From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #5691 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Friday, January 15 2021 Volume 14 : Number 5691 Today's Subjects: ----------------- Keep Feet Warm and Dry Indoors and Out ["Warm Thermal Socks" Subject: Keep Feet Warm and Dry Indoors and Out Keep Feet Warm and Dry Indoors and Out http://dronehigh.buzz/DelIWzg4hvKISbAoPV4sHlrF-KSrjQzj4LcrYoMayQ3ePdz7 http://dronehigh.buzz/muToZgQbCLC3nKAkgn_KB3eSfmnJ547n5GAbGGMKAJGJlW8a ayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round. PUBG was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release in December 2017. The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. PUBG Mobile, a free-to-play mobile game version for Android and iOS, was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020. PUBG is one of the best-selling, highest-grossing and most-played video games of all time. The game has sold over 70 million copies on personal computers and game consoles as of 2020, in addition to PUBG Mobile accumulating 734 million downloads and grossing over $4.3 billion on mobile devices as of December 20 ------------------------------ Date: Thu, 14 Jan 2021 11:29:27 -0500 From: "Restores Hearing" Subject: Remove This Blockage And Restore Your Hearing Remove This Blockage And Restore Your Hearing http://yeastinfectionx.buzz/MJwZMtYdvt305UMzXHOY5rZ8t8qy3m3feQboH51I-yCK6maS http://yeastinfectionx.buzz/yMP5_mFbpY_S3Q-xnJqQ6xi5roeDmXqgbTL_HOjdjSEPWNwG hen DayZ became its own standalone title, interest in his ARMA 2 version of the Battle Royale mod trailed off, and Greene transitioned development of the mod to ARMA 3. Sony Online Entertainment (now the Daybreak Game Company) had become interested in Greene's work, and brought him on as a consultant to develop on H1Z1, licensing the battle royale idea from him. In February 2016, Sony Online split H1Z1 into two separate games, the survival mode H1Z1: Just Survive, and the battle royale-like H1Z1: King of the Kill, around the same time that Greene's consultation period was over. Separately, the Seoul-based studio Ginno Games, led by Chang-han Kim and who developed massively multiplayer online games (MMOs) for personal computers, was acquired and renamed Bluehole Ginno Games by Bluehole in January 2015, a major South Korean publisher of MMOs and mobile games. Kim recognized that producing a successful game in South Korea generally meant it would be published globally, and wanted to use his team to create a successful title for personal computers that followed the same model as other mobile games published by Bluehole. He had already been excited about making a type of battle royale game after he had played DayZ, in part that the format had not caught on in Korea. He also wanted to make this through an early access model and have a very limited development schedule to get the game out as quickly as possible, while treating the product as a "games as a service" model to be able to support it for many years. In researching what had been done, he came across Greene's mods and reached out to him. In July 2017, Bluehole partnered with social media platform Facebook to provide exclusive streaming content to Facebook's gaming channels, as part of their push to provide more gaming content for its use ------------------------------ Date: Thu, 14 Jan 2021 06:59:44 -0800 From: "bulletproof" Subject: Quick Home Depot trip turns your home into Fort Knox Quick Home Depot trip turns your home into Fort Knox http://stressless.buzz/KbQfqDcbtI_pdGq8EB4UDxX98fm78M3LUHKUetPnMyeEgqAv http://stressless.buzz/SIE8bjd-naoI6C7ZasDGegzFkg7s1KgSJ7upb_xjoNIus1Bm layerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round. PUBG was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release in December 2017. The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. PUBG Mobile, a free-to-play mobile game version for Android and iOS, was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020. PUBG is one of the best-selling, highest-grossing and most-played video games of all time. The game has sold over 70 million copies on personal computers and game consoles as of 2020, in addition to PUBG Mobile accumulating 734 million downloads and grossing over $4.3 billion on mobile devices as of December 202 ------------------------------ Date: Thu, 14 Jan 2021 06:32:20 -0500 From: "Wireless Charger" Subject: Fast Wireless Charging for Mobile Devices Fast Wireless Charging for Mobile Devices http://foodgrow.bid/DPlXdP6t-noD9YnEXDIfFAYT-iLk8QbALUxcGB9Il2X6xWfk http://foodgrow.bid/aDdrMyihKk3CzXSxYNIVvneafME82njZBSkPqfMyePYchFxw Tanks and machine guns were used in the effort to keep the peace. Film footage and photos that were viewed internationally showed