From: owner-alloy-digest@smoe.org (alloy-digest) To: alloy-digest@smoe.org Subject: alloy-digest V2 #157 Reply-To: alloy@smoe.org Sender: owner-alloy-digest@smoe.org Errors-To: owner-alloy-digest@smoe.org Precedence: bulk X-To-Unsubscribe: Send mail to "alloy-digest-request@smoe.org" X-To-Unsubscribe: with "unsubscribe" as the body. alloy-digest Wednesday, August 13 1997 Volume 02 : Number 157 Today's Subjects: ----------------- Re: Alloy: Howard the Duck! [p.louie1@genie.com] Re: Alloy: Howard the Duck! [cekemp@netcom.com (Charles E. Kemp)] Alloy: Birthday present musings... [RThurF@aol.com] Alloy: Re: City Week End er thingy [Hargreaves Bill ] Alloy: Re: Wipeout 2097 [Hargreaves Bill ] Alloy: Re: Wipeout 2097 [Sam Bailey ] RE: Alloy: Millstones [Hargreaves Bill ] Alloy: Wipeout and signatures [Hargreaves Bill ] Re: Alloy: Wipeout and signature and confusion [Frank ] Alloy: A Curious Fixsation With Vaseline....... [Sam Bailey ] Re: Alloy: Duke Nukem [Elaine Linstruth ] Re: Alloy: Wipeout and signature and confusion [Sam Rauch ] Re: Alloy: T-Shirt [RThurF@aol.com] Re: Alloy: Re: Wipeout 2097 [RThurF@aol.com] Re: Alloy: Re: Wipeout 2097 [Brian Clayton ] ---------------------------------------------------------------------- Date: Tue, 12 Aug 97 07:28:00 GMT From: p.louie1@genie.com Subject: Re: Alloy: Howard the Duck! >The funny thing was, Joe Bob decided he'd make a wisecrack about how the >soundtrack album still sells well at some of the record stores in >Greenwich Village... If only he knew there were a bunch of people on >this list who wouldn't mind having it...or maybe he DID know. Looks like Charles beat me to this. :) I was just about to post a message about this too since I had the about same thoughts as you did after he made that comment. I wonder what bargain-basement price and store he had in mind. :) I too only saw the last part of the movie, but I did see it a couple months ago on TBS or TNT (Without Joe Bob). In that showing, everything was sped up. All the voices and music were at a slightly higher pitch than normal. Very odd. Worse yet, scenes were cut out including the WHOLE bar club segment with TMDR's cameo! (This segment included the band sequence/bar fight/dressing room segment) Talk about bad editing... Anyway, time to go vote for Beatnik... - -Phil ------------------------------ Date: Tue, 12 Aug 1997 03:08:51 -0700 (PDT) From: cekemp@netcom.com (Charles E. Kemp) Subject: Re: Alloy: Howard the Duck! > > >The funny thing was, Joe Bob decided he'd make a wisecrack about how the > >soundtrack album still sells well at some of the record stores in > >Greenwich Village... If only he knew there were a bunch of people on > >this list who wouldn't mind having it...or maybe he DID know. > > Looks like Charles beat me to this. :) I was just about to post a message > about this too since I had the about same thoughts as you did after > he made that comment. I wonder what bargain-basement price and store > he had in mind. :) I've been procrastinating on posting this next bit of info... For those of you who want to know what Joe Bob Briggs said about the movie around the commercial breaks, you can follow the links to a transcript from http://www.turner.com/monstervision I don't know if it is up yet for HtD, but at the time of the showing of the movie they still had the previous week's movie. ****** Charles E. Kemp ****** cekemp@netcom.com ****** (812) 597-5950 ****** Just for the sake of it make sure you're always frowning, it shows the world that you've got substance and depth. - Neil Tennant ------------------------------ Date: Tue, 12 Aug 1997 07:38:12 -0400 (EDT) From: RThurF@aol.com Subject: Alloy: Birthday present musings... It's beginning to seem like I need much more expensive recording equipment than I now possess, to get the result I desire for the birthday tape. My current recording device makes my cello sound like a tuba, no matter what I do! I will therefore most likely do without any instrumental accompaniment (though I like tubas, it wasn't what I had in mind for this song!), but I'm a little bewildered as to what exactly to do. "Urges" sounds arid to me when sung by just my own solo voice. My mind wanders toward the realm of the bizarre. Robin ------------------------------ Date: Tue, 12 Aug 1997 13:49:00 +0100 From: Hargreaves Bill (Tel 0161 952 4494) Subject: Alloy: Re: City Week End er thingy On 8/8/97 Melissa wrote : >Hi, there, folks! >Well, I'm still compiling tour cities, although it sounds like the shirt >image/copyright situation may be the