From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #5119 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Thursday, October 15 2020 Volume 14 : Number 5119 Today's Subjects: ----------------- We have an important message for you ["Hot Asian Flirts" Subject: We have an important message for you We have an important message for you http://buildown.buzz/04lkQxjq2RMLAq-AGLbfbT0JA1jshNvPodpyiJrhxAuTNSco http://buildown.buzz/5pJqqKNnpdkfLYMynErHC_VbkHx1KAsAEkiyXLHsTmhkTY4 was a symbol of the increasing legitimacy of video games as an art form. IGN, Kotaku, and The Sydney Morning Herald described the Chief as "iconic". Master Chief has been called the de facto symbol for the Xbox console, Microsoft, and for a generation of gamers. The recognition of the Master Chief has spread to mainstream culture; Madame Tussauds in Las Vegas has developed a wax sculpture of the Chief. At the ceremony, Pete Wentz of Fall Out Boy called the Master Chief a hero of the times as much as characters like Spider-Man and Luke Skywalker were for previous generations. Downes realized his character was such a huge hit only after children lined up around the block for his autograph a year after the game shipped. The character has appeared on lists of the best video gaming characters by UGO, Empire, GamesRadar, Guinness World Records Gamer's Edition, and Complex, and Time. IGN suggested that the dramatic death of the character could be one of the most powerful events in gaming. The faceless nature of the character has alternatively been praised and criticized, with the character called overrated. Writing for The Artifice, Sam Gray argued the character uncomfortably straddled the divide between silent and active protagonist, and the lack of character conflict made him uninteresting. O'Connor noted that given players invest the character with much of his meaning, there is a tension between players who prefer more personality and those who prefer "a sort of paragon of useful emptiness". The more character-focused portrayal of Chief in Halo 4 was positively received. Todd Martens of the Los Angeles Times called Halo 4 a more introspective Halo game, and the first to explore the motivations and emotions of the Master Chief. Reviews that found the game's story otherwise hard to follow praised the focus on fleshing out the character and Chief and Cortana's relationship. Halo 5 received a backlash from fans about Master Chief's reduced role in the story, as he appeared in fewer story missions compared to Fireteam Osiris. Kotaku's Stephen Totilo wrote that the confrontation between Locke and Master Chief felt "under-cooked", and the plot ------------------------------ Date: Thu, 15 Oct 2020 03:58:03 -0400 From: "Vitiligo-free life!" Subject: Heal VITILIGO in 21 Days? Heal VITILIGO in 21 Days? http://ebusvip.co/3WGkTy84WXvm2nkoKPeOuSU2fMzimi_FNXbfiFmFlNHC22ip http://ebusvip.co/b7I1I070U5gGo64_OpoUDFyuFX8piiGWHuA9FMg96HkUBdLc Story writer Joseph Staten recalled that early on in Halo's development, they had not considered how to engage players in the world, and Master Chief's character was what drew people in. The Chief was always intended to be a soldier in the last part of a long and bitter war. For much of the game's development, the character had no name, and early on was referred to as "Future Soldier" or "The Cyborg". Eric Nylund established the character's forename as "John" in the tie-novel Halo: The Fall of Reach, but Bungie did not want to use that in the game itself, instead looking to military ranks. Naval ranks grabbed them as "different" from ones the developers had heard of before. McLees, insisting on accuracy, wanted to make sure the character still had a plausible rank for his role. "Master Chief" was the highest non-commissioned rank where the character would still be considered "expendable"; McLees also felt the shortened "Chief" felt more colloquial and less like a modern military designation. Though the name was not universally liked and intended to be a placeholder, it ended up sticking. After the success of Halo, Bungie began developing a sequel. According to Mclees, the developers wanted to "tone down" the look from Halo. In the story, Master Chief's armor receives an upgrade, and the character received a new look he sported for Halo 2 and Halo 3, with added damage and wear and tear included in the high-definition graphics of Halo 3. For Halo 4, 343 Industries took over development duties after Bungie spun off from Microsoft as an independent company. Halo 4 made extensive use of motion capture for character animation, shooting in a studio that allowed multiple actors to interact. 