From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #5680 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Wednesday, January 13 2021 Volume 14 : Number 5680 Today's Subjects: ----------------- First Month FREE on Comprehensive Home Warranty Protection. ["The CHOICE ] ---------------------------------------------------------------------- Date: Wed, 13 Jan 2021 06:02:03 -0500 From: "The CHOICE Warranty" Subject: First Month FREE on Comprehensive Home Warranty Protection. First Month FREE on Comprehensive Home Warranty Protection. http://powertrack.buzz/AqRZoBu0hTqsjKNsokFwyIO19gcX5KjlTOt2IKiblS4KkY9N http://powertrack.buzz/e5za9FNUH06YJTI_eVcjnvFLgZ67AmOPMp9Z-NWciOcCboEL When DayZ became its own standalone title, interest in his ARMA 2 version of the Battle Royale mod trailed off, and Greene transitioned development of the mod to ARMA 3. Sony Online Entertainment (now the Daybreak Game Company) had become interested in Greene's work, and brought him on as a consultant to develop on H1Z1, licensing the battle royale idea from him. In February 2016, Sony Online split H1Z1 into two separate games, the survival mode H1Z1: Just Survive, and the battle royale-like H1Z1: King of the Kill, around the same time that Greene's consultation period was over. Separately, the Seoul-based studio Ginno Games, led by Chang-han Kim and who developed massively multiplayer online games (MMOs) for personal computers, was acquired and renamed Bluehole Ginno Games by Bluehole in January 2015, a major South Korean publisher of MMOs and mobile games. Kim recognized that producing a successful game in South Korea generally meant it would be published globally, and wanted to use his team to create a successful title for personal computers that followed the same model as other mobile games published by Bluehole. He had already been excited about making a type of battle royale game after he had played DayZ, in part that the format had not caught on in Korea. He also wanted to make this through an early access model and have a very limited development schedule to get the game out as quickly as possible, while treating the product as a "games as a service" model to be able to support it for many years. In researching what had been done, he came across Greene's mods and reached out to him. In July 2017, Bluehole partnered with social media platform Facebook to provide exclusive streaming content to Facebook's gaming channels, as part of their push to provide more gaming content for its use ------------------------------ End of alt.music.moxy-fruvous digest V14 #5680 **********************************************