straw that breaks Joe Camel's back. Do >we still have sufficient motivation/interested numbers to go through with >the t-shirt thing? I'm just curious. We seem to have a real ebb and flow >with the dynamics and participation of the children of the Alloy nation >(which is probably a good thing, as I hope it reflects the existence of real >lives out there!), and I'd hate to see Miles or anyone else going to great >trouble if there aren't enough interested bodies to really do this. You may or may not have noticed that I haven't had any input to the T shirt project, and dog damnit I hate to say this, but part of the reason was that I feared that it might run out of steam before it ever hit the presses. I hope it doesn't, but I still think it might. >On the city front... still haven't heard from some of the regulars, like >Crackers or Deputy Fearless Leader Paul (ahem.) Or MEEEEEEeeeeeeeeeee. Although I don't want a shirt (if they ever DO see the light of day) you might want to add the evocative name of my home town, which is Chorlton-cum-Hardy, UK. it's not a city, but I'm rather taken by the name. >Have a good weekend, everyone. >Cheers, >Melissa Thanks, but it's not the week-end that needs to be good, it's the bits in between. My new duties are a millstone around my neck, my mail access is a pile of festering ordure and about as user friendly as a Rotweiller with hydrophobia, which is why you don't hear from me very often these days. However, I continue to lurk and am trying to keep up to date with the plot, but it's not easy. Slarvi-'where's the Valium'-barglhee ------------------------------ Date: Tue, 12 Aug 1997 14:10:25 +0100 From: Lem Bingley Subject: Alloy: Millstones Slarv winjed and wined and then said: >I don't want a shirt Slarv, old chum, I shall buy you a shirt on the condition that you cheer up a little at the prospect. If you don't want to wear it you could always wrap it around your millstone so that it doesn't chafe your neck so much. Lem ------------------------------ Date: Tue, 12 Aug 1997 14:25:00 +0100 From: Hargreaves Bill (Tel 0161 952 4494) Subject: Alloy: Re: Wipeout 2097 On 8/8/97 Paul wrote >One game I've tried (and subsequently >become addicted to) is called Wipeout 2097. It's basically a race of >specialised vehicles down a series of futuristic channels and tunnels. As >the 2097 suggests, it's set in that year; civilisation has crumbled to >the point of near anarchy: high technology, but grimy, and low on all the >human graces. Very Bladerunner-ish. Sound familiar? My son bought a Playstation last year and I had no interest in the first few games he bought/borrowed (mostly Streetfigher and clones thereof). But I had a look on the demo disk and really enjoyed the Wipeout demo. Later he borrowed the full game and I was quite addicted for a while. I realy struggled to even complete the races on the advanced levels, but finally got the hang of it, and can regularly finish in the top three. My only criticism is that there aren't enough different circuits. In general, thing that irritates me about most PC/console/video games is the scene setting, e.g. "civilisation has crumbled to the point of near anarchy: high technology, but grimy, and low on all the human graces." In this case, it's basically a race a bit like a grand prix, but with low flying vehicles equiped with weapons so you can blast away at the other competitors. All the other blurb in the packaging is largely irrelevant and is usually forgotten five minutes after you've started playing. >Then go watch your Gate To The Minds Eye vid (you /have/ all bought a >copy, yes? :) and pay attention to the Armaggedon clip, especially the >chase sequences. The similarity is uncanny! For an even bigger spinout, I >tried playing it while listening to that track - I highly recommend it! I haven't tried this, but I usually play on the bedroom TV and there's no sound system in there. Then again, I think the music supplied with the game is very suitable anyway. It doesn't distract from the game while you're playing it, but if someone else is playing within your earshot while you're trying to do something else it can be irritating, but I think that's the case with most games. At least you CAN turn it down or off when you get tired of it. I haven't tried the supposedly world beating Tomb Raider yet, but from what I've seen of it, it doesn't appeal a great deal. Perhaps I should try it before writing it off. Any other players with opinions out there? TTFN Slarv >cheers, >Paul. ------------------------------ Date: Tue, 