From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #4960 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Sunday, September 13 2020 Volume 14 : Number 4960 Today's Subjects: ----------------- Meet truly compatible singles near you! ["Jucy-Date" Subject: Meet truly compatible singles near you! Meet truly compatible singles near you! http://liberatorss.co/cSVGx5_oB_syIEYJ0rBngEDXhpXzSNqfl-cfrk_ZM0d4Omu_ http://liberatorss.co/AZEVZc45Ggr4DRz7mhqtAwCfnicax-vpoyc_H7dVLKOMSz4c ed The Lost Levels as an expansion of the original, akin to extra challenge levels tacked on its end. Despite their similarities, the sequel is distinguished by its notorious difficulty. 1001 Video Games You Must Play Before You Die summarized the game as both "familiar and mysterious" and "simply rather unfair". The Lost Levels replaced the original's accessible level designs with "insanely tough obstacle courses" as if designed to intentionally frustrate and punish players beginning with its first poison mushroom. Retrospective reviewers recommended the game for those who mastered the original, or those who would appreciate a painful challenge. Casual Mario fans, GameZone wrote, would not find much to enjoy. Nintendo Life's reviewer felt that while the original was designed for recklessness, its sequel taught patience, and despite its difficulty, remained both "fiendishly clever" and fun. On the other hand, GamesRadar felt that the game was an unoriginal, boring retread, and apart from its "pointlessly cruel" difficulty, not worthy of the player's time. GamesRadar and IGN agreed with Nintendo of America's choice against releasing the harder game in the 1980s, though Eurogamer thought that The Lost Levels was "technically a much better game" than the Doki Doki Panic-based Super Mario Bros. 2 the American market received instead. The Lost Levels is remembered among the most difficult games by Nintendo and in the video game medium. Three decades after the game's release, Kotaku wrote that the demanding player precision required in The Lost Levels made fast playthroughs (speedruns) "remarkably fun" to spectate. NES Remix 2 (2014), a compilation title for the Wii U, similarly segmented The Lost Levels into speedrun challenges, which made the challenging gameplay more palatable. Many years after the release of The Lost Levels, fans of the series would modify Mario games to challenge each other with nearly impossible levels. The challenges of The Lost Levels presaged this community, and according to IGN, The Lost Levels shares more in common with this subculture than with the Mario series itself. Indeed, the sequel is remembered as a black sheep in the franchise and a reminder of imbalanced gameplay in Nintendo's history. Luigi received his first distinctive character traits in The Lost Levels: less ground friction, and the ability to jump farther. IGN considered this change to be the game's most significant, though the controls remained "cramped" and "crippled" with either character. The game's poison mushroom item, with its character-impairing effects, became a staple of the Mario franchise. Some of the Lost Levels appeared in a 1986 promotional release of Super Mario Bros., in which Nintendo modified in-game assets to fit themes from the Japanese radio show All Night Nippon. Journalists have ranked The Lost Levels amon ------------------------------ Date: Sun, 13 Sep 2020 04:16:46 -0400 From: "Private Student Loans" Subject: Need more money for college? Compare loan options. Need more money for college? Compare loan options. http://ultmateshop.co/Lkq0L0CD43D71Z6tt91DuM6Uqhsfd7ViXvr1M25gyyVjvwQt http://ultmateshop.co/8mQsJ6zYdNj8i1Kpkk15j2gLrFVm1Jp5EupF6O7j-Ef4AFjO mers in later levels, similar to the Hammer Bros. He reappears in Super Mario Bros.: The Lost Levels, in which he uses the same battle tactics as in the previous game. Although he was absent in Super Mario Bros. 2 (where he was replaced by Wart as the final boss), he appears in Super Mario Bros. 3, and along with the Koopalings, he transforms the kings of seven worlds into various different creatures and eventually capturing Princess Peach yet again. Bowser and his seven koopalings reappear in Super Mario World, where they conquer Dinosaur Land and kidnap Peach while she and Mario are on vacation on Yoshi's Island. He makes his first 3D appearance in Super Mario 64, where he takes over Peach's castle and steals 120 Power Stars (150 in Super Mario 64 DS), scattering them through various worlds linked using the castle. He returns in Super Mario Sunshine, in which his youngest, but favorite son, Bowser Jr., who is disguised as an evil version of Mario, kidnaps Peach. Bowser himself eventually appears in the final boss battle of the game. In New Super Mario Bros., Bowser is the boss of the first world, which features a battle similar to that of Super Mario Bros. After being defeated, he falls into lava and is reduced to a skeleton called Dry Bowser. He is eventually restored by Bowser Jr. and acts as the final world's boss along with his son. In Super Mario Galaxy, Bowser steals the Power Stars from Rosalina's Comet Observatory and kidnaps Peach, taking her to the center of the universe to recreate it, with the intention of taking over the universe. He also appears in New Super Mario Bros. Wii as the final boss and primary antagonist of the game. After being defeated at the end, he grows to a much greater size, chasing Mario through the castle by breathing fireballs before Mario defeats him again. Bowser appears in the sequel Super Mario Galaxy 2, once again as the main antagonist. Here, however, Bowser has grown to giant size, requiring the