343 looked for an actor to portray the Master Chief's physicality, while still conveying the emotions of the character. Bruce Thomas portrayed the Master Chief for motion capture sessions, focusing on giving the Master Chief a personality through actions that would be applied to the three-dimensional model; though his face and voice never appear in the final product, Creative director Josh Holmes credited Thomas with strongly influencing all the other performers for the game. The Master Chief's armor was redesigned with the aim of making the player feel like they were inhabiting a character wearing hundreds of pounds of futuristic armor; art director Kenneth Scott emphasized finding a "sweet spot" where the armor remained familiar but still new. Real-world military vehicles inspired some of the details. The armor of Master Chief and his fellow elder Spartans was intended to look more utilitarian and tanklike, contrasting with the more streamlined look of newer characters. Despite the visual differences between the character's armor in Halo 3 and Halo 4, the developers intended it to canonically be the same armor. 343 Industries redesigned Master Chief's armor for Halo Infinite, drawing inspiration from his previous looks. Actor Bruce Thomas returned to provide motion capture for the ------------------------------ Date: Wed, 14 Oct 2020 13:01:48 -0400 From: "SeekingArrangement" Subject: Millions of Women are seeking Sugar Daddies Millions of Women are seeking Sugar Daddies http://actions.buzz/-kAHm63GuVCHPMg4t3nFtaR_SGJ28c57VOUgMKXU9yFA6bxH http://actions.buzz/lw93mpzz9ODtHCZWzQhRSoEsXnchh0ODJYx5QfxVrgz-tKQF According to inclusive fitness theory, organisms can gain fitness not just through increasing their own reproductive output, but also via increasing the reproductive output of other individuals that share their genes, especially their close relatives. Individuals are selected to help their relatives when the cost of helping is less than the benefit gained by their relative multiplied by the fraction of genes that they share, i.e. when Cost < relatedness * Benefit. Under inclusive fitness theory, the necessary conditions for eusociality to evolve are more easily fulfilled by haplodiploid species because of their unusual relatedness structure. In haplodiploid species, females develop from fertilized eggs and males develop from unfertilized eggs. Because a male is haploid, his daughters share 100% of his genes and 50% of their mother's. Therefore, they share 75% of their genes with each other. This mechanism of sex determination gives rise to what W. D. Hamilton first termed "supersisters" which are more related to their sisters than they would be to their own offspring. Even though workers often do not reproduce, they can potentially pass on more of their genes by helping to raise their sisters than they would by having their own offspring (each of which would only have 50% of their genes). This unusual situation, where females may have greater fitness when they help rear siblings rather than producing offspring, is often invoked to explain the multiple independent evolutions of eusociality (arising at least nine separate times) within the haplodiploid group Hymenoptera. While females share 75% of genes with their sisters in haplodiploid populations, they only share 25% of their genes with their brothers. Accordingly, the average relatedness of an individual to their sibling is 50%. Therefore, helping behavior is only advantageous if it is biased to helping sisters, which would drive the population to a 1:3 sex ratio of males to females. At this ratio, males, as the rarer sex, increase in reproductive value, negating the benefit of female-biased investment. However, not all eusocial species are haplodiploid (termites, some snapping shrimps, and mole rats are not). Conversely, many bees are haplodiploid yet are not eusocial, and among eusocial species many queens mate with multiple males, resulting in a hive of half-sisters that share only 25% of their genes. The association between haplodiploidy and ------------------------------ Date: Wed, 14 Oct 2020 07:54:13 -0400 From: "Venmo Opinion Requested" Subject: Extended for a day! Get Your $100 Reward... Extended for a day! Get Your $100 Reward... http://batteryzen.today/yqIM5WTN6L8AwkxhRR4U29yTRc2eCvY7mTGvWgT6LAy4LIA0 http://batteryzen.today/MatkrElfGvgqy_8lnetATroc5kEXOCVQjfQxTMExaMbBciI1 The life cycle of a bee, be it a solitary or social species, involves the laying of an egg, the development through several moults of a legless larva, a pupation stage during which the insect undergoes complete metamorphosis, followed by the emergence of a winged adult. Most solitary bees and bumble bees in temperate climates overwinter as adults or pupae and emerge in spring when increasing numbers of flowering plants come into bloom. The males usually emerge first and search for females with which to mate. The sex of a bee is determined by whether or not the egg is fertilised; after mating, a female stores the sperm, and determines which sex is required at the time