12 Aug 1997 15:08:01 +0100 From: Lem Bingley Subject: Re: Alloy: Re: Wipeout 2097 Slarv wrote: >Any other players with opinions out there? At work here there's been a sustained interest in very intense Duke Nukem combat. (Duke Nukem being one of those first-person 3D shoot-em-ups, like Doom or Quake). You can play it on several PCs simultaneously over a Novell network. The network game, as we play it here, basically consists of grabbing body-armor and a rocket launcher as quickly as possible, and then trying to catch one of your co-workers before they've found either, and blasting them into stains on the floor. It's very therapeutic. I was particularly intrigued, therefore, to discover that Lee had had a hand in creating this particular form of office stress relief. Lem (PS. I'd love to know who came up with the line: "What are you? Some kind of bottom-feeding scum-sucker?" It's passed into common parlance here...) ------------------------------ Date: Tue, 12 Aug 1997 09:41:45 -0700 From: Sam Bailey Subject: Alloy: Re: Wipeout 2097 Some fellow Playstation enthusiasts had this to say: > >One game I've tried (and subsequently > >become addicted to) is called Wipeout 2097. It's basically a race of > >specialised vehicles down a series of futuristic channels and tunnels. As > >the 2097 suggests, it's set in that year; civilisation has crumbled to > >the point of near anarchy: high technology, but grimy, and low on all the > >human graces. Very Bladerunner-ish. Sound familiar? > > My son bought a Playstation last year and I had no interest in the first few > games he bought/borrowed (mostly Streetfigher and clones thereof). But I had > a > look on the demo disk and really enjoyed the Wipeout demo. Later he borrowed > the full game and I was quite addicted for a while. I realy struggled to even > complete the races on the advanced levels, but finally got the hang of it, and > can regularly finish in the top three. My only criticism is that there aren't > enough different circuits. > > In general, thing that irritates me about most PC/console/video games is the > scene setting, e.g. "civilisation has crumbled to the point of near anarchy: > high technology, but grimy, and low on all the human graces." In this case, > it's basically a race a bit like a grand prix, but with low flying > vehicles equiped with weapons so you can blast away at the other competitors. > > All the other blurb in the packaging is largely irrelevant and is usually > forgotten five minutes after you've started playing. > > >Then go watch your Gate To The Minds Eye vid (you /have/ all bought a > >copy, yes? :) and pay attention to the Armaggedon clip, especially the > >chase sequences. The similarity is uncanny! For an even bigger spinout, I > >tried playing it while listening to that track - I highly recommend it! > > I haven't tried this, but I usually play on the bedroom TV and there's no > sound > system in there. Then again, I think the music supplied with the game is very > suitable anyway. It doesn't distract from the game while you're playing it, > but > if someone else is playing within your earshot while you're trying to do > something else it can be irritating, but I think that's the case with most > games. At least you CAN turn it down or off when you get tired of it. > > I haven't tried the supposedly world beating Tomb Raider yet, but from what > I've > seen of it, it doesn't appeal a great deal. Perhaps I should try it before > writing it off. Any other players with opinions out there? I, personnally, don't have a Playstation but I did have the opprotunity to check out a few games at a friend's home. What a great system! I've never been too hot on the fighting games (on any system); the race games have always appealed to me and the game I enjoyed the most of the ones I tried was Jet Moto. It's a WetBike\Motorcycle\Hovercraft deal that requires a great amount of skill to manuver through the race courses and obsticals there in. I, also, did the Dolby upgrade on the back ground music. They have built into the game Joe Satriani and another fellow doing some nice guitar licks but it just didn't do it for me. So I pulled out The Gate and put Big Bang Backwards on repeat mode. It was the perfect accompanyment to the game as it gave a 'hanging on the edge of your seat' feel to the experiance. Very cool deal ! For those with a Playstation I would definatly recommend it. ------------------------------ Date: Tue, 12 Aug 1997 15:59:00 +0100 From: Hargreaves Bill (Tel 0161 952 4494) Subject: RE: Alloy: