From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #4112 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Thursday, May 7 2020 Volume 14 : Number 4112 Today's Subjects: ----------------- Get a free life insurance quote today ["Fidelity Life Ins" Subject: Get a free life insurance quote today Get a free life insurance quote today http://cbdonly.guru/P4ZaFLrH7CVFicOnaD6mqd7hYFbg32sYttpT2U-V0TFAzm4t http://cbdonly.guru/eBEFOzNIo-5GJsZxw_ni4FqtWbKCBWRhUsw99ygiECwSG4pG es for obscure soul records and vintage funk recordings. DJs helped to introduce rare records and new artists to club audiences. In the 1970s, individual DJs became more prominent, and some DJs, such as Larry Levan, the resident at Paradise Garage, Jim Burgess, Tee Scott and Francis Grasso became famous in the disco scene. Levan, for example, developed a cult following among club-goers, who referred to his DJ sets as "Saturday Mass". Some DJs would use reel to reel tape recorders to make remixes and tape edits of songs. Some DJs who were making remixes made the transition from the DJ booth to becoming a record producer, notably Burgess. Scott developed several innovations. He was the first disco DJ to use three turntables as sound sources, the first to simultaneously play two beat matched records, the first user of electronic effects units in his mixes and an innovator in mixing dialogue in from well-known movies into his mixes, typically over a percussion break. These mixing techniques were also applied to radio DJs, such as Ted Currier of WKTU and WBLS. Grasso is particularly notable for taking the DJ bprofession out of servitude and the DJ the musical head chefb. Once he entered the scene, the DJ was no longer responsible for waiting on the crowd hand and foot, meeting their every song request. Instead, with increased agency and visibility, the DJ was now able to use his own technical and creative skills to whip up a nightly special of innovative mixes, refining his personal sound and aesthetic, and building his own reputation. Known as the first DJ to create a take his audience on a narrative, musical journey, Grasso discovered that music could effectively shift the energy of the crowd, and even more, that he had all this power at his fingertips. ------------------------------ Date: Tue, 5 May 2020 09:49:09 -0400 From: "ConstiCleanse" Subject: How to Quickly and Permanently Eliminate Constipation How to Quickly and Permanently Eliminate Constipation http://gurdianss.guru/6oLCLnBlRwFzQhPgG3k5wyiOL0k3RU3FcjZlpIRh8Yj7fGtR http://gurdianss.guru/dEcE9-JwSEBAyjP0KEcme4QKbKY4Ud6S9XE1-aSf_a4a8GV2 ent props, that direct the player's attention to "clear" paths instead. This is often used in closed, "stuffed" environments. Levels may be designed to force the players to explore the map and advance. Most RTS maps give each player a starting base, but will have resource distribution and terrain features designed to draw players out of their base and engage each other. Teamplay maps can provide noticeable advantages to one team over another, when designed poorly. Hidden features Level designers sometimes create hidden rooms and areas that usually require more effort for the player to reach or to notice. These usually give some additional rewards, such as ammo or powerups. Casual players usually do not discover these, but these areas are interesting enough to be discovered and documented by dedicated gamers. Sometimes, they serve as easter eggs, containing messages such as the level designers' names or pictures, or political or humorous messages. One of the first games with a 3D engine to feature hidden features was Wolfenstein 3D, where certain walls could be "pushed" to reveal hidden passages. For example, Quake has many secret areas that reward the player with ammo, weapons, quad damage powerups, and in one hard-to-reach secret area, Dopefish makes an appearance. In fact, the hardest difficulty level, titled "Nightmare", is only reachable through a secret portal in the fourth dimension's entrance hall. Sometimes, a whole level may be designed as a secret level. Tools Main article: List of level editors A wide variety of tools may be used by someone designing a level. Although it is faster to design models and textures with general purpose multimedia creation tools, games usually require the data to be in a unique format suited for that game's engine. For this, specific compilers and conv ------------------------------ End of alt.music.moxy-fruvous digest V14 #4112 **********************************************