From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #4779 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Saturday, August 15 2020 Volume 14 : Number 4779 Today's Subjects: ----------------- Soon, you'll finally free yourself from eye floaters ["**Eye Floater**" <] Tactical pen can be a life saver during an attack ["Improve self-defense"] How To Prepare For Natural Disasters ["High Quality Gear" Subject: Soon, you'll finally free yourself from eye floaters Soon, you'll finally free yourself from eye floaters http://homezon.guru/XS8MJCCeK62Z3yH7OzoY3kvTH9absIPXej4RZ6WkhfFBJo0 http://homezon.guru/F0-Jt3qkbd0A6tkl2hmsacjskUkl2X4Xi_fBPxAgb20JO478 Some law considers a trademark to be a form of property. Proprietary rights in relation to a trademark may be established through actual use of that trademark in the marketplace or through registration of the mark with the relevant trademarks office (or "trademarks registry") of a particular jurisdiction. In some jurisdictions, trademark rights can be established through either or both means. Certain jurisdictions generally do not recognize trademarks rights arising merely through use. If trademark owners do not hold registrations for their marks in such jurisdictions, the extent to which they will be able to enforce their rights through trademark infringement proceedings may be limited. In cases of dispute, this disparity of rights is often referred to as "first to file" (i.e., register) as opposed to "first to use." Some countries, such as Germany, offer a limited amount of common law rights for unregistered marks where to gain protection, the goods or services must first occupy a highly significant position in the marketplace b where this could be 40% or more market share for sales in the particular class of goods or services. In the United States, the registration process includes several steps. First, the trademark owner files an application with the United States Patent and Trade Mark Office to register the trademark. About three months after it is filed, the application is reviewed by an examining attorney at the U.S. Patent and Trademark Office. The examining attorney checks for compliance with the rules of the Trademark Manual of Examination Procedure. This review includes procedural matters such as making sure the applicant's goods or services are identified properly. It also includes more substantive matters such as making sure the applicant's mark is not merely descriptive or likely to cause confusion with a pre-existing applied-for or registered mark. If the application runs afoul of any requirement, the examining attorney will issue an office action requiring the applicant to address certain issues or refusals prior to registration of the mark. If the examining attorney approves the application, it will be "published for opposition." During this 30-day period third parties who may be affected by the registration of the trademark may step forward to file an opposition proceeding to stop the registration of the mark. If an opposition proceeding is filed it institutes a case before the Trademark Trial and Appeal Board to determine both the validity of the grounds for the opposition as well as the ability of the applicant to register the mark at issue. Finally, provided that no third-party opposes the registration of the mark during the opposition period or the opposition is ultimately decided in the applicant's favor, the mark will be registered in due course. Outside of the United States the registration process is substantially similar to that found in the U.S. save for one notable exception in many countries: registration occurs prior to the opposition proceeding. In short, once an application is reviewed by an examiner and found to be entitled to registration a registration certificate is issued subject to the mark being open to opposition for a period of typically 6 months from the date of registration. A registered trademark confers a bundle of exclusive rights upon the registered owner, including the right to exclusive use of the mark in relation to the products or services for which it is registered. The law in most jurisdictions also allows the owner of a registered trademark to prevent unauthorized use of the mark in relation to products or services which are identical or "colourfully similar" to existing registered products or services, and in certain cases, prevent use in relation to entirely dissimilar ones. The test is always whether a consumer of the goods or services will be confused as to the identity of the source or origin, not just the area of rights specified by the trademark. An example might be a very large multinational electronics brand such as Sony Corporation where a non-electronic product such as a pair of sunglasses might be assumed by a consumer to have come from Sony Corporation of Japan despite being outside a class of goods to which Sony has rights, yet still protected by Sony's trademark; a similarly-named psychotherapy office or line of hamburger buns or summer camps, however, would not be infringing on Sony Corporation's trademark because the service or products being offered are so vastly different from Sony Corporation's trademark claim of rights and range of manufactured goods. Once trademark rights are established in a particular jurisdiction, these rights are generally only enforceable in that jurisdiction, a quality which is sometimes known as "territoriality". However, there is a range of international