From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #4935 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Thursday, September 10 2020 Volume 14 : Number 4935 Today's Subjects: ----------------- New Technology ["Watt Pro Saver" ] Safe and Easy Ear Wax Removal ["Ear Wax Removal" Subject: New Technology New Technology http://medicfeet.buzz/5wmuFfP8Q-_MAaAaEss925Ly4fp0pZrvBoWiOlHe6QHpXfYm http://medicfeet.buzz/UgeHB2c02kphNXOgc9UpUVUL_NbFpCuBLCdKBLoZijd-Kk90 While parents may have expectations of particular conduct or contributions from their children, parents may not condition the provision of basic necessities upon the child conducting or contributing. However, they may condition other privileges on particular conduct or contribution by the child. When a child fails to conduct themselves according to rules which ensure their basic safety and the safety of those around them, a parent has recourse to petition a court to declare the child a "person in need of supervision", which essentially transfers guardianship to the state, who in turn subjects the child to supervision in the form of a group home or in foster care monitored by an officer of the court. This does not necessarily discharge parents from their duty of financial support. Children who have not reached the age of majority are generally not able to manage their property, enter into contracts (including enrollment contracts to university), or make certain life-altering decisions for themselves, such as the right to marry or to join the armed forces. Such decisions can, in some cases, be made with parental consent (e.g., the marriage of a child over age 16), and in other cases are proscribed or require a judicial consent (e.g., the marriage of a child under 13). A legal guardian (including a parent) may dispose of the property (including bank accounts) of the child, generally for the benefit of the child, including the provision of basic necessities. Wages which a child earns may be considered the child's property or may be required to be turned over to their parents to satisfy parental claims for costs associated with discharging parental responsibilities, depending on the laws of the relevant jurisdiction. Upon emancipation, a minor will no longer be subject to claims by their parent/guardian for contribution out of their wages and will be granted full authority and legal ownership of their property and bank accounts. They would also gain the legal capacity to enter into binding contracts and have the authority to marry or join the armed forces. Emancipation laws Emancipation laws and processes vary from state to state. In most states, minors seeking emancipation must file a petition with the family court in the applicable jurisdiction, formally requesting emancipation and citing reasons it is in their best interest to be emancipated, and must show financial self-sufficiency. In some states, free legal aid is available to minors seeking emancipation, through children law centers. This can be a valuable resource for minors in framing an emancipation petition. Students are able to stay with a guardian if necessary. In some states, an emancipation petition may be filed by a parent, for example in Alabama. Emancipation is not readily granted because of the subjectivity and narrowness of the "best interest" requirement. Some minors have been victims of abuse. In most cases, the state's department of child services will be notified of potential abuse and the child may be placed in foster care. Other minors may seek emancipation for reasons such as being dissatisfied with their parents' or guardians' rules. In California, a minor cannot use the excuse of not obeying the parent's reasonable and proper orders or directions of parents, and that minor could become a ward of the court, instead of being emancipated. Where a statute of limitations for bringing a legal action is tolled while a person is a minor, emancipation will usually end that tolling. Based on federal and state laws, those whose mental disability is so severe that they are incapable of caring for themselves may not necessarily be considered or legally viewed as emancipated, even though they have attained the age of majority. That may or may not affect legal matters related to such things as insu ------------------------------ Date: Wed, 9 Sep 2020 08:53:59 -0400 From: "Ear Wax Removal" Subject: Safe and Easy Ear Wax Removal Safe and Easy Ear Wax Removal http://fatdetion.buzz/DCB7qTZswrIjiIe3A7n4Gver0YNgv4ykOMy-RGrF4FbXeWo http://fatdetion.buzz/WCuDchYBkTXQ-JTf3yl_eZr8K51A8uLmucTq45jmsYoZ7hnN Electronic media now comes in the forms of computers (tablets, laptops and desktops), cell phones, MP3 players, DVDs, video game systems, radios, and television. Technology has spiked to record highs within the last decade, thus changing the dynamic of communication. The spike in electronic media really started to grow in 2007 when the release of the first iPhone came out. The meaning of electronic media, as it is known in various spheres, has changed with the passage of time. The term media has achieved a broader meaning nowadays as compared to that given it a decade ago. Earlier, there was multimedia, once only a piece of software (application software) used to play audio (sound) and video (visual object with or without sound). Following this, it was CD (Compact Disc) and DVD (Digital Versatile Disc), then camera of 3G (third generation) applications in the field. In modern terms, the term "media" includes all the software which are used in PC (personal computer) or laptop or mobile phone installed for normal or better performance of the system; today, however, hard discs (used to increase the installation capacity of data) of computer are an example of electronic media. This type of hard disc is becoming increasingly smaller in size. The latest inclusion in the field is magnetic media (magnetic stripe) whose application is common in the fastest growing information technology field. Modern day IT media is commonly used in the banking sector and by the Income Tax Department for the purpose of providing the easiest and fastest possible services to consumers. In this magnetic strip, account information linking to all the data relating to a particular consumer is stored. The main features of these types of media are prepared unrecorded (blank form), and data is normally stored at a later stage as per the requirement of its user or consumer. Games as a medium for communication Games are a medium used to transfer messages. Apart from the usual graphic, auditory and narrative elements in video games, the game mechanics make it unique in the media field.