a city on fire, with tanks and combat troops in firefights in the streets. The Michigan Civil Rights Commission intervened in the rebellion to try to protect the rights of arrestees. The arrival of the CRC was "not well received" by the police saying the observers were interfering with police work. The Detroit Police Officers Association protested to Romney, "We resent the Civil Rights Commission looking over our shoulders, just waiting for some officer to stub his toe." At one precinct, a white officer "bitterly abused" a black CRC observer, saying that "all people of his kind should be killed." By Thursday, July 27, sufficient order had returned to the city that officers withdrew ammunition from the National Guardsmen stationed in the riot area and ordered them to sheath their bayonets. Troop withdrawal began on Friday, July 28, the day of the last major fire in the riot. The Army troops were completely withdrawn by Saturday, July 29.[citation needed] The Detroit rebellion was a catalyst to unrest elsewhere as the uprising spread from the city into adjoining suburbs and to other areas of Michigan. Minimal rioting was reported in Highland Park and River Rouge, a heavier police presence was required after a bomb threat was phoned in to an E.J. Korvette store in Southgate and very minimal violence was reported in Hamtramck. The state deployed National Guardsmen or state police to other Michigan cities as simultaneous riots erupted in Pontiac, Flint, Saginaw, and Grand Rapids, as well as in Toledo and Lima, Ohio; New York City and Rochester, New York; Cambridge, Maryland; Englewood, New Jersey; Houston, Texas; and Tucson, Arizona. Disturbances were reported in more than two dozen cities. In Detroit, an estimated 10,000 people participated in the riots, with an estimated 100,000 gathering to watch. Thirty-six hours later, 43 were dead, 33 of whom were black and 10 white. More than 7,200 people were arrested, most of them black. Mayor Jerome Cavanagh lamented upon surveying the damage, "Today we stand amidst the ashes of our hopes. We hoped against hope that what we had been doing was enough to prevent a riot. It was not enough ------------------------------ Date: Thu, 14 Jan 2021 08:59:31 -0500 From: "Yeast Infection" Subject: No One Else Will Tell You About this... No One Else Will Tell You About this... http://healthlifestyle.cyou/RUXuKpqEYPqgpQQmuUZMEQN3QZ8dcO9c4LLnrzkCsRPGSso http://healthlifestyle.cyou/rtZO6PemIdL8xm0vK39Fu4eT6joW2jl0D-tG7QNQ1gsiqY3w he game's concept and design was led by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of popular mod DayZ, and inspired by the 2000 Japanese film Battle Royale. At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a few years as a photographer, graphic designer, and web designer, and played video games such as Delta Force: Black Hawk Down and America's Army. The DayZ mod caught his interest, both as a realistic military simulation and its open-ended gameplay, and started playing around with a custom server, learning programming as he went along. Greene found most multiplayer first-person shooters too repetitive, considering maps small and easy to memorize. He wanted to create something with more random aspects so that players would not know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that could not be easily memorized, and using random item placement across it. Greene was also inspired by an online competition for DayZ called Survivor GameZ, which featured a number of Twitch and YouTube streamers fighting until only a few were left; as he was not a streamer himself, Greene wanted to create a similar game mode that anyone could play. His initial efforts on this mod were more inspired by The Hunger Games novels, where players would try to vie for stockpiles of weapons at a central location, but moved away from this partially to give players a better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels. In taking inspiration from the Battle Royale film, Greene had wanted to use square safe areas, but his inexperience in coding led him to use circular safe areas instead, which persisted to Battlegroun ------------------------------ Date: Thu, 14 Jan 2021 10:09:39 -0800 From: "Survival Bunker" Subject: The Ultimate Solution Is A Survival Bunker The Ultimate Solution Is A Survival Bunker http://homesaving.buzz/IMJcO6M47MqLBfjnf5V7_4J71T0QLNH5a6oZcIQtTmcjcyLC http://homesaving.buzz/rAiNwP9lVV2Vz4MyJ-17-PPX4GYjifFVuXoFsBO2Ny_KOBc7 ttlegrounds represents the standalone version of what Greene believes is the "final version" of the battle royale concept, incorporating the elements he had designed in previous iterations. Faster development was possible with the game engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the