From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #13030 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Friday, January 19 2024 Volume 14 : Number 13030 Today's Subjects: ----------------- General customer experience gauging ["CVS Giveaway" Subject: General customer experience gauging General customer experience gauging http://bagelkingofnewyork.best/F4tTM7nLakMCY7JYBFx7UPKsRJNMu8XGFmhF16-KrIlx1OXsEg http://bagelkingofnewyork.best/N8xKh3ivYTQTEk9rNxhIExryV84xzs9-619cWiGsma8K9NPvvQ mmonly on older hardware, most games would load a single level and all of its assets at one time, and when the player completed the level, the next level would be loaded. The player would be presented with a loading screen while the game loaded level information from storage. With more advanced computing hardware with faster input/output data transfer rates, such as optical drives, hard disk drives (HDDs), solid-state drives (SSDs), and larger amounts of memory, game developers have been able to take advantage of continuously loading new level assets b models, textures, and audio b into the computer or console's memory as the player approaches the edge of one level and the start of a new one. This can effectively make the transition from one level to another level appear to be seamless and avoid the use of loading screens. This is known as level streaming or in-game streaming, and is often used for open world games to give the perception of a fully-interconnected space. There are often tricks used to give the computer hardware sufficient time to load the assets for the next area. The player's speed may be reduced, while story cues are presented to draw the player's attention. The player may be required to enter areas in which their view of the world is plausibly restricted, sometimes referred to as "loading tunnels". With newer consoles, such as the PlayStation 5 and Xbox Series X and Series S, special SSD arrays alongside software libraries that have a total high data throughput can eliminate the need for any loading tunnels in a seamless world game. Level designer A level designer is a game designer w ------------------------------ Date: Fri, 19 Jan 2024 11:59:14 +0100 From: "Unlock Hips" Subject: The "Hidden Survival Muscle" In Your Body The "Hidden Survival Muscle" In Your Body http://septifixx.info/2o5c81MawS1_cq7YdfsAYT-fUpQJOFrrhKhtrn7uxCgGiIBsIw http://septifixx.info/f7HXUMzD8-189ajgRUvQOjAINdBg0NC8S98jxQY8MaQdsw40Nw nge is drained on its western slope by the Central Valley watershed, which discharges into the Pacific Ocean at San Francisco. The northern third of the western Sierra is part of the Sacramento River watershed (including the Feather, Yuba, and American River tributaries), and the middle third is drained by the San Joaquin River (including the Mokelumne, Stanislaus, Tuolumne, and Merced River tributaries). The southern third of the range is drained by the Kings, Kaweah, Tule, and Kern rivers, which flow into the endorheic basin of Tulare Lake, which rarely overflows into the San Joaquin during wet years. The eastern slope watershed of the Sierra is much narrower; its rivers flow out into the endorheic Great Basin of eastern California and western Nevada. From north to south, the Susan River flows into intermittent Honey Lake, the Truckee River flows from Lake Tahoe into Pyramid Lake, the Carson River runs into Carson Sink, the Walker River into Walker Lake; Rush, Lee Vining and Mill Creeks flow into Mono Lake; and the Owens River into dry Owens Lake. Although none of the eastern rivers reach the sea, many of the streams from Mono Lake southwards are diverted into the Los Angeles Aqueduct which provides water to Southern California. Elevation Mount Whitney, the highest peak in the range and the contiguous United States The height of the mountains in the Sierra Nevada increases gradually from north to south. Between Fredonyer Pass and Lake Tahoe, the peaks range from ------------------------------ End of alt.music.moxy-fruvous digest V14 #13030 ***********************************************