From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #4761 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Thursday, August 13 2020 Volume 14 : Number 4761 Today's Subjects: ----------------- Best way to lower cholesterol ["hdl cholesterol low" Subject: Best way to lower cholesterol Best way to lower cholesterol http://temports.buzz/8HKi7FUFaHhD57Ck54aQ-JZ9FYrfgY360kW6Sn_7HFNH0g http://temports.buzz/zu0sxChFdesatzq4ei40RUWz7XbdPrH-XrLGG-nW6OxJQw Video games have a large network effect that draw on many different sectors that tie into the larger video game industry. While video game developers are a significant portion of the industry, other key participants in the market include: Publishers: Companies generally that oversee bringing the game from the developer to market. This often includes performing the marketing, public relations, and advertising of the game. Publishers frequently pay the developers ahead of time to make their games and will be involved in critical decisions about the direction of the game's progress, and then pay the developers additional royalties or bonuses based on sales performances. Other smaller, boutique publishers may simply offer to perform the publishing of a game for a small fee and a portion of the sales, and otherwise leave the developer with the creative freedom to proceed. A range of other publisher-developer relationships exist between these points. Distributors: Publishers often are able to produce their own game media and take the role of distributor, but there are also third-party distributors that can mass produce game media and distribute to retailers. Digital storefronts like Steam and the iOS App Store also serve as distributors and retailers in the digital space. Retailers: Physical storefronts, which include large online retailers, department and electronic stores, and specialty video game stores, sell games, consoles, and other accessories to consumers. This has also including a trade-in market in certain regions, allowing players to turn in used games for partial refunds or credit towards other games. Hardware manufacturers: The video game console manufacturers typically require a license to develop for their platform and may control the production of some games, such as Nintendo does with the use of game cartridges for its systems. In exchange, the manufacturers may help promote titles for their system and may seek console exclusivity for certain games. For games on personal computers, a number of manufacturers are devoted to high-performance "gaming computer" hardware, particularly in the graphics card area. A range of third-party manufacturers also exist to provide equipment and gear for the console hardware makers, such as additional controllers for console or carrying cases and gear for handheld devices. Journalism: While journalism around video games used to be primarily print-based, and focused more on post-release reviews and gameplay strategy, the Internet has brought a more proactive press that use web journalism, covering games in the months prior to release as well as beyond, helping to build excitement for games ahead of release. Influencers: With the rising importance of social media, video game companies have found that the opinions of influencers using streaming media to play through their games has had a significant impact on game sales, and have turned to use influencers alongside traditional journalism as a means to build up attention to their game before release. Esports: Esports is a major function of several multiplayer games with numerous professional leagues established since the 2000s, with large viewership numbers, particularly out of southeast Asia since the 2010s. Trade and advocacy groups: Trade groups like the Entertainment Software Association were established to provide a common voice for the industry in response to governmental and other advocacy concerns. They frequently set up the major trade events and conventions for the industry such as E3. Gamers: The players and consumers of video games, broadly. While their representation in the industry is primarily seen through game sales, many companies follow gamers' comments on social media or on user reviews and engage with them to work to improve their products in addition to other feedback from other parts of the industry. ------------------------------ Date: Thu, 13 Aug 2020 10:08:52 -0400 From: "SQRIBBLE is Live!" Subject: [OMG] eBooks in under 60 seconds?! [OMG] eBooks in under 60 seconds?! http://dominists.buzz/uu_YkPriHx9Qrj-WCCY_A1vPnXYxyiHikx__CygD4OLfaEgu http://dominists.buzz/AMfVgq635Ow6Cz3jNxRxvFDeSeB3WujV0zugnV7hyTvp9NLc Common market health measures such as GDP and GNP have been used as a measure of successful policy. On average richer nations tend to be happier than poorer nations, but this effect seems to diminish with wealth. This has been explained by the fact that the dependency is not linear but logarithmic, i.e., the same percentual increase in the GNP produces the same increase in happiness for wealthy countries as for poor countries. Increasingly, academic economists and international economic organisations are arguing for and developing multi-dimensional dashboards which combine subjective and objective indicators to provide a more direct and explicit assessment of human wellbeing. Work by Paul Anand and colleagues helps to highlight the fact that there many different contributors to adult wellbeing, that happiness judgement reflect, in part, the presence of salient constraints, and that fairness, autonomy, community and engagement are key aspects of happiness and wellbeing throughout the life course.