From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #4132 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, May 11 2020 Volume 14 : Number 4132 Today's Subjects: ----------------- Re-Engineered Hose That Won't Kink! ["Try Pocket Hose Silver Bullet" Subject: Re-Engineered Hose That Won't Kink! Re-Engineered Hose That Won't Kink! http://tinnigov.buzz/4zoUzSgCAI3gIvN28R1mGEPoczAsVag1p7sEvfiuOWoiNIQu http://tinnigov.buzz/ok3f9bfDbUdo1s6oOtrm1tcWDG0cK5epnoyoz-Vo1Z8o7Hs teaceae range from prostrate shrubs to tall forest trees, of 40 m in height, and are usually of medium height or low or perennial shrubs, except for some Stirlingia species that are herbs. Some species are facultatively deciduous (Embothrium coccineum), rarely acaulescent, the cauline portion of the collar is often thickened (lignotuber). Indumentum of three-celled hairs, sometimes glandular, rarely absent, the apical cell is usually elongated, acute, sometimes equally or unequally bifid. Leaves rarely aromatic, usually alternate, and in a spiral, rarely opposed, or verticilate; coriaceous, rarely fleshy or spinescent, simple or compound (imparipinate, imparibipinate or rarely palmate or digitate with pinnatisect segments), entire edge to (3-)pinnatisect (giving a fern-like aspect); rarely divided dichotomously, often remotely toothed, crenate or serrated, seated or stalked; the petiole frequently with a swollen base but rarely sheathed (sometimes in Synaphea), without stipules; pinnate sometimes palmate or parallel venation, brochidodromous or reduced to a single prominent vane, vernation normally conduplicate; anisophylly often occurs during the different growth periods; leaf blade dorsiventral, isobilateral or centred; mesophyll tissue usually with sclerenchymatous idioblasts, rare secretory cavities. Brachy-paracytic stomata (laterocytic in Bellendena). Plant stems with two types of radii, wide and multi-serrated or narrow and uni-serrated, phloem stratified or not, trilacunar nodes with three leaf traces (rarely unilacunar with one trace), sclereids frequent; bark with lenticels frequently horizontally enlarged, cork cambium present, usually superficial. Roots lateral and short, often grouped in bundles (proteoid roots) with very dense root hairs, rarely with mycorrhiza. Plants usually hermaphroditic, more rarely monoecious, dioecious or andromonoecious. Inflorescences very variable, simple or compound, axillary or terminal, lateral flowers solitary or in pairs, rarely with a terminal flower, racemiform, paniculate or condensed, usually with bracts, sometimes converted into leaves or squamiform, forming a type of cone, or with bright colours, forming an involucre or pseudanthium, the peduncles and pedicels sometimes contracted, compacted with the rachis, in some cases the congested inflorescences form super inflorescences (some Alloxylon); very rarely the flowers are solitary and axillary near the end of branches; in species with lignotubers the flowers sometimes grow from these and pass through the soil (geophytes). Flowers are usually perfect, actinomorphic, or zygomorphic, hypogynous, frequently large and showy. Flat or oblique, sometimes forming a gynophore. Hypogynous disk present and extrastaminal or absent. Perianth of (3-)4(-8) tepals (sometimes interpreted as a dimerous and dichlamydeous perianth), in 1(-2) valvate whorls, sometimes elongated in a basal sack, free or fused in different ways (all fused or even one free and three basally to completely fused), or even connivent by marginally interdigitate papillae forming a tube or a bilabiate structure, zygomorphic, sometimes opening laterally in a variety of ways. Haplostemonous androecium, usually isostemonous, opposititepalous of (3-)4(-5) stamens, all fertile or some converted into staminodes, usually filam ------------------------------ Date: Sat, 9 May 2020 07:04:42 -0400 From: "Complete Meal Delivery" Subject: Get the top meal delivery service today Get the top meal delivery service today http://grownse.bid/0BMQ37yGbrHzPhNlcBRdzatKJ_LFdJixkjYZevPFBsQYQNUO http://grownse.bid/NBt9elZ6COLlDd6vLMvApilZLE_48_wZzzltongOa8GmZM2g limit. As such, highly optimized code is required for these games to run at an acceptable frame rate. Because of this, compiled code is typically used for performance-critical components, such as visual rendering and physics calculations. Almost all PC games also use either the DirectX, OpenGL APIs or some wrapper library to interface with hardware devices. Various script languages, like Ruby, Lua and Python, are also used for the generation of content such as gameplay and especially AI. Scripts are generally parsed at load time (when the game or level is loaded into main memory) and then executed at runtime (via logic branches or other such mechanisms). They are generally not executed by an interpreter, which would result in much slower execution. Scripts tend to be used selectively, often for AI and high-level game logic. Some games are designed with high dependency on scripts and some scripts are compiled to binary format before game execution. In the optimization phase of development, some script functions will often be rewritten in a compiled language. Java is used for many web browser based games because it is cross-platform, does not usually require installation by the user, and poses fewer security risks, compared to a downloaded executable program. Java is also a popular language for mobile phone based games. Adobe Flash, which uses the ActionScript language, and JavaScript are popular development tools for browser-based games. As games have grown in size and complexity, middleware is becoming increasingly popular within the industry. Middleware provides greater and higher level functionality and larger feature sets than the standard lower level APIs such as DirectX and OpenGL, such as skeletal animation. In addition to providing more complex technologies, some middleware also makes reasonable attempts to be platform independent, making common conversions from, for example, Microsoft Windows to PS4 much easier. 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