From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #13031 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Friday, January 19 2024 Volume 14 : Number 13031 Today's Subjects: ----------------- =?UTF-8?B?2KrYt9io2YrZgtin2Kog2KfZhNiw2YPYp9ihINin2YTYp9i12LfZh tin2LnZiiDZgdmKIA==?= =?UTF-8?B?2KfZhNiq2LPZiNmK2YIg2KfZhNiw2YPZiiDZhNmE2KrZiNin2LXZhCAwMDIw MTAwNjAwMDY5MQ==?= [] Stay Warm - 50% Off Portable Heater ["Heat Space Deal" Subject: =?UTF-8?B?2KrYt9io2YrZgtin2Kog2KfZhNiw2YPYp9ihINin2YTYp9i12LfZh tin2LnZiiDZgdmKIA==?= =?UTF-8?B?2KfZhNiq2LPZiNmK2YIg2KfZhNiw2YPZiiDZhNmE2KrZiNin2LXZhCAwMDIw MTAwNjAwMDY5MQ==?= *X'YX/X'X1 X'YX9X1X(Y X) YYX*YYY X) X'YX'X/X'X1Y X)* *X*X/X9YYY YYYX4X'X1YX) YY **: X(X1YX'YX, X*X7X(Y YX'X* X'YX0YX'X! 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X'YX'X4X*X1X'Y YY YX0Y X'YYX,YYX9X) YX%Y YX'Y X*YYY X1X3X'X&Y X'YX%YYX*X1YYY X) YYYX'X X#X1X3Y X1X3X'YX) X%YYX*X1YYY X) X%YY ahadhrorg22+unsubscribe@googlegroups.com. YX9X1X6 YX0Y X'YYYX'YX4X) X9YY X'YYY X(X X'YX*YY X%YY https://groups.google.com/d/msgid/ahadhrorg22/CABZg0z_qSK3ygsSN7ts9vS8nop9zMh3JMCt2E9c_3SCfXzmsNg%40mail.gmail.com. ------------------------------ Date: Fri, 19 Jan 2024 11:25:17 +0100 From: "Heat Space Deal" Subject: Stay Warm - 50% Off Portable Heater Stay Warm - 50% Off Portable Heater http://septifixx.info/Cae1h5BJK0PM0g03uFRGwGNyLhhPgvNN0q8M5u2bFSetaz9laA http://septifixx.info/YT7KAuHVbq9A4viuEotfW4CgqByFducmWLJ0XamUVx1siZtkBg nsive power-ups typically consist of items like shields (usually a "force field") surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility, this is nearly always granted as a temporary bonus; otherwise it would negate the challenge of the game. Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues. Examples: Mario: The Starman, which grants temporary invulnerability and the ability to defeat enemies by touch. Sonic the Hedgehog: There are several kinds of defensive power-ups in the Sonic franchise. The first game introduced the Shield, which would protect Sonic from being hit one time. This would prevent the player from losing Rings and lives, enclosing Sonic in a spherical barrier. There are several variations of this item as well, including the Thunder/Magnetic, Aqua/Water, and Fire/Flame Shields. These games also feature the Invincibility box which grants temporary invulnerability, and the ability to defeat enemies by simply touching them. Blur: This game also features defensive power-ups like shield and repair to prevent yo ------------------------------ End of alt.music.moxy-fruvous digest V14 #13031 ***********************************************