From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #5732 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Tuesday, January 19 2021 Volume 14 : Number 5732 Today's Subjects: ----------------- Don't Use a Disposable Mask (Use This Instead) ["Masks" Subject: Don't Use a Disposable Mask (Use This Instead) Don't Use a Disposable Mask (Use This Instead) http://protectspro.guru/rOTCc8Txz79vzAGGtUunz1Lx1aB7JdQik8JnXJFMC0hi2spZ http://protectspro.guru/STTDLV7B4PWQH3I8CepwrK3XAPEfcCoKQppNlLKjfpzRWfra n 1982, Osaka University's LINKS-1 Computer Graphics System used a massively parallel processing architecture, with 514 microprocessors, including 257 Zilog Z8001 control processors and 257 iAPX 86/20 floating-point processors. It was mainly used for rendering realistic 3D computer graphics. Fujitsu's VPP500 from 1992 is unusual since, to achieve higher speeds, its processors used GaAs, a material normally reserved for microwave applications due to its toxicity. Fujitsu's Numerical Wind Tunnel supercomputer used 166 vector processors to gain the top spot in 1994 with a peak speed of 1.7 gigaFLOPS (GFLOPS) per processor. The Hitachi SR2201 obtained a peak performance of 600 GFLOPS in 1996 by using 2048 processors connected via a fast three-dimensional crossbar network. The Intel Paragon could have 1000 to 4000 Intel i860 processors in various configurations and was ranked the fastest in the world in 1993. The Paragon was a MIMD machine which connected processors via a high speed two dimensional mesh, allowing processes to execute on separate nodes, communicating via the Message Passing Interface. Software development remained a problem, but the CM series sparked off considerable research into this issue. Similar designs using custom hardware were made by many companies, including the Evans & Sutherland ES-1, MasPar, nCUBE, Intel iPSC and the Goodyear MPP. But by the mid-1990s, general-purpose CPU performance had improved so much in that a supercomputer could be built using them as the individual processing units, instead of using custom chips. By the turn of the 21st century, designs featuring tens of thousands of commodity CPUs were the norm, with later machines adding graphic units to the mi ------------------------------ Date: Tue, 19 Jan 2021 02:36:57 -0500 From: "Consumer Feedback" Subject: Tell us your opinion on the Covid Vaccine and select from several offer rewards! Tell us your opinion on the Covid Vaccine and select from several offer rewards! http://bloodpressure.buzz/nWE8bm1NXi4emDCxX1YoWXZrfMk6vrNQhwui951XZIxXGWFU http://bloodpressure.buzz/0_mhMlyVp-9XcdGTUrldKU2HcvY-F7S1GwVchZxG0DwfZ8NF ayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round. PUBG was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release in December 2017. The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. PUBG Mobile, a free-to-play mobile game version for Android and iOS, was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020. PUBG is one of the best-selling, highest-grossing and most-played video games of all time. The game has sold over 70 million copies on personal computers and game consoles as of 2020, in addition to PUBG Mobile accumulating 734 million downloads and grossing over $4.3 billion on mobile devices as of December 20 ------------------------------ Date: Tue, 19 Jan 2021 04:27:27 -0500 From: "Kroger Feedback" Subject: Congratulations! You can get a $50 Kroger gift card! Congratulations! You can get a $50 Kroger gift card! http://killbuildd.buzz/NdVB69puTWtbUr-HmgWecYlhSEZHoLHAxGTVE8Vht2rjE40o http://killbuildd.buzz/4l-us49ZY8bvQ_BW79w-5l4A06kfKkWU5W_-TrEmtB7OeYQz n 1960 UNIVAC built the Livermore Atomic Research Computer (LARC), today considered among the first supercomputers, for the US Navy Research and Development Center. It still used high-speed drum memory, rather than the newly emerging disk drive technology. Also among the first supercomputers was the IBM 7030 Stretch. The IBM 7030 was built by IBM for the Los Alamos National Laboratory, which in 1955 had requested a computer 100 times faster than any existing computer. The IBM 7030 used transistors, magnetic core memory, pipelined instructions, prefetched data through a memory controller and included pioneering random access disk drives. The IBM 7030 was completed in 1961 and despite not meeting the challenge of a hundredfold increase in performance, it was purchased by the Los Alamos National Laboratory. Customers in England and France also bought the computer and it became the basis for the IBM 7950 Harvest, a supercomputer built for cryptanalysis. The third pioneering supercomputer project in the early 1960s was the Atlas at the University of Manchester, built by a team led by Tom Kilburn. He designed the Atlas to have memory space for up to a million words of 48 bits, but because magnetic storage with such a capacity was unaffordable, the actual core memory of Atlas was only 16,000 words, with a drum providing memory for a further 96,000 words. The Atlas operating system swapped data in the form of pages between the magnetic core and the drum. The Atlas operating system also introduced time-sharing to supercomputing, so that more than one program could be executed on the supercomputer at any one time. Atlas was a joint venture between Ferranti and the Manchester University and was designed to operate at processing speeds approaching one microsecond per instruction, about one million instructions per secon ------------------------------ Date: Mon, 18 Jan 2021 04:35:16 -0500 From: "Venmo Shopper Gift Card Chance" Subject: Congrats! You've received an Venmo reward Congrats! You've received an Venmo reward http://mysheds.buzz/lkPCZA9aezD-5lxnlqshLK4TWSHZ7A0S-zfIvSpSl-c-Jzib http://mysheds.buzz/A3BA9Ust2geOBezyBAJ-ydPqCrMA-2Wf_81p7vUPgvl0RcNF n most freestyle, street, and park BMX bikes, the wheels have 