trademark laws and systems which facilitate the protection of trademarks in more than one jurisdiction. ------------------------------ Date: Sat, 15 Aug 2020 05:16:48 -0400 From: "Improve self-defense" Subject: Tactical pen can be a life saver during an attack Tactical pen can be a life saver during an attack http://audigrow.bid/APkoCllXWUam3WiEGGia4qWXfCJWVZHj4ak4EC62q_fhAz99 http://audigrow.bid/uTAtWjlHt799bTV2a83l0EwfyKJD8hGEG4Uc8vQnzDjeonHH The idea of the modern hovercraft is most often associated with a British mechanical engineer Sir Christopher Cockerell. Cockerell's group was the first to develop the use of a ring of air for maintaining the cushion, the first to develop a successful skirt, and the first to demonstrate a practical vehicle in continued use. Cockerell came across the key concept in his design when studying the ring of airflow when high-pressure air was blown into the annular area between two concentric tin cans (one coffee and the other from cat food) and a hair dryer. This produced a ring of airflow, as expected, but he noticed an unexpected benefit as well; the sheet of fast moving air presented a sort of physical barrier to the air on either side of it. This effect, which he called the "momentum curtain", could be used to trap high-pressure air in the area inside the curtain, producing a high-pressure plenum that earlier examples had to build up with considerably more airflow. In theory, only a small amount of active airflow would be needed to create lift and much less than a design that relied only on the momentum of the air to provide lift, like a helicopter. In terms of power, a hovercraft would only need between one quarter to one half of the power required by a helicopter. Cockerell built and tested several models of his hovercraft design in Somerleyton, Suffolk, during the early 1950s. The design featured an engine mounted to blow from the front of the craft into a space below it, combining both lift and propulsion. He demonstrated the model flying over many Whitehall carpets in front of various government experts and ministers, and the design was subsequently put on the secret list. In spite of tireless efforts to arrange funding, no branch of the military was interested, as he later joked, "the navy said it was a plane not a boat; the air force said it was a boat not a plane; and the army was 'plain not interested.'" A memorial to Cockerell's first design stands in the village of Somerleyton SR.N1 SR.N1 general arrangement This lack of military interest meant that there was no reason to keep the concept secret, and it was declassified. Cockerell was finally able to convince the National Research Development Corporation to fund development of a full-scale model. In 1958, the NRDC placed a contract with Saunders-Roe for the development of what would become the SR.N1, short for "Saunders-Roe, Nautical 1". The SR.N1 was powered by a 450 hp Alvis Leonides engine powering a vertical fan in the middle of the craft. In addition to providing the lift air, a portion of the airflow was bled off into two channels on either side of the craft, which could be directed to provide thrust. In normal operation this extra airflow was directed rearward for forward thrust, and blew over two large vertical rudders that provided directional control. For low-speed maneuverability, the extra thrust could be directed fore or aft, differentially for rotation. ------------------------------ Date: Sat, 15 Aug 2020 04:42:21 -0400 From: "High Quality Gear" Subject: How To Prepare For Natural Disasters How To Prepare For Natural Disasters http://homezon.guru/JMZP9hynLN_lt8KI5GwPDK17aAp9paFeyYB2XFiSkAhg6M_i http://homezon.guru/ci1JJ4o3aRz40gSEpxp8O2_I5x4TWe5C6RIEGB1OyAzVKr6t Most watercraft would be described as either a ship or a boat. However, there are numerous craft which many people would consider neither a ship nor a boat, such as: surfboards (when used as a paddle board), underwater robots, seaplanes, and torpedoes. Although ships are typically larger than boats, the distinction between those two categories is not one of size per se. Ships are typically large ocean-going vessels; whereas boats are smaller, and typically travel most often on inland or coastal waters. A rule of thumb says "a boat can fit on a ship, but a ship can't fit on a boat", and a ship usually has sufficient size to carry its own boats, such as lifeboats, dinghies, or runabouts. Local law and regulation may define the exact size (or the number of masts) that distinguishes a ship from a boat. Traditionally, submarines were called "boats", perhaps reflecting their cramped conditions: small size reduces the need for power, and thus the need to surface or snorkel for a supply of the air that running marine diesel engines requires; whereas, in contrast, nuclear-powered submarines' reactors supply power without consuming air, and such craft are large, much roomier, and classed as ships in some navies. A merchant ship is any floating craft that transports cargo for the purpose of earning revenue. In this context, a passenger ship's "cargo" is its passengers. The term "watercraft" (unlike such terms as aircraft or spacecraft) is rarely used to describe any individual object: rather the term serves to unify the category that ranges from jet skis to aircraft carriers. Such a vessel may be used in saltwater and freshwater; for pleasure, recreation, physical exercise, commerce, transport or military missions. Usage Racing scene of a