From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #3808 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Sunday, March 22 2020 Volume 14 : Number 3808 Today's Subjects: ----------------- Germidin - Alcohol Disinfection Cleaning Wipes ["Germidin Alcohol Wipes" ] ---------------------------------------------------------------------- Date: Sun, 22 Mar 2020 08:13:29 -0400 From: "Germidin Alcohol Wipes" Subject: Germidin - Alcohol Disinfection Cleaning Wipes Germidin - Alcohol Disinfection Cleaning Wipes http://gpsfabric.bid/SJApIpne75SF9zV11jx0O0JUEOc7uJWBwYDxf2p_ml5TLWLl http://gpsfabric.bid/RTQJlis7Wa13pOnWxjEiCgKrECw38aqcY3gn52SXRL_iJ4f1 ess of their first game Kinetica (2001), Santa Monica Studio began development of the original God of War in 2002, and unveiled it two years later at SCEA Santa Monica Gamers' Day 2004. Game director and creator David Jaffe said that although the idea for God of War was his own, the concept owed a debt to Capcom because he had played Onimusha and said "let's do that with Greek Mythology". He was inspired in part by the 1981 feature film, Clash of the Titans, saying, "the real high concept for me was ... merging it with Heavy Metal magazine". He said he liked both "the kids stuff ... with Greek Mythology" and the idea of adding more adult themes such as sex and violence. He was also inspired by the 1981 film Raiders of the Lost Ark. Although the game is based on Greek mythology, the development team gave themselves "lots of freedom" to modify the myths, and Jaffe said they took the "coolest aspects of the subject" and created art and story using those elements. Director of visual development and lead concept artist, Charlie Wen, drew inspiration from these films as well as more contemporary films such as Gladiator (2000) for tonal inspiration to lead the visual design of Kratos, other characters, and the world of God of War. GameSpot said the developers described the gameplay "as merging the action of Devil May Cry with the puzzle-solving of Ico" and noted that players would be able to "sunder enemies with a single move, such as by ripping them in half". The game uses Santa Monica's Kinetica engine, which they developed for Kinetica. A sequel to God of War was first teased at the end of its credits, which stated, "Kratos Will Return". God of War II was officially announced at the 2006 Game Developers Conference (GDC). David Jaffe stepped down and became the creative director of its sequel and God of War's lead animator Cory Barlog assumed the role of game director. Barlog said that in the game, players would see "a larger view of Kratos' role within the mythological world." Like God of War, the game uses Santa Monica's Kinetica engine. Magic attacks became an integral part of the combat system and it was more refined. New creatures and heroes from the mythology, and more boss battles were added. Both Jaffe and Barlog said that they did not view God of War II as a sequel, but rather a continuation of the previous game. Jaffe said that they did not want to include the Roman numeral number two (II) in the title for this reason, but they did not want the title to convey the impression it was an expansion pack. Both Jaffe and Barlog said that the reason God of War II appeared on the PlayStation 2 instead of the PlayStation 3bwhich was released four months prior to God of War IIbwas because "there's a 100 million people out there that will be able to play God of War II as soon as it launches." Barlog assured that the game would be playable on the newer platform, which originally had PlayStation 2 backwards compatibility. PlayStation 3 God of War III was first mentioned by Cory Barlog at a God of War II launch event, and it was officially announced at the 2008 Electronic Entertainment Expo (E3). After the first eight months of development, Barlog left Santa Monica for other opportuniti ------------------------------ End of alt.music.moxy-fruvous digest V14 #3808 **********************************************