size of the maps in Battlegrounds has been one of the challenges with working with Unreal, which was not designed with such maps in mind. The game was designed as a mix between the realistic simulation of ARMA 3 and the arcade-like action focus and player accessibility of H1Z1. To prevent in-game cheating, the game uses the "BattlEye" anti-cheating software, which had permanently banned over 13 million players by October 2018. BattlEye indicated that 99% of all cheating software for the game was developed in China. Based on Greene's experience with the genre, an island with many terrain features was picked as the first map, known as "Erangel". The map design scope was to offer players many possible options for strategic and unique gameplay. Some buildings and structures were designed to depict the style of the brutalist architecture of the Soviet Union during the 1950s. The developer team playtested architecture features and random item placement systems, looking at both how close-quarters encounters went, and for open terrain areas. The goal was to optimize the right distribution and placement of weapons and gear across the map, to encourage players to make strategic decisions about how to proceed in the game without overly penalizing players who may not find weapons within the first few minutes of a round. During early access, additional maps were planned, such as one set on a fictional island in the Adriatic Sea that included snow-covered Yugoslavian territories. Greene stated that he thought the Erangel map felt disjointed despite meeting their goals for gameplay, and sought to create more unified ideas with future map ------------------------------ Date: Thu, 14 Jan 2021 09:43:14 -0800 From: "Survival Bunker" Subject: The Ultimate Solution Is A Survival Bunker The Ultimate Solution Is A Survival Bunker http://homesaving.buzz/gWPY7rxSoxsPEeaIL37hq7ZZvPzbTAteyE1Df6kdQL4VeY6P http://homesaving.buzz/WflnnqbGG-JIFuyOWvyNaYBPT3KKkSnaEMXU3o0xI6vVp50P ttlegrounds represents the standalone version of what Greene believes is the "final version" of the battle royale concept, incorporating the elements he had designed in previous iterations. Faster development was possible with the game engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the size of the maps in Battlegrounds has been one of the challenges with working with Unreal, which was not designed with such maps in mind. The game was designed as a mix between the realistic simulation of ARMA 3 and the arcade-like action focus and player accessibility of H1Z1. To prevent in-game cheating, the game uses the "BattlEye" anti-cheating software, which had permanently banned over 13 million players by October 2018. BattlEye indicated that 99% of all cheating software for the game was developed in China. Based on Greene's experience with the genre, an island with many terrain features was picked as the first map, known as "Erangel". The map design scope was to offer players many possible options for strategic and unique gameplay. Some buildings and structures were designed to depict the style of the brutalist architecture of the Soviet Union during the 1950s. The developer team playtested architecture features and random item placement systems, looking at both how close-quarters encounters went, and for open terrain areas. The goal was to optimize the right distribution and placement of weapons and gear across the map, to encourage players to make strategic decisions about how to proceed in the game without overly penalizing players who may not find weapons within the first few minutes of a round. During early access, additional maps were planned, such as one set on a fictional island in the Adriatic Sea that included snow-covered Yugoslavian territories. Greene stated that he thought the Erangel map felt disjointed despite meeting their goals for gameplay, and sought to create more unified ideas with future map ------------------------------ Date: Thu, 14 Jan 2021 06:05:27 -0500 From: "SkinnyMeChocolate" Subject: Zero Sugar Chocolate? Zero Sugar Chocolate? http://woodsworking.co/vcJtesl84HV09qSrYsiYfCuupKH46Az83PLHyIxHZKWGZykI http://woodsworking.co/6OaVzfxeqP4DyTl0QQlo-NSxqcS2T8SSdgBcjmfmdBm5lovW he head of the Indonesian National Search and Rescue Agency (Indonesian: BASARNAS), reported that the crash site was located 11 nmi (20 km) from Soekarno-Hatta International Airport. Personnel from a vessel provided by the Ministry of Transportation reported that body parts, fragments of clothing, electronics, personal belongings and wreckage had been recovered from the sea in waters near the Thousand Islands, with aviation fuel also reported around the location. The water near the crash site has a depth of around 15b16 m (49b52 