player to dodge more powerful attacks such as meteors and bolts of ! lightnin g. Bowser also appears in Super Mario 3D Land as the main antagonist once again where he steals Peach and uses the Super Leaf to create tailed minions. Dry Bowser also returns in this game as well. Bowser also appeared in New Super Mario Bros. 2 along with his Koopalings in order to capture Peach once more. Dry Bowser also makes an appearance in this game. Bowser returns as the main antagonist of New Super Mario Bros. and Luigi U along with the Koopalings and his son, but this time, they invade Castle Toadstool. Bowser returns once again in Super Mario 3D World as the main antagonist who is fought thrice, including as the final boss in a form known as Meowser, and this time, he will take over the Sprixie Kingdom by kidnapping the seven Sprixies so that he may steal the kingdom's treasures. He appears once more in Super Mario Odyssey as the main antagonist, kidnapping Peach so he can marry her. He goes about various kingdoms, stealing items for his use at the wedding. He also enlisted the aid of a band of anthropomorphic rabbits named bThe Broodalsb as his wedding planners and also to stop Mario from thwarting Bow ------------------------------ Date: Sun, 13 Sep 2020 03:52:22 -0400 From: "Angela" <**Angela**@liberatorss.co> Subject: Your Angelical Horoscope unveils your future! Your Angelical Horoscope unveils your future! http://liberatorss.co/aPPy0q0echDmxwTpQ8MD6q853ZvF9q7gEddtu5iPaYtXVYwx http://liberatorss.co/KYJzRJHzWdtH4jm20vH6l-840qY9dweQNaSh3rNuIuM5A8JU me levels directly from Vs. Super Mario Bros. The Lost Levels, originally released in Japan as Super Mario Bros. 2 on June 3, 1986, was similar in style to Super Mario Bros. but much more difficult in gameplayb"nails-from-diamonds hard", as Jon Irwin described it in his book on the sequels. Tezuka felt that Japanese players had mastered the original game, and so needed a more challenging sequel. Recognizing that the game might be too difficult for newcomers, the team labeled the game's packaging: "For Super Players". They also added a trick to earn infinite lives as preparation for the game's difficulty. Commercials for The Lost Levels in Japan featured players failing at the game and screaming in frustration at their television. After Zelda, The Lost Levels was the second release for the Famicom Disk System, an add-on external disk drive with more spacious and less expensive disks than the Famicom cartridges. As I continued to play, I found that Super Mario Bros. 2 asked me again and again to take a leap of faith, and each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment - undeserved punishment. I put down my controller, astonished that Mr. Miyamoto had chosen to design such a painful game. bHoward Phillips on his test playthrough of The Lost Levels When evaluated for release outside of Japan, Nintendo of America considered The Lost Levels too difficult for the North America market and declined its release. Howard Phillips, who evaluated games for Nintendo of America President Minoru Arakawa, felt that the game was unfairly difficult, even beyond the unofficial moniker of "Nintendo Hard" that the company's other games sometimes garnered. His opinion was that The Lost Levels would not sell well in the American market. "Few games were more stymieing," he later recalled of the game. "Not having fun is bad when you're a company selling fun." Nintendo instead released a retrofitted version of Doki Doki Panic as its Super Mario Bros. 2 outside of Japan. Doki Doki Panic had originally been developed by Miyamoto and Kensuke Tanabe as a modified take on a Super Mario Bros. game before it was released in Japan as a standalone game as part of a collaboration with Fuji Television. Miyamoto spent more time on Doki Doki Panic than on The Lost Levels. Doki Doki Panic's characters and artwork were modified to match Super Mario Bros. before being released in America, and the re-skinned release became known as the "big aberration" in the Super Mario series. The American Super Mario Bros. 2 was later relea ------------------------------ Date: Sun, 13 Sep 2020 05:21:34 -0400 From: "Trump 2020 Socks" Subject: If you love how much America is Winning, then show it with these Trump 2020 Socks! If you love how much America is Winning, then show it with these Trump 2020 Socks! http://stopsnoringg.buzz/qz9ON5QTk5ZkyzzVh6UVj7ZfpCyQLN54QLzHjgGXQwooeVk http://stopsnoringg.buzz/ngnF8GxoA-cFMF90twZf7Y8Kz2HZfXGBIzziRfKkcgs7bwIy arance in any Mario media outside the games was in the Mario anime film Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!, in which he is voiced by Akiko Wada. Bowser appeared in all of the Amada Anime Series: Super Mario Bros. OVA films. Bowser's first American appearances were as the antagonist in all three Super Mario Bros. cartoons (produced by DIC Entertainment) voiced by Harvey Atkin. The character is typically referred to as "King Koopa" rather than Bowser. His appearance in the cartoons was also different than his video game appearances. He had green skin and lacked his red hair and ability to breathe fire, although he did wield a magic wand similar to those seen in Super Mario Bros. 3. Bowser uses various alter egos in The Super Mario Bros. Super Show! to match some of the episodes' titles. In The Adventures of Super Mario Bros. 3, Bowser was assisted by his Koopa Kids, who received different names in the show. In Super Mario World, Bowser and the Koopa Kids returned to fight Mario, Luigi, Yoshi, and Princess Peach in Dinosaur Land. In 1989, Bowser, again referred to as "King Koopa", hosted a live-action show entitled King Koopa's