36 spokes. Race bike wheels also usually have 36 spokes, but wheels for the smallest racers, sometimes as young as three years old, can be built with 18 or 28 spokes. More aggressive riders may opt for wheels with a spoke count of up to 48 spokes, however hub and wheel combinations for this are becoming difficult to source.BMX Racing bike wheels vary in size, from 16" to 26", with 20" being the most popular.Dirt jumping and freestyle bike wheel sizes include 16" and 18" for younger, smaller riders, 20" for most other riders, and a few companies including Haro and Sunday offer 24" freestyle bikes for taller or older riders who feel cramped on a standard 20" BMX bikMX started in the early 1970s when children began racing their bicycles on dirt tracks in Southern California, drawing inspiration from the motocross superstars of the time. The size and availability of the Schwinn Sting-Ray made it the natural bike of choice, since they were easily customized for better handling and performance. BMX racing was a phenomenon by the mid-1970s. Children were racing standard road bikes off-road, around purpose-built tracks in California. The 1972 motorcycle racing documentary On Any Sunday is generally credited with inspiring the movement nationally in the US; its opening scene shows kids riding their Schwinn Stingrays off-road. By the middle of that decade the sport achieved critical mass, and manufacturers began creating bicycles designed especially for the sport. George E. Esser founded the National Bicycle League as a non-profit bicycle motocross sanctioning organization in 1974. Before they set up the NBL, George and his wife, Mary, promoted motorcycle races with the AMA (American Motocross Association), and through their "National Motorcycle League", or NML. Their two sons, Greg and Bryan, raced motorcycles, but also enjoyed riding and racing BMX with their friends. It was their sonsb interest, and the absence of an Eastern presence by the National Bicycle Association (NBA, at the time the only sanctioning body of BMX Racing), that prompted George to start the NBL in Florida.By 1977 the American Bicycle Association (ABA) was organized as a national sanctioning body for the growing sport. In April 1981, the International BMX Federation was founded, and their first world championships were held in 1982. Since January 1993 BMX has been integrated into the Union Cyclist International (UCI). BMX Freestyle (which, today, encompasses the Dirt, Vert, Park, Street and Flatland disciplines) was created by racers who enjoyed pushing the stylistic limits of what they could do on their bikes. Haro Bikes founder Bob Haro is popularly known as "The Father of FreesMX Freestyle is now one of the staple events at the annual Summer X Games Extreme Sports competition and the ETNIES backyard jam, held largely on both coasts of the United States. The popularity of the sport has increased due to its relative ease and availability of riding locations. At the summer Olympic games, Latvian M?ris E trombergs (2012) and Anne-Caroline Chausson of France (2008) were crowned the first Olympic champions in Men's and Women's BMX Racing, respectively. Some BMX riders go on to other cycling sports such as Australian Olympian Jared Graves, former "golden child" Eric Carter, and youth BMX racer Aaron Gwin. Conversely, Mountain Bike racers sometimes cross over to BMX Racing, such as 2008 Olympic Bronze Medallist Jill Kintner of the USA and current swiss champion David Gra ------------------------------ Date: Mon, 18 Jan 2021 07:49:04 -0500 From: "Revolutionary" Subject: One step ahead of the competition One step ahead of the competition http://rockhardboost.cyou/k6xCwkvMQw6hgGHoNVZR6bSxR0cnYvE99Kq0Xu_ML7EXuPUC http://rockhardboost.cyou/FKd0Jst9F0mYkLq_u7pENwe71niTKpt4kGUv2XWdBiwrReOZ attlegrounds represents the standalone version of what Greene believes is the "final version" of the battle royale concept, incorporating the elements he had designed in previous iterations. Faster development was possible with the game engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the size of the maps in Battlegrounds has been one of the challenges with working with Unreal, which was not designed with such maps in mind. The game was designed as a mix between the realistic simulation of ARMA 3 and the arcade-like action focus and player accessibility of H1Z1. To prevent in-game cheating, the game uses the "BattlEye" anti-cheating software, which had permanently banned over 13 million players by October 2018. BattlEye indicated that 99% of all cheating software for the game was developed in China. Based on Greene's experience with the genre, an island with many terrain features was picked as the first map, known as "Erangel". The map design scope was to offer players many possible options for strategic and unique gameplay. Some buildings and structures were designed to depict the style of the brutalist architecture of the Soviet Union during the 1950s. The developer team playtested architecture features and random item placement systems, looking at both how close-quarters encounters went, and for open terrain areas. The goal was to optimize the right distribution and placement of weapons and gear across the map, to encourage players to make strategic decisions about how to proceed in the game without overly penalizing players who may not find weapons within the first few minutes of a round. During early access, additional maps were planned, such as one set on a fictional island in the Adriatic Sea that included snow-covered Yugoslavian territories. Greene stated that he thought the Erangel map felt disjointed despite meeting their goals for gameplay, and sought to create more unified ideas with future map ------------------------------ End of alt.music.moxy-fruvous digest V14 #5732 **********************************************