[citation needed] Following Marshal McLuhan's quote "the medium is the message", Earnest Adams and Joris Dormans make a point in their book Game Mechanics: Advanced Game Design that: bTo use a game to communicate, you donbt just produce a clever signal to convey your message. Instead, you construct a machinebthe gamebs mechanicsbthat produces the signal for you.b The players interact with the game and infer the message by observing the game's output. The game mechanics can discriminate against particular actions while encouraging others, thus leading the players to conclude that a certain behavior is more likely to produce the desired outcomes. Although this is commonly and successfully used for entertainment purposes it can also be used as a tool for public relations b for example as advergaming.} Gamification has been used to communicate in other areas as well. The game design video lessons show Extra Credits has criticized China's Sesame Credit for gamifying the act of "being an obedient citizen", using tools that are commonly used in games can incentivize a specific behavior to increase one's credit. ------------------------------ Date: Wed, 9 Sep 2020 09:35:44 -0400 From: "Ear Cleaner" Subject: Ear Cleaner that's Safe for Your Ears Ear Cleaner that's Safe for Your Ears http://fatdetion.buzz/5Q86bFqWol-l3XimGm9hegNyTVvySgAWzLE2XWLRCv_R_xNK http://fatdetion.buzz/8E4Dx7gEmURLx0Hw8F4OnPOc6MS-LBAJhm_ZyrkWk2V9YaOi Electronic media now comes in the forms of computers (tablets, laptops and desktops), cell phones, MP3 players, DVDs, video game systems, radios, and television. Technology has spiked to record highs within the last decade, thus changing the dynamic of communication. The spike in electronic media really started to grow in 2007 when the release of the first iPhone came out. The meaning of electronic media, as it is known in various spheres, has changed with the passage of time. The term media has achieved a broader meaning nowadays as compared to that given it a decade ago. Earlier, there was multimedia, once only a piece of software (application software) used to play audio (sound) and video (visual object with or without sound). Following this, it was CD (Compact Disc) and DVD (Digital Versatile Disc), then camera of 3G (third generation) applications in the field. In modern terms, the term "media" includes all the software which are used in PC (personal computer) or laptop or mobile phone installed for normal or better performance of the system; today, however, hard discs (used to increase the installation capacity of data) of computer are an example of electronic media. This type of hard disc is becoming increasingly smaller in size. The latest inclusion in the field is magnetic media (magnetic stripe) whose application is common in the fastest growing information technology field. Modern day IT media is commonly used in the banking sector and by the Income Tax Department for the purpose of providing the easiest and fastest possible services to consumers. In this magnetic strip, account information linking to all the data relating to a particular consumer is stored. The main features of these types of media are prepared unrecorded (blank form), and data is normally stored at a later stage as per the requirement of its user or consumer. Games as a medium for communication Games are a medium used to transfer messages. Apart from the usual graphic, auditory and narrative elements in video games, the game mechanics make it unique in the media field.[citation needed] Following Marshal McLuhan's quote "the medium is the message", Earnest Adams and Joris Dormans make a point in their book Game Mechanics: Advanced Game Design that: bTo use a game to communicate, you donbt just produce a clever signal to convey your message. Instead, you construct a machinebthe gamebs mechanicsbthat produces the signal for you.b The players interact with the game and infer the message by observing the game's output. The game mechanics can discriminate against particular actions while encouraging others, thus leading the players to conclude that a certain behavior is more likely to produce the desired outcomes. Although this is commonly and successfully used for entertainment purposes it can also be used as a tool for public relations b for example as advergaming.} Gamification has been used to communicate in other areas as well. The game design video lessons show Extra Credits has criticized China's Sesame Credit for gamifying the act of "being an obedient citizen", using tools that are commonly used in games can incentivize a specific behavior to increase one's credit. ------------------------------ Date: Wed, 9 Sep 2020 08:24:39 -0400 From: "Stop Chasing Odds" Subject: A 7 Time Lotto Winner Stepped Up to Share His Secrets With YOU A 7 Time Lotto Winner Stepped Up to Share His Secrets With YOU http://theobseasion.buzz/-N207r2QcmjumU64op6qb4x4zTMCwH8HA47ZQ_BmdFLDl2Fs http://theobseasion.buzz/48tENMZCm3B-EmVhZIq7A0aJ701edLGTfezxb7gB597UjnbY Digital media pose several challenges to the current copyright and intellectual property laws. The ease of creating, modifying and sharing digital media makes copyright enforcement a challenge, and copyright laws are widely seen as outdated. For example, under current copyright law, common Internet memes are probably illegal to share in many countries. Legal rights are at least unclear for many common Internet activities, such as posting a picture that belongs to someone else to a social media account, covering a popular song on a YouTube video, or writing fanfiction. Over the last decade the concept of fair use has been applied to many online medias. Copyright challenges have gotten to all parts of digital media. Even as a personal content creator on YouTube, they must be careful and follow the