Millstones About 20 minutes or so ago, Croydon wrote: >Slarv winjed and wined and then said: >>I don't want a shirt >Slarv, old chum, I shall buy you a shirt on the condition that you cheer up >a little at the prospect. If you don't want to wear it you could always >wrap it around your millstone so that it doesn't chafe your neck so much. >Lem Sorry, I was doing my 'burning martyr' impersonation, but then I am very, very unhappy about how things are going at the occife at the moment. I've inherited an 'awkward' member of staff and we're under strength at the moment as well, and all the while more monkeys are landing on my back. I think this occife must have some sort of anti-gravity field around it as we've got rid of the wheat but the chaff won't blow away. Also sorry if I was rather abrupt with my "I don't want a shirt" comment. I think I'm suffering from a lack of social intercourse and it's making me snappy (not unlike a crocodile sandwich i.e. "Fetch me a crocodile sandwich and make it snappy." Ha, ha, harrrrrrr. LOLOLOLOL.... oh DOG, I think I'm cracking under the strain.) Lurking is all very well, but participating is better, or it would be if it wasn't for this crappy ICL Team Mail system (DOG DAMN IT, DOG DAMN IT TO HELL!!) Finally, I shall cheer up at the prospect. Where is it? Moscow? Slarvi-"no, don't put me back in the rubber room"-barglhee PS I don't think you spell winjed like that.... well, YOU did, but that's not the way it should be; I think it's 'whinged.' Thank you and oblige. ------------------------------ Date: Tue, 12 Aug 1997 16:15:00 +0100 From: Hargreaves Bill (Tel 0161 952 4494) Subject: Alloy: Wipeout and signatures Just now someone said : >Some fellow Playstation enthusiasts had this to say: >I, personnally, don't have a Playstation but I did have the opprotunity >to check out a few games at a friend's home. What a great system! But I have NO IDEA who it was, because this crappy Team Mail (DOG DAMN IT... etc.) strips of the bit of the header that tells me who sent it and leaves on the technical rubbish that's of no interest to me. For my sake, can folk please identify themselves within the body of the message? Sorry if this is a pain, but it's weird getting messages from anonymous Alloy members. Slarvi-"who said that?"-barglhee ------------------------------ Date: Tue, 12 Aug 1997 11:22:48 -0700 From: Sam Bailey Subject: Alloy: Wipeout and signature > Just now someone said : > > >Some fellow Playstation enthusiasts had this to say:* > > >I, personnally, don't have a Playstation but I did have the opprotunity > >to check out a few games at a friend's home. What a great system! > > > > But I have NO IDEA who it was, because this crappy Team Mail (DOG DAMN IT... > etc.) strips of the bit of the header that tells me who sent it and leaves on > the technical rubbish that's of no interest to me. > > For my sake, can folk please identify themselves within the body of the > message? > Sorry if this is a pain, but it's weird getting messages from anonymous Alloy > members. > > Slarvi-"who said that?"-barglhee Ooopps.......'twas I, Sambone. Must have mistaken this for Alloyholics Anonymus. I'll try not to let it happen again. SAMBONE ------------------------------ Date: Tue, 12 Aug 1997 10:05:30 -0700 From: Frank Subject: Re: Alloy: Wipeout and signature and confusion For what it's worth I'll have to go back to school to learn your jargon. I just don't undertand all of this banter. Or for those elitists, badinage if you so prefer. It's as if you all are from another planet. Poor Frank, me, at 73 is just left out in the cold. Brr. And they say lack of communication causes all of our problems. I would have to agree. This is being voiced in a jovial way. I take no offense. And I hope you don't either. It's just that I'm always on the outside looking in. Frank Wheeler At 11:22 AM 8/12/97 -0700, you wrote: >> Just now someone said : >> >> >Some fellow Playstation enthusiasts had this to say:* >> >> >I, personnally, don't have a Playstation but I did have the opprotunity >> >to check out a few games at a friend's home. What a great system! >> >> >> >> But I have NO IDEA who it was, because this crappy Team Mail (DOG DAMN IT... >> etc.) strips of the bit of the header that tells me who sent it and leaves on >> the technical rubbish that's of no interest to me. And I snipped and snarled. Ha! Frank > ------------------------------ Date: Tue, 12 Aug 1997 11:50:48 -0700 From: Sam Bailey Subject: Alloy: A Curious Fixsation With Vaseline....... This was sent to me by my