each individual egg is laid, fertilised eggs producing female offspring and unfertilised eggs, males. Tropical bees may have several generations in a year and no diapause stage. The egg is generally oblong, slightly curved and tapering at one end. Solitary bees, lay each egg in a separate cell with a supply of mixed pollen and nectar next to it. This may be rolled into a pellet or placed in a pile and is known as mass provisioning. Social bee species provision progressively, that is, they feed the larva regularly while it grows. The nest varies from a hole in the ground or in wood, in solitary bees, to a substantial structure with wax combs in bumblebees and honey bees. In most species, larvae are whitish grubs, roughly oval and bluntly-pointed at both ends. They have 15 segments and spiracles in each segment for breathing. They have no legs but move within the cell, helped by tubercles on their sides. They have short horns on the head, jaws for chewing food and an appendage on either side of the mouth tipped with a bristle. There is a gland under the mouth that secretes a viscous liquid which solidifies into the silk they use to produce a cocoon. The cocoon is semi-transparent and the pupa can be seen through it. Over the course of a few days, the larva undergoes metamorphosis into a winged adult. When ready to emerge, the adult splits its skin dorsally and climbs out of the exuviae and breaks out of the cell ------------------------------ Date: Wed, 14 Oct 2020 10:14:54 -0400 From: "Losing your vision?" Subject: Strange Doctor Discovers Key To Better Vision TODAY Strange Doctor Discovers Key To Better Vision TODAY http://burnfats.co/dEwdA9DAfpABC1F0Cw_kCe8W1O97nfZwXtcNEONDiFBjhXBI http://burnfats.co/06AVvf7ktdz_WaP--RlBT4LP22k0kkLQGePdOSd94Z0GT47L While only a moderate percentage of species in bees (families Apidae and Halictidae) and wasps (Crabronidae and Vespidae) are eusocial, nearly all species of ants (Formicidae) are eusocial. Some major lineages of wasps are mostly or entirely eusocial, including the subfamilies Polistinae and Vespinae. The corbiculate bees (subfamily Apinae of family Apidae) contain four tribes of varying degrees of sociality: the highly eusocial Apini (honey bees) and Meliponini (stingless bees), primitively eusocial Bombini (bumble bees), and the mostly solitary or weakly social Euglossini (orchid bees). Eusociality in these families is sometimes managed by a set of pheromones that alter the behavior of specific castes in the colony. These pheromones may act across different species, as observed in Apis andreniformis (black dwarf honey bee), where worker bees responded to queen pheromone from the related Apis florea (red dwarf honey bee). Pheromones are sometimes used in these castes to assist with foraging. Workers of the Australian stingless bee Tetragonula carbonaria, for instance, mark food sources with a pheromone, helping their nest mates to find the food. Reproductive specialization generally involves the production of sterile members of the species, which carry out specialized tasks to care for the reproductive members. It can manifest in the appearance of individuals within a group whose behavior or morphology is modified for group defense, including self-sacrificing behavior ("altruism"). An example of a species whose sterile caste displays this altruistic behavior is Myrmecocystus mexicanus, one of the species of honey ant. Select sterile workers fill their abdomens with liquid food until they become immobile and hang from the ceilings of the underground nests, acting as food storage for the rest of the colony. Not all social species of insects have distinct ------------------------------ Date: Thu, 15 Oct 2020 06:03:21 -0400 From: "LaDate" Subject: Tired of being alone? Find your perfect match Tired of being alone? Find your perfect match http://mensfat.guru/W89ep-rRvJ88jnzlcKNmqF7aEhYHYzNm3rr_9K5lEvHbHWED http://mensfat.guru/Q34vOY1QLxHPZmMpVkJeQUxxxN9uZ09hC6g_YEC_jzGNjv4F recent systems are able to generate accurate data by tracking surface features identified dynamically for each particular subject. Tracking a large number of performers or expanding the capture area is accomplished by the addition of more cameras. These systems produce data with three degrees of freedom for each marker, and rotational information must be inferred from the relative orientation of three or more markers; for instance shoulder, elbow and wrist markers providing the angle of the elbow. Newer hybrid systems are combining inertial sensors with optical sensors to reduce occlusion, increase the number of users and improve the ability to track without having to manually clean up data[citation needed]. Passive markers A dancer wearing a suit used in an optical motion capture system Markers are placed at specific points on an actor's face during facial optical motion