guidelines set by copyright and IP laws. As YouTube creators very easily get demonetized for their content. Oftentimes we see digital creators loose monetization in their content, get their contend deleted, or get criticized for their content. Most times this has to do with accidnelty using a copyrighted audio track or background scenes that are copyright by another company. To resolve some of these issues, content creators can voluntarily adopt open or copyleft licenses, giving up some of their legal rights, or they can release their work to the public domain. Among the most common open licenses are Creative Commons licenses and the GNU Free Documentation License, both of which are in use on Wikipedia. Open licenses are part of a broader open content movement that pushes for the reduction or removal of copyright restrictions from software, data and other digital media. To facilitate the collection and consumption of such licensing information and availability status, tools have been developed like the Creative Commons Search engine (mostly for images on the web) and Unpaywall (for scholarly communication). Additional software has been developed in order to restrict access to digital media. digital rights management (DRM) is used to lock material and allows users to use that media for specific cases. For example, DRM allows a movie producer to rent a movie at a lower price than selling the movie, restricting the movie rental license length, rather than only selling the movie at full price. Additionally, DRM can prevent unauthorized sharing or modification of media. Digital Media is numerical, networked and interactive system of links and databases that allows us to navigate from one bit of content or webpage to another. One form of digital media that is becoming a phenomenon is in the form of an online magazine or digital magazine. What exactly is a digital magazine? Due to the economic importance of digital magazines, the Audit Bureau of Circulations integrated the definition of this medium in its latest report (March 2011): a digital magazine involves the distribution of a magazine content by electronic means; it may be a replica. This is an outdated definition of what a digital magazine is. A digital magazine should not be, in fact, a replica of the print magazine in PDF, as was common practice in recent years. It should, rather, be a magazine that is, in essence, interactive and created from scratch to a digital platform (Internet, mobile phones, private networks, iPad or other device). The barriers for digital magazine distribution are thus decreasing. At the same time digitizing platforms are broadening the scope of where digital magazines can be published, such as within websites and on smartphones. With the improvements of tablets and digital magazines are becoming visually enticing and readable magazines with it graphic arts ------------------------------ Date: Wed, 9 Sep 2020 09:55:02 -0400 From: "Restoring Your Sex Drive" Subject: Get To The Root Of This Nightmare And Fix It - No Matter What. Get To The Root Of This Nightmare And Fix It - No Matter What. http://medicfeet.buzz/cJPnQWoWIKkd6Br4-wTmShkUrnTyZevctvjIUl582wYIN-Q http://medicfeet.buzz/LpAj7urOIpyqfAWrGYpLG5GNl9lbck1rbXhxEt8s9Ai1VY0 A logogram is a written character which represents a word or morpheme. A vast number of logograms are needed to write Chinese characters, cuneiform, and Mayan, where a glyph may stand for a morpheme, a syllable, or bothb("logoconsonantal" in the case of hieroglyphs). Many logograms have an ideographic component (Chinese "radicals", hieroglyphic "determiners"). For example, in Mayan, the glyph for "fin", pronounced "ka", was also used to represent the syllable "ka" whenever the pronunciation of a logogram needed to be indicated, or when there was no logogram. In Chinese, about 90% of characters are compounds of a semantic (meaning) element called a radical with an existing character to indicate the pronunciation, called a phonetic. However, such phonetic elements complement the logographic elements, rather than vice versa. The main logographic system in use today is Chinese characters, used with some modification for the various languages or dialects of China, Japan, and sometimes in Korean despite the fact that in South and North Korea, the phonetic Hangul system is mainly used. Syllabaries A syllabary is a set of written symbols that represent (or approximate) syllables. A glyph in a syllabary typically represents a consonant followed by a vowel, or just a vowel alone, though in some scripts more complex syllables (such as consonant-vowel-consonant, or consonant-consonant-vowel) may have dedicated glyphs. Phonetically related syllables are not so indicated in the script. For instance, the syllable "ka" may look nothing like the syllable "ki", nor will syllables with the same vowels be similar. Syllabaries are best suited to languages with a relatively simple syllable structure, such as Japanese. Other languages that use syllabic writing include the Linear B script for Mycenaean Greek; Sequoyan, Ndjuka, an English-based creole language of Surinam; and the Vai script of Liberia. Most logographic systems have a strong syllabic component. Ethiopic, though technically an abugida, has fused consonants and vowels together to the point where it is learned as if it were a syllabary. Alphabets See also: History of the alphabet The letter H, a letter in the Latin alphabet. An alphabet is a set of symbols, each of which represents or historically represented a phoneme of the language. In a perfectly phonological alphabet, the phonemes and letters would correspond perfectly in two directions: a writer could predict the spelling of a word given its pronunciation, and a speaker could predict the pronunciation of a word given its spelling. As languages often evolve independently of their writing systems, and writing systems have been borrowed for languages they were not designed for, the degree to which letters of an alphabet correspond to phonemes of a language varies greatly from one language to another and even within a single language. ------------------------------ End of alt.music.moxy-fruvous digest V14 #4935 **********************************************