personal watercraft Usually the purposes behind watercraft designs and skills are for seafaring education or leisure activities, fishing and resource extraction, transportation of cargo or passengers, and for conducting combat or salvage operations. In general, the purpose of a water vehicle identifies its utility with a maritime industry sub-sector. ------------------------------ Date: Sat, 15 Aug 2020 06:09:47 -0400 From: "Ice Towel" Subject: The microfibre towel with an immediate cooling effect The microfibre towel with an immediate cooling effect http://shinehead.bid/W1VplP20OMmSAyItMGwr7Wy-fh8hn1I-1FsgaAWoNm3wiE57 http://shinehead.bid/NgAJXvVZED_sIFNmbrFX21TijhpBdlNUWm4bGuliAsBTaBhv By comparison, copyright law generally seeks to protect original literary, artistic and other creative works. Continued active use and re-registration can make a trademark perpetual, whereas copyright usually lasts for the duration of the author's lifespan plus 70 years for works by individuals, and some limited time after creation for works by bodies corporate. This can lead to confusion in cases where a work passes into the public domain but the character in question remains a registered trademark. Although intellectual property laws such as these are theoretically distinct, more than one type may afford protection to the same article. For example, the particular design of a bottle may qualify for copyright protection as a non-utilitarian , or for trademark protection based on its shape, or the 'trade dress' appearance of the bottle as a whole may be protectable. Titles and character names from books or movies may also be protectable as trademarks while the works from which they are drawn may qualify for copyright protection as a whole. Trademark protection does not apply to utilitarian features of a product such as the plastic interlocking studs on Lego bricks. Drawing these distinctions is necessary, but often challenging for the courts and lawyers, especially in jurisdictions where patents and copyrights pass into the public domain, depending on the jurisdiction. Unlike patents and copyrights, which in theory are granted for one-off fixed terms, trademarks remain valid as long as the owner actively uses and defends them and maintains their registrations with the competent authorities. This often involves payment of a periodic renewal fee. As a trademark must be used to maintain rights in relation to that mark, a trademark can be 'abandoned' or its registration can be cancelled or revoked if the mark is not continuously used. By comparison, patents and copyrights cannot be 'abandoned' and a patent holder or copyright owner can generally enforce their rights without taking any particular action to maintain the patent or copyright. Additionally, patent holders and copyright owners may not necessarily need to actively police their rights. However, a failure to bring a timely infringement suit or action against a known infringer may give the defendant a defense of implied consent or estoppel when suit is finally brought. Like patents and copyrights, trademarks can be bought, sold, and transferred from one company or another. Unlike patents and copyrights, trademarks may not remain intact through this process. Where trademarks have been acquired for the purpose of marketing generic (non-distinctive) products, courts have refused to enforce them. In 1923, the author Edgar Rice Burroughs registered his fictitious character Tarzan as a trademark; even after the copyright to the Tarzan story expired, his company used ownership of the trademarks relating to the character (which unlike copyrights, do not have a limited length) to control the production of media using its imagery and license the character for use in other works (such as adaptations). This practice is a precursor to the modern concept ------------------------------ Date: Sat, 15 Aug 2020 04:27:38 -0400 From: "Pilot Training" Subject: Explore The Entire World with 100% Freedom Explore The Entire World with 100% Freedom http://audigrow.bid/RGylA7hNpptJbj9VfuRhp88RbsJQDjobCKYTu0atYXwZsG1c http://audigrow.bid/zGSKIxT-P7_T522hctAXI0hERez6MLMkD_AkslHNXinmUoM The palace police were disarmed and all the entrances blocked. Over the course of the night, Hatanaka's rebels captured and detained eighteen people, including Ministry staff and NHK workers sent to record the surrender speech. The rebels, led by Hatanaka, spent the next several hours fruitlessly searching for Imperial House Minister S?tar? Ishiwatari, Lord of the Privy Seal K?ichi Kido, and the recordings of the surrender speech. The two men were hiding in the "bank vault", a large chamber underneath the Imperial Palace. The search was made more difficult by a blackout in response to Allied bombings, and by the archaic organization and layout of the Imperial House Ministry. Many of the names of the rooms were unrecognizable to the rebels. The rebels did find the chamberlain Tokugawa. Although Hatanaka threatened to disembowel him with a samurai sword, Tokugawa lied and told them he did not know where the recordings or men were. At about the same time, another group of Hatanaka's rebels led by Captain Takeo Sasaki went to Prime Minister Suzuki's office, intent on killing him. When they found it empty, they machine-gunned the office and set the building on fire, then left for his home. Hisatsune Sakomizu had warned Suzuki, and he escaped minutes before the would-be assassins arrived. After setting fire to Suzuki's