capture. Passive optical systems use markers coated with a retroreflective material to reflect light that is generated near the cameras lens. The camera's threshold can be adjusted so only the bright reflective markers will be sampled, ignoring skin and fabric. The centroid of the marker is estimated as a position within the two-dimensional image that is captured. The grayscale value of each pixel can be used to provide sub-pixel accuracy by finding the centroid of the Gaussian. An object with markers attached at known positions is used to calibrate the cameras and obtain their positions and the lens distortion of each camera is measured. If two calibrated cameras see a marker, a three-dimensional fix can be obtained. Typically a system will consist of around 2 to 48 cameras. Systems of over three hundred cameras exist to try to reduce marker swap. Extra cameras are required for full coverage around the capture subject and multiple subjects. Vendors have constraint software to reduce the problem of marker swapping since all passive markers appear identical. Unlike active marker systems and magnetic systems, passive systems do not require the user to wear wires or electronic equipment. Instead, hundreds of rubber balls are attached with reflective tape, which needs to be replaced periodically. The markers are usually attached directly to the skin (as in biomechanics), or they are velcroed to a performer wearing a full body spandex/lycra suit designed specifically for motion capture. This type of system can capture large numbers of markers at frame rates usually around 120 to 160 fps although by lowering the resolution and ------------------------------ Date: Thu, 15 Oct 2020 05:30:48 -0400 From: "Lightning Fast Cables" Subject: The Last Charging Cable You'll Ever Buy. Guaranteed The Last Charging Cable You'll Ever Buy. Guaranteed http://dangerousfood.buzz/RU4HF7T9Y3QewM93X-AbKU2X-zbAAM52LnkE6g90xy0jE8aT http://dangerousfood.buzz/nAKpaB0o1vaIZ_x5fwW5o4qvT86EcnM86hgfrVxhvw60or_E Television series produced entirely with motion capture animation include Laflaque in Canada, Sprookjesboom and Cafe de Wereld in The Netherlands, and Headcases in the UK. Virtual reality and Augmented reality providers, such as uSens and Gestigon, allow users to interact with digital content in real time by capturing hand motions. This can be useful for training simulations, visual perception tests, or performing a virtual walk-throughs in a 3D environment. Motion capture technology is frequently used in digital puppetry systems to drive computer generated characters in real-time. Gait analysis is one application of motion capture in clinical medicine. Techniques allow clinicians to evaluate human motion across several biomechanical factors, often while streaming this information live into analytical software. Some physical therapy clinics utilize motion capture as an objective way to quantify patient progress. During the filming of James Cameron's Avatar all of the scenes involving this process were directed in realtime using Autodesk MotionBuilder software to render a screen image which allowed the director and the actor to see what they would look like in the movie, making it easier to direct the movie as it would be seen by the viewer. This method allowed views and angles not possible from a pre-rendered animation. Cameron was so proud of his results that he invited Steven Spielberg and George Lucas on set to view the system in action. In Marvel's The Avengers, Mark Ruffalo used motion capture so he could play his character the Hulk, rather than have him be only CGI as in previous films, making Ruffalo the first actor to play both the human and the Hulk versions of Bruce Banner. FaceRig software uses facial recognition technology from ULSee.Inc to map a player's facial expressions and the body tracking technology from Perception Neuron to map the body movement onto a 3D or 2D character's motion onscreen. During Game Developers Conference 2016 in San Francisco Epic Games demonstrated full-body motion capture live in Unreal Engine. The whole scene, from the upcoming game Hellblade about a woman warrior named Senua, was rendered in real-time. The keynote was a collaboration between Unreal Engine, Ninja Theory, 3Lateral, Cubic Motion, ------------------------------ Date: Wed, 14 Oct 2020 06:48:01 -0400 From: "CashApp Shopper Gift Opportunity" Subject: Congratulations! An CashApp reward has arrived! Congratulations! An CashApp reward has arrived! http://smartmutul.buzz/k2_DEEJmWQ2cfWyIHCM1ar0Xh8n7FRwJACvwaZHU4osu4ePs http://smartmutul.buzz/SXmaMVbjQPuEsClfx5yuaTNrZJyWpWsYzOgA3jcEMpPcLILZ provides mutual protection from predators and the exchange of nutrients. Divergent natural selection drives adaptive diversification through ecological speciation. The ability of clownfish to use sea anemones as hosts has evolved 4 