From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #5120 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Thursday, October 15 2020 Volume 14 : Number 5120 Today's Subjects: ----------------- NEVER Do THIS During a Heart Attack (increases your chances of death) ["*] ---------------------------------------------------------------------- Date: Thu, 15 Oct 2020 07:40:51 -0400 From: "**Heart Health Trick**" <**HeartHealthTrick**@daygold.today> Subject: NEVER Do THIS During a Heart Attack (increases your chances of death) NEVER Do THIS During a Heart Attack (increases your chances of death) http://daygold.today/GcOF2pMyzlEK3EeH8zl-K-IhMVevl6jgFG215Hmo_gBsNyk9 http://daygold.today/Qoe92FE9CKbsTB1FuZeByPfO_ao__02248lG0T9WcIy00LNd Most traditional motion capture hardware vendors provide for some type of low resolution facial capture utilizing anywhere from 32 to 300 markers with either an active or passive marker system. All of these solutions are limited by the time it takes to apply the markers, calibrate the positions and process the data. Ultimately the technology also limits their resolution and raw output quality levels. High fidelity facial motion capture, also known as performance capture, is the next generation of fidelity and is utilized to record the more complex movements in a human face in order to capture higher degrees of emotion. Facial capture is currently arranging itself in several distinct camps, including traditional motion capture data, blend shaped based solutions, capturing the actual topology of an actor's face, and proprietary systems. The two main techniques are stationary systems with an array of cameras capturing the facial expressions from multiple angles and using software such as the stereo mesh solver from OpenCV to create a 3D surface mesh, or to use light arrays as well to calculate the surface normals from the variance in brightness as the light source, camera position or both are changed. These techniques tend to be only limited in feature resolution by the camera resolution, apparent object size and number of cameras. If the users face is 50 percent of the working area of the camera and a camera has megapixel resolution, then sub millimeter facial motions can be detected by comparing frames. Recent work is focusing on increasing the frame rates and doing optical flow to allow the motions to be retargeted to other computer generated faces, rather than just making a 3D Mesh of the actor and their expressions. ------------------------------ End of alt.music.moxy-fruvous digest V14 #5120 **********************************************