home, they went to the estate of Kiichir? Hiranuma to assassinate him. Hiranuma escaped through a side gate and the rebels burned his house as well. Suzuki spent the rest of August under police protection, spending each night in a different bed. Around 03:00, Hatanaka was informed by Lieutenant Colonel Masataka Ida that the Eastern District Army was on its way to the palace to stop him, and that he should give up. Finally, seeing his plan collapsing around him, Hatanaka pleaded with Tatsuhiko Takashima, Chief of Staff of the Eastern District Army, to be given at least ten minutes on the air on NHK radio, to explain to the people of Japan what he was trying to accomplish and why. He was refused. Colonel Haga, commander of the 2nd Regiment of the First Imperial Guards, discovered that the Army did not support this rebellion, and he ordered Hatanaka to leave the palace grounds. Just before 05:00, as his rebels continued their search, Major Hatanaka went to the NHK studios, and, brandishing a pistol, tried desperately to get some airtime to explain his actions. A little over an hour later, after receiving a telephone call from the Eastern District Army, Hatanaka finally gave up. He gathered his officers and walked out of the NHK studio. At dawn, Tanaka learned that the palace had been invaded. He went there and confronted the rebellious officers, berating them for acting contrary to the spirit of the Japanese army. He convinced them to return to their barracks. By 08:00, the rebellion was entirely dismantled, having succeeded in holding the palace grounds for much of the night but failing to find the recordings. Hatanaka, on a motorcycle, and Shiizaki, on horseback, rode through the streets, tossing leaflets that explained their motives and their actions. Within an hour before the Emperor's broadcast, sometime around ------------------------------ Date: Thu, 13 Aug 2020 07:42:50 -0400 From: "autoimmune remedy" Subject: Does this really eliminate pain from autoimmune conditions? Does this really eliminate pain from autoimmune conditions? http://temports.buzz/TOEFe7hMmbBgoVz5PaLMMhlcK3b2MB6JAHzocgnWctKHmFk http://temports.buzz/ymWggm2wkmjl-Ovr2JFuVPJTyV4rMV1kGX21mVTjQodvREQ Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes, which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is double-six, though in more recent times "extended" sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game. Muggins, Mexican Train, and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game. Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles. Some other games use tiles in place of cards; Rummikub is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards. Mahjong is another game very similar to Rummy that uses a set of tiles with card-like values and art. Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples. In each, the "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive, an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess, although it has no board; the pieces themselves both form the layout and can move within it. Pencil and paper games Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games (Scrabble, for instance, is based on the idea of a crossword puzzle, and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as Pictionary and "connect-the-dots" games like sprouts, to letter and word games such as Boggle and Scattergories, to solitaire and logic puzzle games such as Sudoku and crossword puzzles. ------------------------------ Date: Thu, 13 Aug 2020 05:08:22 -0400 From: "**prox10**" <**prox10**@dailyprodct.co> Subject: Sending you a free bottle of probiotics (need your address) Sending you a free bottle of probiotics (need your address) http://dailyprodct.co/JJm43FiH7FHPpSXwMfdV0Q3kca5StO0H7rARrHIEUJ-EeIM http://dailyprodct.co/1JIUhMXG-ANLc6XJfoGXD_cQeAcOT22gH_ngL1um-mEtXrQ A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (Katie Salen and Eric Zimmerman) "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan) According to this definition, some "games" that do not involve choices, such as Chutes and Ladders, Candy Land, and War are not technically games any more than a slot machine is. "A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt) "At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and Brian Sutton-Smith) "A game is a form of play with goals and structure." (Kevin J. Maroney) "to play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity." (Bernard Suits) "When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (Jane McGonigal) Gameplay elements and classification Games can be characterized by "what the player does". This is often referred to as gameplay. Major key elements identified in this context are tools and rules that define the overall context of game. Tools A selection of pieces from different games. From top: Chess pawns, marbles, Monopoly tokens, dominoes, Monopoly hotels, jacks and checkers pieces. Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). In places where the use of leather is well-established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as rugby, basketball, soccer (football), cricket, tennis, and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces. Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored. Games such as hide-and-seek or tag do not use any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars. ------------------------------ End of alt.music.moxy-fruvous digest V14 #4779 **********************************************