independent times. The obligate relationship between the clownfish and the sea anemone has allowed the radiation of clownfishes. Kingsnakes Inhabiting the Americas from southeastern Canada to southern Ecuador, Kingsnakes, of genus Lampropeltis, are constrictors that prey on many venomous snakes. In order to prey upon the venomous snakes, Kingsnakes have actually evolved a resistance rather than incrementally increasing their resistance to a point of immunity, like many species have. Kingsnakes resistance levels are currently known to be fixed for the duration of its life and have not been found to change with age or exposure. It is thought, that Kingsnakes have developed this evolutionary adaptation through a process called a co-evolutionary arms race with natural selection at the forefront. Kingsnake predators that were slightly better able to tolerate the effects of the venom were more likely to survive with resulting genocide of the Kingsnakes that were inherently not sufficiently resistant. While simultaneously, the venomous snakes with more potent venom were more likely to survive the predatory nature of the Kingsnakes, thus escalating the arms race. However, the nature of the arms race has put a stipulation onto the Kingsnakes. Kingsnakes have evolved resistance only to the venom of snakes that are in their immediate environment, like copperheads, cottonmouths, and North American rattlesnakes, but not to the venom of, for example, king cobras or black mambas. Even through geographical boundaries, Kingsnake venom resistance has varied between species. They found that blood from Eastern Kingsnakes (Lampropeltis getula) had the widest spectrum of protection against the venoms tested and was the most effective at neutralizing many rattlesnake venoms, but the least effective against copperhead venom. Blood from kingsnakes from Florida & the Gulf Coast was the most effective at neutralizing the venom of copperheads & cottonmouths. Mole Kingsnake (Lampropeltis calligaster) blood is about 75% as effective at neutralizing Mojave Rattlesnake (Crotalus scutulatus) venom as the blood of Eastern Kingsnakes. Gray-banded Kingsnakes (L. alterna) have moderate neutralization potential against Western Diamondback (C. atrox) venom, but none against Eastern Diamondback (C. adamanteus) venom ------------------------------ Date: Wed, 14 Oct 2020 13:03:03 -0400 From: "Neck Relax" Subject: Everyone at some point has suffered pain in their neck Everyone at some point has suffered pain in their neck http://coppersocks.buzz/zrCSyvE88g_QwBtfWJ8SfB-NgJPCtDx8AMQUHvL7GUfprw http://coppersocks.buzz/S0DpLyJ1AAUshsJ3vwxTQFz7VCbXQhMxQjACxpT7K7DERzM Many scientists citing the close phylogenetic relationships between eusocial and non-eusocial species are making the case that environmental factors are especially important in the evolution of eusociality. The relevant factors primarily involve the distribution of food and predators. Increased parasitism and predation rates are the primary ecological drivers of social organization. Group living affords colony members defense against enemies, specifically predators, parasites, and competitors, and allows them to gain advantage from superior foraging methods. With the exception of some aphids and thrips, all eusocial species live in a communal nest which provides both shelter and access to food resources. Mole rats, many bees, most termites, and most ants live in burrows in the soil; wasps, some bees, some ants, and some termites build above-ground nests or inhabit above-ground cavities; thrips and aphids inhabit galls (neoplastic outgrowths) induced on plants; ambrosia beetles and some termites nest together in dead wood; and snapping shrimp inhabit crevices in marine sponges. For many species the habitat outside the nest is often extremely arid or barren, creating such a high cost to dispersal that the chance to take over the colony following parental death is greater than the chance of dispersing to form a new colony. Defense of such fortresses from both predators and competitors often favors the evolution of non-reproductive soldier castes, while the high costs of nest construction and expansion favor non-reproductive worker castes. The importance of ecology is supported by evidence such as experimentally induced reproductive division of labor, for example when normally solitary queens are forced together. Conversely, female Damaraland mole-rats undergo hormonal changes that promote dispersal after periods of high rainfall, supporting the plasticity of eusocial traits in response to environmental cues. ------------------------------ Date: Thu, 15 Oct 2020 04:37:35 -0400 From: "Customer Survey" Subject: Confirmed: Your One Hundred Dollar CashApp Offer Confirmed: Your One Hundred Dollar CashApp Offer http://covidguide.guru/2Fk2jGqKigyr4br_XtaIe_xSTqEJnz-5P70LuzaBLkz9uNHR