ft). BASARNAS immediately deployed personnel to the crash site while the Indonesian National Police and the Ministry of Transportation set up crisis centres in Port of Tanjung Priok and SoekarnobHatta International Airport. The Indonesian Navy deployed a number of vessels for the search and rescue operations, in addition to helicopters and KOPASKA (frogman) personnel. The Indonesian National Transportation Safety Committee (NTSC) reported that it will send a research ship to assist in the search and rescue operation. The vessel had been involved previously in search and rescue operations of multiple aviation accidents, including Lion Air Flight 610 and Indonesia AirAsia Flight 8501 which crashed into the Java Sea as well. Meanwhile, the Indonesian Navy deployed seven ships and divers from the 1st Naval Regional Command to assist the search and rescue process. Soon after, BASARNAS reported that the pings of the aircraft's Emergency Locator Transmitter (ELT) had not been detected. The exact crash location was later announced to the public. At the same time, the Indonesian Red Cross deployed 50 volunteers and prepared at least 100 body bags for the victims of the accident. Family members of the victims were asked to bring DNA samples and other antemortem information to the Disaster Victims Identification unit at Kramat Jati Hospital in Jakarta. Accommodations for relatives were provided by Sriwijaya Ai ------------------------------ Date: Thu, 14 Jan 2021 06:02:53 -0800 From: "Worlds Healthiest Bread" Subject: Burn Fat Burn Fat http://homesecurity.buzz/A8RH9-MAVBOgXAj4GfT770A8pyWhQw1XYjWLhBwezr9MpkuJ http://homesecurity.buzz/9XAuZ0PuBWEDYWBv3MEnI2DxA7hJlyAwDsp9FmsUiIgS2M7w visaged particle beam weapons in his 1955 novel Earthlight, in which energy would be delivered by high-velocity beams of matter. After the invention of the laser in 1960, it briefly became the death ray of choice for science fiction writers. By the late 1960s and 1970s, as the laser's limits as a weapon became evident, the ray gun began to be replaced by similar weapons with names that better reflected the destructive capabilities of the device (like the blasters in Star Wars or the phasers in Star Trek, which were originally lasers: according to The Making of Star Trek, Gene Roddenberry claimed that production staff realized that using laser technology would cause problems in the future as people came to understand what lasers could and could not do; this resulted in the move to phasers on-screen, while letting lasers be known as a more primitive weapon style.) In the Warhammer 40,000 franchise, a faction known as the Imperial Guard has a "lasgun", presented as a cheap, easy to build and reliable technology, as their main weapon and larger cannon versions being mounted onto tanks or carried by transhuman like the so-called Space Marines (Adeptus Astartes). The Eldar has a special unit called the Swooping Hawks equipped with a "lasblaster". In the Command & Conquer video game series, various factions make extensive use of laser and particle beam technolo ------------------------------ Date: Thu, 14 Jan 2021 08:40:00 -0800 From: "Paypal Shopper Feedback" Subject: 30 Seconds Will Reward You With $100 in Exclusive Paypal Rewards 30 Seconds Will Reward You With $100 in Exclusive Paypal Rewards http://homesaving.buzz/mh15JEk15-RNAJLBq1h3pwNRaThGGneYpiNVIiZzkGujXIqP http://homesaving.buzz/w7Tqq6g8kJCpckoibkizhip76B2vjQPRNW2z_SyA-XuAVeL_ evelopment began in early 2016 and was publicly announced that June, with plans to have the game ready within a year. Kim served as executive producer for the game. Bluehole started with a team of about 35 developers supporting Greene's work, but had expanded to 70 by June 2017. Greene stated that many of these developers were voluntarily putting in longer work hours into the game due to their dedication to the project, and not by any mandate from himself or Bluehole's management. In addition to Bluehole, Greene also credits Bohemia Interactive, the developers of ARMA and DayZ, for support with motion capture animations via their Prague studio. With the rapid growth of interest in the game, Bluehole spun out the entire development for Battlegrounds into Bluehole Ginno Games in September 2017, which was renamed PUBG Corporation with Kim as its chief executive officer. PUBG Corporation continued the development of the game and its marketing and growth, opening an office in the United States with plans for future ones in Europe and Japan. In August 2018, PUBG Corporation launched the "Fix PUBG" campaign, acknowledging that that game by then still had several lingering bugs and other performance issues. The campaign finished in November, with PUBG Corporation calling it a success as