[citation needed] Libertarian think tank Cato Institute claims that economic freedom correlates strongly with happiness preferably within the context of a western mixed economy, with free press and a democracy. According to certain standards, East European countries when ruled by Communist parties were less happy than Western ones, even less happy than other equally poor countries. Since 2003, empirical research in the field of happiness economics, such as that by Benjamin Radcliff, professor of Political Science at the University of Notre Dame, supported the contention that in democratic countries life satisfaction is strongly and positively related to the social democratic model of a generous social safety net, pro-worker labor market regulations, and strong labor unions. Similarly, there is evidence that public policies which reduce poverty and support a strong middle class, such as a higher minimum wage, strongly affect average levels of well-being. It has been argued that happiness measures could be used not as a replacement for more traditional measures, but as a supplement. According to the Cato institute, people constantly make choices that decrease their happiness, because they have also more important aims. Therefore, government should not decrease the alternatives available for the citizen by patronizing them but let the citizen keep a maximal freedom of choice. Good mental health and good relationships contribute more than income to happiness and governments should take these into account ------------------------------ Date: Thu, 13 Aug 2020 09:47:47 -0400 From: "Teds WoodWorking" Subject: The Easiet Way to Start Your Woodworking Project This email must be viewed in HTML mode. ------------------------------ Date: Thu, 13 Aug 2020 07:58:19 -0400 From: "Battery Reconditioning" Subject: Here's how to bring ANY dead battery back to life again.. Here's how to bring ANY dead battery back to life again.. http://terminibus.cyou/uVUmisez0B7mmy5nNpY246lZ-mv8hp4FWutQ976uWdj9cWko http://terminibus.cyou/GHblX3_mPhrv0qREnBIKPBQbeAfFjxyLBT4VghgwKg-VsbEU A gyroscope is a wheel mounted in two or three gimbals, which are pivoted supports that allow the rotation of the wheel about a single axis. A set of three gimbals, one mounted on the other with orthogonal pivot axes, may be used to allow a wheel mounted on the innermost gimbal to have an orientation remaining independent of the orientation, in space, of its support. In the case of a gyroscope with two gimbals, the outer gimbal, which is the gyroscope frame, is mounted so as to pivot about an axis in its own plane determined by the support. This outer gimbal possesses one degree of rotational freedom and its axis possesses none. The second gimbal, inner gimbal, is mounted in the gyroscope frame (outer gimbal) so as to pivot about an axis in its own plane that is always perpendicular to the pivotal axis of the gyroscope frame (outer gimbal). This inner gimbal has two degrees of rotational freedom. The axle of the spinning wheel defines the spin axis. The rotor is constrained to spin about an axis, which is always perpendicular to the axis of the inner gimbal. So the rotor possesses three degrees of rotational freedom and its axis possesses two. The wheel responds to a force applied to the input axis by a reaction force to the output axis. The behaviour of a gyroscope can be most easily appreciated by consideration of the front wheel of a bicycle. If the wheel is leaned away from the vertical so that the top of the wheel moves to the left, the forward rim of the wheel also turns to the left. In other words, rotation on one axis of the turning wheel produces rotation of the third axis. A gyroscope flywheel will roll or resist about the output axis depending upon whether the output gimbals are of a free or fixed configuration. Examples of some free-output-gimbal devices would be the attitude reference gyroscopes used to sense or measure the pitch, roll and yaw attitude angles in a spacecraft or aircraft. Animation of a gyro wheel in action The centre of gravity of the rotor can be in a fixed position. The rotor simultaneously spins about one axis and is capable of oscillating about the two other axes, and it is free to turn in any direction about the fixed point (except for its inherent resistance caused by rotor spin). Some gyroscopes have mechanical equivalents substituted for one or more of the elements. For example, the