sister and I immediately thought of TMDR: A man dressed in a suit comes up to the front porch of a house juggling a clipboard, some papers, and a briefcase. He knocks on the door and it's answered by a middle-aged man, "Mornin' stranger, what can I do for ya?" "Well sir, I represent Schneller, Barnum and Holtz. We're paid by private companies to canvas thousands of consumers like yourself for feedback on their products. Today we're soliciting comments on Vaseline petroleum jelly. Would you have time to answer just a couple of questions?" "I don't see how a couple of questions could hurt. Fire away young man", says the homeowner. Looking down at his clipboard, the survey taker asks, "OK. First, you do use Vaseline, correct?" "Yessir, for as long as I can remember." "Great! Now, what exactly do you use it for?" replies the survey taker, his pen poised over his clipboard, ready to record the answer. "Let's see... We use it for dry skin, chapped lips and sex." The well-dressed man stops writing abruptly. He looks around, leans forward and, in a low voice, says "We pride ourselves in being very thorough, sir. I know how you'd use Vaseline for dry skin and chapped lips. But would you mind telling me how you use it for sex?" "No problem," the homeowner says in a whisper. "We put it on our bedroom doorknob." The survey taker gets a strange look on his face and takes a step backwards before the homeowner continues, "It keeps the kids out." ************************************************************************ Sambone ------------------------------ Date: Tue, 12 Aug 1997 13:25:27 -0400 (EDT) From: MsSakamoto@aol.com Subject: Re: Alloy: Re: Wipeout 2097 In a message dated 97-08-12 11:20:25 EDT, Bill.Hargreaves@NWRO.dti.gov.uk (Hargreaves Bill) writes: > I haven't tried the supposedly world beating Tomb Raider yet, but from what I' > ve > seen of it, it doesn't appeal a great deal. Perhaps I should try it before > writing it off. Any other players with opinions out there? Tomb Raider's not that bad. If you decide you hate it completely, you can make Lara jump off cliffs to her doom to relieve your anger towards the game. Tomb Raider II looks really good, though...I'm looking forward to its release. - --Suzanne-- ------------------------------ Date: Tue, 12 Aug 1997 11:39:25 -0700 (PDT) From: Elaine Linstruth Subject: Alloy: T-Shirt Since we've been given the deadline, and there's been little discussion in the last few days, I propose the following: #1 Go with the latest incarnation, as is, that's final; or #2 Put "Alloy" on the front pocket, the cities on the back ..and be done with it. For #1, if a picture is decided upon and can't be found, we should certainly be able to find some other; and the first one that's on-subject that reaches /\/\iles in the proper format wins. I've seen many, many "I'll go with whatever the majority decides..." posts, so I assume no one should really have any hurt feelings either way. And if so, those folks should just pass on ordering one. What say ye? - -- Elaine Linstruth ------------------------------ Date: Tue, 12 Aug 1997 11:43:12 -0700 (PDT) From: Elaine Linstruth Subject: Re: Alloy: Duke Nukem > Slarv wrote: > >Any other players with opinions out there? > > Lem wrote: > It's very therapeutic. > I was particularly intrigued, therefore, to discover that Lee had had a > hand in creating this particular form of office stress relief. Since my husband and the other guys at work have discovered this game (and the fact that they can all play at once), they've been staying later and later. If I didn't know better I'd be getting suspicious. ------------------------------ Date: Tue, 12 Aug 1997 16:04:18 -0500 From: Sam Rauch Subject: Re: Alloy: Wipeout and signature and confusion Frank wrote: > For what it's worth I'll have to go back to school to learn your > jargon. I > just don't undertand all of this banter. Or for those elitists, > badinage if > you so prefer. It's as if you all are from another planet. Poor Frank, > me, > at 73 is just left out in the cold. Brr. And they say lack of > communication > causes all of our problems. I would have to agree. This is being > voiced in a > jovial way. I take no offense. And I hope you don't either. It's just > that > I'm always on the outside looking in. Frank Wheeler Ah, yes, Frank you may feel lost in the shuffle at times but trust me, the more things change the more they stay the same. All of this jargon that you don't understand I'm sure could be easily explained. As I've said before, you've already done the