Kool Kartoons. In this half-hour program, Bowser gives away prizes to the children. Bowser appears as the antagonist in the Mario comics published as part of the Nintendo Comics System. In the 1993 Super Mario Bros. movie, Bowser was played by Dennis Hopper. Here, he is President Koopa but is called "King Koopa," who usurped the throne of the parallel-universe city of Dinohattan. Rather than a turtle, Koopa is a humanoid that evolved from dinosaurs. Koopa is defeated when Mario and Luigi devolve him first into a Tyrannosaurus and then into primordial slime. The film version of Bowser/Koopa was met with significant criticism and was mentioned by Hopper as the worst role he has ever played. Bowser was played by Christopher Hewett in the 1989 Ice Capades. Bowser also appears in the CD-i game Hotel Mario as a final boss. Bowser appears in the Disney film Wreck-It Ralph as one of the video game villains that attend the villain support group Bad-Anon. When Wreck-It Ralph mentions his interest in not being a villain anymore, Bowser reacts to this by breat ------------------------------ Date: Sun, 13 Sep 2020 03:18:18 -0400 From: "Your CindyMatches guide" Subject: New ladies this week on CindyMatches.com New ladies this week on CindyMatches.com http://ultmateshop.co/W5nPvxSHw5iyvMTYFykkkX1PWhGvMnShRELJ70mc8RpIj_3i http://ultmateshop.co/HRKWOlEVQ9HjTsmclidhADASODzl3dljMdhm84X3J44V6xP1 tinues the difficulty progression from the end of its predecessor. The Lost Levels introduces irritants including poison mushrooms, level warps that set the player farther back in the game, and wind gusts that redirect the player's course mid-air. The poison mushroom, in particular, works as an anti-mushroom, shrinking or killing the player-character. Some of the game's levels require "split-second" precision and others require the player to jump on invisible blocks. There were also some graphical changes from its predecessor, though their soundtracks are identical. After each boss fight, Toad tells Mario that "our princess is in another castle". The main game has 32 levels across eight worlds and five bonus worlds. A hidden World 9 is accessible if the player does not use a warp zone. Bonus worlds A through D are accessible when the player plays through the game eight times, for a total of 52 levels. Development refer to caption refer to caption refer to caption The game's director, designer, and composer pictured together in 2015: Takashi Tezuka, Shigeru Miyamoto, and Koji Kondo The original Super Mario Bros. was released in North America in October 1985. Within four months, it had sold tens of millions of Nintendo Entertainment System (Famicom in Japan) video game consoles and signaled the end of the 1983 video game crash. When developing a version of the game for Nintendo's coin-operated arcade machine, the VS. System, the team experimented with new, challenging level designs. They enjoyed these new levels, and thought that Super Mario devotees would too. Shigeru Miyamoto, who created the Mario franchise and directed Super Mario Bros., no longer had time to design games by himself, given his responsibilities leading Nintendo's R&D4 division and their work on The Legend of Zelda. Thus, the Super Mario sequel was delegated to its predecessor's assistant director, Takashi Tezuka, as his directorial debut. He worked with Miyamoto and the R&D4 team to develop a sequel based on the same underlying technology, includi ------------------------------ Date: Fri, 11 Sep 2020 08:49:53 -0400 From: "Got Auto Protection" Subject: Your Auto Warranty quote is available! 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Some of the glucose is converted to sucrose (common table sugar) for export to the rest of the plant. Unlike in animals (which lack chloroplasts), plants and their eukaryote relatives have delegated many biochemical roles to their chloroplasts, including synthesising all their fatty acids, and most amino acids. The fatty acids that chloroplasts make are used for many things, such as providing material to build cell membranes out of and making the polymer cutin which is found in the plant cuticle that protects land plants from drying out. Plants synthesise a number of unique polymers like the polysaccharide molecules cellulose, pectin and xyloglucan from which the land plant cell wall is constructed. Vascular land plants make lignin, a polymer used to strengthen the secondary cell walls of xylem tracheids and vessels to keep them from collapsing when a plant sucks water through them under water stress. Lignin is also used in other cell types like sclerenchyma fibres that provide structural support for a plant and is a major constituent of wood. Sporopollenin is a chemically resistant polymer found in the outer cell walls of spores and pollen of land plants responsible for the survival of early land plant spores and the pollen of seed plants in the fossil record. It is widely regarded as a marker for the start of land plant evolution during the Ordovician period. The concentration of carbon dioxide in the atmosphere today is much lower than it was when plants emerged onto land during the Ordovician and Silurian periods. Many monocots like maize and the pineapple and some dicots like the Asteraceae have since independently evolved pathways like Crassulacean acid metabolism and the C4 carbon fixation pathway for photosynthesis which avoid the losses resulting from photorespiration in the more common C3 carbon fixation pathway. These biochemical strategies are unique to land plants. ------------------------------ End of alt.music.moxy-fruvous digest V14 #4960 **********************************************