fri, 5 Feb 2021 06:09:37 -0500 From: "Paypal Shopper Gift Opportunity" Subject: BONUS: $100 Paypal Gift Card Opportunity BONUS: $100 Paypal Gift Card Opportunity http://containerhome.buzz/6WtwgESyGJJtRbisFeRAQcF4n0gLIIZtRFjRJKEmjnT4wGDm http://containerhome.buzz/P8E6IfqVoJ-SaQaaos0SxqaHT2DAWutAFUExW1kFh364yT6e he building of the railways in the early 1840s introduced new employment opportunities for people in places such as Stockport and Manchester, as well as an influx of people coming to live in the area. In the mid-19th century, one of the earliest shops was opened in the Smithy Green area, selling groceries, sweets and other provisions. As people settled in the area, more shops were opened and new houses were built, many of which still stand. During the early 20th century Cheadle Hulme experienced a rapid growth in population, mostly due to an influx of people from Manchester and other large towns and cities coming to live in the area, and it gradually became more suburban. In the 1930s more houses were built around the Grove Lane and Pingate Lane, Gill Bent Road, Hulme Hall Road and Cheadle Road areas, and new roads replaced old farms. In the 1960s the Hursthead estate was built on land that was once Hursthead Farm. By 2009 the only farm remaining was Leather's Farm on Ladybridge Road.Cheadle Hulme is served by a fire station on Turves Road which opened in October 1960. Before this the area made use of a service in Cheadle. An ambulance station is near the fire station, and the closest public hospital is Stepping Hill Hospital in Hazel Grove. Until the early 2000s the area had a police station which served as the headquarters for the west Stockntwood Park has a variety of facilities, including orienteering, an 18-hole, par 3 pitch and putt golf course, children's play areas, football pitches, and a BMX track. Bruntwood Park is also home to The Bowmen of Bruntwood, Stockport's only archery club.[citation needed] Bruntwood Park is a Grade B Site of Biological Interest,[citation needed] and in 1999 was given a Green Flag Award for its high standards. The land it occupies was once a large estate, which at one time included a stud farm. Bruntwood Hall, a Victorian Gothic building constructed in 1861, has been used for various purposes, including serving as Cheadle and Gatley Town Hall from 1944 until 1959. It ! is now a hotel and since the 1940s the park has been open to the public. Oak Meadow Park is a small park on Station Road, with a large grass area and woodland. In the early 2000s it was renovated and refurbished, with new fences, benches and footpaths. The project to maintain and improve the park is a continuous process overseen by a local volunteer group. The park is used for special community events throughout the ye ------------------------------ Date: Fri, 5 Feb 2021 07:21:51 -0500 From: "Starscope Monocular" Subject: Enjoy the best view of wildlife and nature amazing pictures. Enjoy the best view of wildlife and nature amazing pictures. http://portables.buzz/s1mbRwEyCV9F6ZFoDgB-TQZlGinT1N5BbCr0Bqr-ip66ClC9 http://portables.buzz/dXzJL6f28CrkkjcfbgUD0E7HSGzE7DNDYZfg8NtD3pnzi3_s he Manchester Baby was the world's first stored-program computer. It was built at the Victoria University of Manchester by Frederic C. Williams, Tom Kilburn and Geoff Tootill, and ran its first program on 21 June 1948. It was designed as a testbed for the Williams tube, the first random-access digital storage device. Although the computer was considered "small and primitive" by the standards of its time, it was the first working machine to contain all of the elements essential to a modern electronic computer. As soon as the Baby had demonstrated the feasibility of its design, a project was initiated at the university to develop it into a more usable computer, the Manchester Mark 1. Grace Hopper was the first person to develop a compiler for programming language. The Mark 1 in turn quickly became the prototype for the Ferranti Mark 1, the world's first commercially available general-purpose computer. Built by Ferranti, it was delivered to the University of Manchester in February 1951. At least seven of these later machines were delivered between 1953 and 1957, one of them to Shell labs in Amsterdam. In October 1947, the directors of British catering company J. Lyons & Company decided to take an active role in promoting the commercial development of computers. The LEO I computer became operational in April 1951 and ran the world's first regular routine office computer jo ------------------------------ Date: Thu, 4 Feb 2021 07:33:16 -0500 From: "Patriot Deals" Subject: The Top 5 Nutrients You Need This Winter The Top 5 Nutrients You Need This Winter http://healthology.buzz/Jue59DXYtemsKocMH3SAX4L2ffn1fVzIbNsa5jqWsa0wGeIM http://healthology.buzz/h1ClHuL0WZn9G9VqErKacIU1ssw_xGNOPZfzvUWyMPLYIilu he configuration of the band has evolved since first touring in 1988. Early incarnations of the band had three people playing guitars, drums, keyboards, and samplers. Later incarnations replaced the keyboards and samplers with an additional guitarist, and incarnations after that added a multi-instrumentalist whose main role was as a bassist but also played guitars and keyboards on a number of songs. Finally, the live component of Nine Inch Nails has settled as a five-piece band since the Self Destruct tour from 1994. On the Performance 2007 tour, some songs from the Year Zero album were performed as a 3 piece band, featuring Reznor, keyboard player Alessandro Cortini and guitarist Aaron North, using a combination of live guitars and triggered loops. In September 2007, Reznor expressed his interest in moving away from the "rock band configuration" to explore "other ways present the material in concert", though once again the 2008 incarnation consisted of five positions, but adding a variety of instruments not normally used in Nine Inch Nails such as double bass, various percussion instruments, steel guitar, vibraphone and other acoustic instruments as well as sampled sounds triggered from a variety of electronic instruments. No replacement was hired for keyboard player Alessandro Cortini after he left the band in late 2008, and the 2009 live band is a four-piece, with the role of keyboard player being shared between all members. Describing the selection process, early contributor Chris Vrenna told Gannett News "coming from the same emotional background, I feel, is more important than how well you can play your instrument. That's one reason that makes our shows more intense when we're up there ... We found people that understood that. It makes us stronger". Reznor described his selection of the earliest incarnations of the live band by saying "I'm not in the position to offer somebody a thousand dollars a week to rehearse ... So I took some young guys who were malleable, who would basically do what I want them to do but expand on it. The only context I've worked with them in so far is, 'Here are the songs, here are your parts, learn the ------------------------------ End of alt.music.moxy-fruvous digest V14 #5889 **********************************************