hardest part by getting yourself on the net. Trust me, I've got a few friends that I've had to take by the hand and walk throught the Beatnik install. You were the one who notified me that Beatnik was indeed a plugin. Most of us have (I hope I can speak for most of us) have learned this stuff by trial and error, and experiences. Don't forget that a lot of us had computers within our reach since we were very young. But when it's all said and done, I think you're probably one up on most of us Frank as far as who's seen and done what. I'm sure most of us would be more than happy to answer your questions. Sam ------------------------------ Date: Tue, 12 Aug 1997 15:13:36 -0700 From: Frank Subject: Re: Alloy: Wipeout and signature and confusion At 04:04 PM 8/12/97 -0500, you wrote: >Frank wrote: > >> For what it's worth I'll have to go back to school to learn your >> jargon. I >> just don't undertand all of this banter. Or for those elitists, >> badinage if >> you so prefer. It's as if you all are from another planet. Poor Frank, >> me, >> at 73 is just left out in the cold. Brr. And they say lack of >> communication >> causes all of our problems. I would have to agree. This is being >> voiced in a >> jovial way. I take no offense. And I hope you don't either. It's just >> that >> I'm always on the outside looking in. Frank Wheeler > >Ah, yes, Frank you may feel lost in the shuffle at times but trust me, >the more things change the more they stay the same. All of this jargon >that you don't understand I'm sure could be easily explained. As I've >said before, you've already done the hardest part by getting yourself on >the net. Trust me, I've got a few friends that I've had to take by the >hand and walk throught the Beatnik install. You were the one who >notified me that Beatnik was indeed a plugin. Most of us have (I hope I >can speak for most of us) have learned this stuff by trial and error, >and experiences. Don't forget that a lot of us had computers within our >reach since we were very young. > >But when it's all said and done, I think you're probably one up on most >of us Frank as far as who's seen and done what. I'm sure most of us >would be more than happy to answer your questions. > >Sam > > > Hello Sam: You make me feel right at home. Thanks. Frank ------------------------------ Date: Tue, 12 Aug 1997 20:11:38 -0400 (EDT) From: RThurF@aol.com Subject: Re: Alloy: T-Shirt I still haven't seen the proposed design with my own eyes, but. . .if reading the type across the photo is difficult, can't the type just be outlined or highlighted to make it contrast more legibly one way or the other? If the photo is not a good resolution, can't it be corrected via computer program & then output on some good reprographics equipment? or am I missing something. Is the licensing thing threatening to become a big sticky mess? Since this design has been chosen and people have been working so hard on it already, I would be willing to wait for the problems to be resolved & get the shirt as we would like it best. Besides, if the launching of the shirt were held off till, say, the holiday season, mayhaps the makers of this shirt would sell more of them??? Robin Scourge of the Seven Seas ------------------------------ Date: Tue, 12 Aug 1997 20:40:05 -0400 (EDT) From: RThurF@aol.com Subject: Re: Alloy: Re: Wipeout 2097 In a message dated 8/12/97 11:20:25 AM, a fellow Alloy wrote: <> I rarely play video games. The only one I liked was at the arcade when I was in junior high school, the game was called Omega Race. The graphics were simple in the extreme (just lines really) but beautiful. You got to fly around in a little maneuverable space capsule and blast other spaceship-blips into oblivion, and avoid the one type of blip that would spin itself into a laser-spewing menace without notice! Now all the games look about the same in my opinion, I can never remember which buttons to press to do what karate kick or broadsword swing when my character is in a pinch, and the 3D graphics ones make me seasick. I still like doing puzzle-oriented games though. Robin ------------------------------ Date: Tue, 12 Aug 1997 21:17:50 -0700 (PDT) From: Brian Clayton Subject: Re: Alloy: Re: Wipeout 2097 On Tue, 12 Aug 1997 RThurF@aol.com wrote: > I still like doing puzzle-oriented games though. Now, me, I'm awaiting for Riven. :) BC - --- Brian Clayton "It was very witty, but it wasn't my wittiness." stemish@kumr.lns.com -- Kurt Vonnegut ------------------------------ End of alloy-digest V2 #157 ***************************