From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #11031 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Thursday, March 30 2023 Volume 14 : Number 11031 Today's Subjects: ----------------- The Plants That Will Disappear First in a Crisis ["Medicinal Garden Kit" ] ---------------------------------------------------------------------- Date: Wed, 29 Mar 2023 17:46:02 +0200 From: "Medicinal Garden Kit" Subject: The Plants That Will Disappear First in a Crisis The Plants That Will Disappear First in a Crisis http://kidneydisease.best/CM_RbzuX4wSVCvYnYx18M3VHaDZeR5ftCUiHWP-XXAMmOztzWQ http://kidneydisease.best/p2VhVU-fxYemCVBGt729991JJLm1xPbPsJKzHMH7RFhLqdQJ7w Adventure games contain a variety of puzzles, including decoding messages, finding and using items, opening locked doors, or finding and exploring new locations. Solving a puzzle will unlock access to new areas in the game world, and reveal more of the game story. Conceptual Reasoning and Lateral Thinking Puzzles form the majority of the gameplay, where extrinsic knowledge gained in real life is expected to be known and used by the player to overcome the challenges. This sets the puzzles apart from Logic puzzles where all the information needed to solve said problem is presented within the context of the situation, such as combination locks or other machinery that the player must learn to manipulate, though lateral thinking and conceptual reasoning puzzles may include the use of logical thinking. Some puzzles are criticized for the obscurity of their solutions, for example, the combination of a clothes line, clamp, and deflated rubber duck used to gather a key stuck between the subway tracks in The Longest Journey, which exists outside of the game's narrative and serves only as an obstacle to the player. Others have been criticized for requiring players to blindly guess, either by randomly combining or using items, or by guessing the right verb in games that use a text interface. Games that require players to navigate mazes have also become less popular, although the earliest text-adventure games usually required players to draw a map if they wanted to navigate the abstract spac ------------------------------ End of alt.music.moxy-fruvous digest V14 #11031 ***********************************************