everything listed had been implemented by then. In March 2019, Greene announced that he was stepping down as the game's lead designer, but would still serve as a creative consultant. Tae-seok Jang, the game's art director, would replace him, with Green relocating to PUBG's studio in Amsterdam, PUBG Special Projects. Greene stated that he believed the main Battlegrounds team was at a place to continue developing the game in the direction he had set to keep the game unique among the other battle royale games it had launched, and he wanted to try something not tied to battle royale but still multiplayer-based. The move also put him closer to his family in Irelan ------------------------------ Date: Thu, 14 Jan 2021 07:51:51 -0500 From: "Eyesight" Subject: 1 Eye Hack To Restore 20/20 Vision 1 Eye Hack To Restore 20/20 Vision http://healthlifestyle.cyou/TJ8CN8BQMBmtyuyAFwpHlVkcAdEe0kfEzoO0t8AdGUouBpWt http://healthlifestyle.cyou/XCByntUrmdJ2a8yyiZFDPQ5yXaZlpJvx6NSH6B-AanavE2nu attlegrounds is a player versus player shooter game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to remain the last alive. Players can choose to enter the match solo, duo, or with a small team of up to four people. The last person or team alive wins the match. Each match starts with players parachuting from a plane onto one of the four maps, with areas of approximately 8 C 8 kilometres (5.0 C 5.0 mi), 6 C 6 kilometres (3.7 C 3.7 mi), and 4 C 4 kilometres (2.5 C 2.5 mi) in size. The plane's flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground. Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings, ghost towns and other sites to find weapons, vehicles, armor, and other equipment. These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment. Killed players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages. Every few minutes, the playable area of the map begins to shrink down towards a random location, with any player caught outside the safe area taking damage incrementally, and eventually being eliminated if the safe zone is not entered in time; in game, the players see the boundary as a shimmering blue wall that contracts over time. This results in a more confined map, in turn increasing the chances of encounters. During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players who remain in that area. In both cases, players are warned a few minutes before these events, giving them time to relocate to safety. A plane will fly over various parts of the playable map occasionally at random, or wherever a player uses a flare gun, and drop a loot package, containing items which are typically unobtainable during normal gameplay. These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations. On average, a full round takes no more than 30 minutes. At the completion of each round, players gain in-game currency based on their performance. The currency is used to purchase crates which contain cosmetic items for character or weapon customization. A rotating "event mode" was added to the game in March 2018. These events change up the normal game rules, such as establishing larger teams or squads, or altering the distribution of weapons and armor across the game m ------------------------------ Date: Thu, 14 Jan 2021 02:56:09 -0800 From: "Kohls Opinion Requested" Subject: Kohls reward - Open immediately! Kohls reward - Open immediately! http://dronehigh.buzz/ZF4Tr817SL3qThMcdPC-iWrnitZnwDDQZqkPPzF327PMcMZA http://dronehigh.buzz/-5m_SCs7pA4BwqGqCUaPnbGPUuBG-3TW8TuJPhbYUO47LFcq rior to Flight 182, the aircraft arrived at SoekarnobHatta International Airport in Tangerang, Banten at 12:11 PM from Pangkal Pinang Depati Amir Airport. The aircraft was scheduled to take off at 13:25 WIB (06:25 UTC), and was scheduled to arrive at Supadio International Airport in Pontianak, West Kalimantan, at 15:00 WIB (08:00 UTC). After pushing back from the airport's Terminal 2D Gate B1, the aircraft took off from Runway 25R at 14:36 local time (07:36 UTC). The flight took off amid heavy monsoon rain, following a bad weather delay. Due to the significant delay, it was expected to land in Pontianak at 15:50 WIB (08:50 UTC). Flight 182 was climbing to 13,000 ft (4,000 m) when it abruptly dived, then it suddenly turned to the right. An air traffic controller (ATC) noticed this and asked the pilots what was happening on board, but received no response. According to AirNav Radarbox flight data, the aircraft reported a rapid drop in altitude during the climb phase from 10,900 ft (3,300 m) to 7,650 ft (2,330 m) at 07:40 UTC. Flightradar24 reported that four minutes after takeoff, the aircraft dropped by 10,000 ft (3,000 m) in less than a minute. The flight tracker also noted that the aircraft's last recorded altitude was 