http://covidguide.guru/Mp-adJdqT8yI2B-OfsjbCFyp7EEypq6-HNgoB7fAfXkx0ORe In motion capture sessions, movements of one or more actors are sampled many times per second. Whereas early techniques used images from multiple cameras to calculate 3D positions, often the purpose of motion capture is to record only the movements of the actor, not their visual appearance. This animation data is mapped to a 3D model so that the model performs the same actions as the actor. This process may be contrasted with the older technique of rotoscoping, as seen in Ralph Bakshi's The Lord of the Rings (1978) and American Pop (1981). This method works by tracing over a live-action actor, capturing the actor's motions and movements. To explain, an actor is filmed performing an action, and then the recorded film is projected onto an animation table frame-by-frame. Animators trace the live-action footage onto animation cels, capturing the actor's outline and motions frame-by-frame, and then they fill in the traced outlines with the animated character. The completed animation cels are then photographed frame-by-frame, exactly matching the movements and actions of the live-action footage. The end result of which is that the animated character replicates exactly the live-action movements of the actor. However, this process takes a considerable amount of time and effort. Camera movements can also be motion captured so that a virtual camera in the scene will pan, tilt or dolly around the stage driven by a camera operator while the actor is performing. At the same time, the motion capture system can capture the camera and props as well as the actor's performance. This allows the computer-generated characters, images and sets to have the same perspective as the video images from the camera. A computer processes the data and displays the movements of the actor, providing the desired camera positions in terms of objects in the set. Retroactively obtaining camera movement data from the captured footage is known as match moving or camera tracking. ------------------------------ Date: Thu, 15 Oct 2020 07:05:15 -0400 From: "Costco Shopper Feedback" Subject: Last Chance! Be Sure To Grab Your $50 Reward... Last Chance! Be Sure To Grab Your $50 Reward... http://copperzen.co/Y3WCl7J7JbiXeQRWG6-NTQBMUCYi9KOYZk1wp3i8ICMsns-9 http://copperzen.co/S4PPL9AcEobiiVhPye_Q1zShPqGDY41sKMXfh_-e_KoQtw2R The optical imaging system is responsible for converting the light from the target area into digital image that the tracking computer can process. Depending on the design of the optical tracking system, the optical imaging system can vary from as simple as a standard digital camera to as specialized as an astronomical telescope on the top of a mountain. The specification of the optical imaging system determines the upper-limit of the effective range of the tracking system. The mechanical tracking platform holds the optical imaging system and is responsible for manipulating the optical imaging system in such a way that it always points to the target being tracked. The dynamics of the mechanical tracking platform combined with the optical imaging system determines the tracking system's ability to keep the lock on a target that changes speed rapidly. The tracking computer is responsible for capturing the images from the optical imaging system, analyzing the image to extract target position and controlling the mechanical tracking platform to follow the target. There are several challenges. First the tracking computer has to be able to capture the image at a relatively high frame rate. This posts a requirement on the bandwidth of the image capturing hardware. The second challenge is that the image processing software has to be able to extract the target image from its background and calculate its position. Several textbook image processing algorithms are designed for this task. This problem can be simplified if the tracking system can expect certain characteristics that is common in all the targets it will track. The next problem down the line is to control the tracking platform to follow the target. This is a typical control system design problem rather than a challenge, which involves modeling the system dynamics and designing controllers to control it. This will however become a challenge if the tracking platform the system has to work with is not designed for real-time. The software that runs such systems are also customized for the corresponding hardware components. One example of such software is OpticTracker, which controls computerized telescopes to track moving objects at great distances, such as planes and satellites. Another option is the software SimiShape, which can also be used hybrid in combination with markers. ------------------------------ End of alt.music.moxy-fruvous digest V14 #5119 **********************************************