From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #5821 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Friday, January 29 2021 Volume 14 : Number 5821 Today's Subjects: ----------------- You won a IWB holster! ["IWB holster" ] Over 7000 landscaping ideas inside... (open now) ["Landscaping Ideas" Subject: You won a IWB holster! You won a IWB holster! http://nerveshield.buzz/XGGC7DM_9y6M3TIsyprf2xvp2FQmZKxE_egt4C6sG0QtP9X9 http://nerveshield.buzz/YVGdIXZHe4sVoOr8tNNROfR3qXNNw2yrHVvzvS_7ssjl4Jdm he game's concept and design was led by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of popular mod DayZ, and inspired by the 2000 Japanese film Battle Royale. At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a few years as a photographer, graphic designer, and web designer, and played video games such as Delta Force: Black Hawk Down and America's Army. The DayZ mod caught his interest, both as a realistic military simulation and its open-ended gameplay, and started playing around with a custom server, learning programming as he went along. Greene found most multiplayer first-person shooters too repetitive, considering maps small and easy to memorize. He wanted to create something with more random aspects so that players would not know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that could not be easily memorized, and using random item placement across it. Greene was also inspired by an online competition for DayZ called Survivor GameZ, which featured a number of Twitch and YouTube streamers fighting until only a few were left; as he was not a streamer himself, Greene wanted to create a similar game mode that anyone could play. His initial efforts on this mod were more inspired by The Hunger Games novels, where players would try to vie for stockpiles of weapons at a central location, but moved away from this partially to give players a better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels. In taking inspiration from the Battle Royale film, Greene had wanted to use square safe areas, but his inexperience in coding led him to use circular safe areas instead, which persisted to Battlegroun ------------------------------ Date: Fri, 29 Jan 2021 09:19:54 -0500 From: "Landscaping Ideas" Subject: Over 7000 landscaping ideas inside... (open now) Over 7000 landscaping ideas inside... (open now) http://livermd.buzz/f2IZRuej1BIOI6OtKCsyYnpb9oU3TtdhuJTEfDFlUd8oLBQ http://livermd.buzz/otzbBNyk58va2Cgcg14iCAnH1UfiZg_XAYlRfaXSbO8PD3Y ormed Mansur that the city was unusually free of mosquitoes (an important consideration when choosing his capital), the winters mild, and some of the summer evenings were cool and enjoyable (or so he was told). It also contained arable land and had the potential to become a commercial hub, since it was linked to Egypt and Syria by the caravan route, to Mosul by the river, with ready access to the Persian Gulf (as well as to Arabia and Armenia) and to commodities from China and Byzantium by sea. The site appealed to him for other reasons as well - river banks provided a natural protection from invasions and a network of canals to the south provided a moatlike means of defense. The city's growth was helped by its excellent location, based on at least two factors: it had control over strategic and trading routes along the Tigris, and it had an abundance of water in a dry climate. Water exists on both the north and south ends of the city, allowing all households to have a plentiful supply, which was very uncommon during this time. The city of Baghdad soon became so large that it had to be divided into three judicial districts: Madinat al-Mansur (the Round City), al-Sharqiyya (Karkh) and Askar al-Mahdi (on the West Bank). Baghdad eclipsed Ctesiphon, the capital of the Sassanians, which was located some 30 km (19 mi) to the southeast. Today, all that remains of Ctesiphon is the shrine town of Salman Pak, just to the south of Greater Baghdad. Ctesiphon itself had replaced and abso ------------------------------ End of alt.music.moxy-fruvous digest V14 #5821 **********************************************