250 feet (76 m) at 07:40:27 UTC. According to provided flight data, the airplane experienced a drop of 1,755 ft (535 m) in just six seconds between 07:40:08 and 07:40:14 UTC. It was followed by a drop of 825 ft (251 m) in two seconds, 2,725 ft (831 m) in four seconds, and 5,150 ft (1,570 m) in its last seven seconds. During the fall, the aircraft rapidly changed speed, decreasing and increasing in seconds. Its last contact with ATC was at 14:40 WIB (07:40 UTC) in a location between Laki Island and Lancang Island. The aircraft is presumed to have crashed into the Java Sea near Laki Island and 19 km (12 mi) from SoekarnobHatta International Airport. According to the ATC, there was no distress call during the flight. Indonesian transport officials also stated that the aircraft failed to follow ATC instructio ------------------------------ Date: Thu, 14 Jan 2021 12:31:42 -0500 From: "verge of war" Subject: This Coming Apocalypse Is The Key To Your Family's Survival ! This Coming Apocalypse Is The Key To Your Family's Survival ! http://yeastinfectionx.buzz/qbfwWApQCchN9yvQm8LFRztG7MYR_NAKV-G8S4kLCI_zD6Yu http://yeastinfectionx.buzz/-NVEOuG6FEL4z91RUFFgvBHI-Aahy8eknAAKTFrSrLtoYnoI ound the same time that Greene left Sony Online, Kim contacted and offered him the opportunity to work on a new battle royale concept. Within a week, Greene flew out to Bluehole's headquarters in Korea to discuss the options, and a few weeks later, became the creative director of Bluehole. He moved to South Korea to oversee development. According to Greene, this was the first time a Korean game studio had brought aboard a foreigner for a creative director role, and while a risk, he says that his relationship with Bluehole's management is strong, allowing Greene's team to work autonomously with minimal oversight. The game's main musical theme was composed by Tom Salta, who was personally selected by Greene as he and the team were looking for an "orchestral electronic hybrid theme" that would give players a "huge build-up", keeping them "resolutely determined" until a match starts. Development began in early 2016 and was publicly announced that June, with plans to have the game ready within a year. Kim served as executive producer for the game. Bluehole started with a team of about 35 developers supporting Greene's work, but had expanded to 70 by June 2017. Greene stated that many of these developers were voluntarily putting in longer work hours into the game due to their dedication to the project, and not by any mandate from himself or Bluehole's management. In addition to Bluehole, Greene also credits Bohemia Interactive, the developers of ARMA and DayZ, for support with motion capture animations via their Prague stu ------------------------------ Date: Thu, 14 Jan 2021 13:17:06 -0500 From: "verge of war" Subject: Something darker is coming, so youād better see this⦠Something darker is coming, so youbd better see thisb& http://yeastinfectionx.buzz/wY3hyxtH5pUdHgzcuGSw7G8LtGTRpXyTyrNzMTFZc1AfRfgw http://yeastinfectionx.buzz/JdLYZUUQdNbrvBj4-DxEgBcnLpY76hoixorikXP2a6DibWXl ound the same time that Greene left Sony Online, Kim contacted and offered him the opportunity to work on a new battle royale concept. Within a week, Greene flew out to Bluehole's headquarters in Korea to discuss the options, and a few weeks later, became the creative director of Bluehole. He moved to South Korea to oversee development. According to Greene, this was the first time a Korean game studio had brought aboard a foreigner for a creative director role, and while a risk, he says that his relationship with Bluehole's management is strong, allowing Greene's team to work autonomously with minimal oversight. The game's main musical theme was composed by Tom Salta, who was personally selected by Greene as he and the team were looking for an "orchestral electronic hybrid theme" that would give players a "huge build-up", keeping them "resolutely determined" until a match starts. Development began in early 2016 and was publicly announced that June, with plans to have the game ready within a year. Kim served as executive producer for the game. Bluehole started with a team of about 35 developers supporting Greene's work, but had expanded to 70 by June 2017. Greene stated that many of these developers were voluntarily putting in longer work hours into the game due to their dedication to the project, and not by any mandate from himself or Bluehole's management. In addition to Bluehole, Greene also credits Bohemia Interactive, the developers of ARMA and DayZ, for support with motion capture animations via their Prague stu ------------------------------ End of alt.music.moxy-fruvous digest V14 #5691 **********************************************