spinning rotor may be suspended in a fluid, instead of being mounted in gimbals. A control moment gyroscope (CMG) is an example of a fixed-output-gimbal device that is used on spacecraft to hold or maintain a desired attitude angle or pointing direction using the gyroscopic resistance force. In some special cases, the outer gimbal (or its equivalent) may be omitted so that the rotor has only two degrees of freedom. In other cases, the centre of gravity of the rotor may be offset from the axis of oscillation, and thus the centre of gravity of the rotor and the centre of suspension of the rotor may not coincide. ------------------------------ Date: Thu, 13 Aug 2020 09:28:49 -0400 From: "Fly Blocker" Subject: It's the ultimate solution against mosquitoes to wear anywhere! It's the ultimate solution against mosquitoes to wear anywhere! http://poulthout.buzz/vCesiDBgNhxEA89HqkUClGkq5BSkK15ouqkDkPx7n2r8M1c8 http://poulthout.buzz/Qrb3l8PaCfY32zD_saQO_2Cn6KBRz8P-UPsa9Jz-f3gloDyZ based in an academic establishment. The Space Telescope European Coordinating Facility (ST-ECF), established at Garching bei MC Subject: DIY Landscaping Designs DIY Landscaping Designs http://poulthout.buzz/EvN7CdtXDep_DLwQjLjWlF8usJ9MPZWRIcAQWUxM5dhQCjdR http://poulthout.buzz/wBeWjnh42lfte7SLuAASklPvNIMY0tzVpJDCGJa-Al3crNA Philosophy of happiness is often discussed in conjunction with ethics. Traditional European societies, inherited from the Greeks and from Christianity, often linked happiness with morality, which was concerned with the performance in a certain kind of role in a certain kind of social life. However, with the rise of individualism, begotten partly by Protestantism and capitalism, the links between duty in a society and happiness were gradually broken. The consequence was a redefinition of the moral terms. Happiness is no longer defined in relation to social life, but in terms of individual psychology. Happiness, however, remains a difficult term for moral philosophy. Throughout the history of moral philosophy, there has been an oscillation between attempts to define morality in terms of consequences leading to happiness and attempts to define morality in terms that have nothing to do with happiness at all. In the Nicomachean Ethics, written in 350 BCE, Aristotle stated that happiness (also being well and doing well) is the only thing that humans desire for their own sake, unlike riches, honour, health or friendship. He observed that men sought riches, or honour, or health not only for their own sake but also in order to be happy. For Aristotle the term eudaimonia, which is translated as 'happiness' or 'flourishing' is an activity rather than an emotion or a state. Eudaimonia (Greek: ??????????) is a classical Greek word consists of the word "eu" ("good" or "well being") and "daim?n" ("spirit" or "minor deity", used by extension to mean one's lot or fortune). Thus understood, the happy life is the good life, that is, a life in which a person fulfills human nature in an excellent way. Specifically, Aristotle argued that the good life is the life of excellent rational activity. He arrived at this claim with the "Function Argument". Basically, if it is right, every living thing has a function, that which it uniquely does. For Aristotle human function is to reason, since it is that alone which humans uniquely do. And performing one's function well, or excellently, is good. According to Aristotle, the life of excellent rational activity is the happy life. Aristotle argued a second best life for those incapable of excellent rational activity was the life of moral virtue.[citation needed] Western ethicists have made arguments for how humans should behave, either individually or collectively, based on the resulting happiness of such behavior. Utilitarians, such as John Stuart Mill and Jeremy Bentham, advocated the greatest happiness principle as a guide for ethical behavior. Friedrich Nietzsche critiqued the English Utilitarians' focus on attaining the greatest happiness, stating that "Man does not strive for happiness, only the Englishman does." Nietzsche meant that making happiness one's ultimate goal and the aim of one's existence, in his words "makes one contemptible." Nietzsche instead yearned for a culture that would set higher, more difficult goals than "mere happiness." He introduced the quasi-dystopic figure of the "last man" as a kind of thought experiment against the utilitarians and happiness-seekers. these small, "last men" who seek after only their own pleasure and health, avoiding all danger, exertion, difficulty, challenge, struggle are meant to seem contemptible to Nietzsche's reader. Nietzsche instead wants us to consider the value of what is difficult, what can only be earned through struggle, difficulty, pain and thus to come to see the affirmative value suffering and unhappiness truly play in creating everything of great worth in life, including ------------------------------ End of alt.music.moxy-fruvous digest V14 #4761 **********************************************